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Complete Beaver Creek v

Discussion in 'Map Submissions' started by SirAbbe_, Aug 28, 2016.

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  1. SirAbbe_

    SirAbbe_ Member

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    CTF Map Submission This Map has ben my favorite map for a long long time and then i decided to build an own one but i haven't come in the self build thingy so i took some friends with me and this is the results.

    Map Name:Beaver Creek V
    Style:Boimes (without trees)
    Creator(s):SirAbbe_(the Owner) Chucky_non (co-Owner/most credits to) Crazy_CTF (Helper/ideas)
    Picture(s):
    file:///Users/perlevin/Desktop/Ctf%20mc/
    Download:

    Rustic as style i forgot ;3 srry
     
  2. Katmorder_

    Katmorder_ Well-Known Member

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    Umm the pictures thing doesn't work. And also you should post the id of the map

    @SirAbbe_
     
    • Agree Agree x 1
    #2 Katmorder_, Aug 28, 2016
    Last edited: Aug 28, 2016
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    As @Ninja_7777777 no one can give feedback until you post pictures or the build ID.
     
  4. b0squet

    b0squet Ozymandias

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    Looked into it on my own, ID is 307394 for those interested.
     
    • Useful Useful x 2
    • Informative Informative x 1
  5. Removers

    Removers KitBrawl Ex-Mod!

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    The map looks really nice and neater than the one in rotation however, I think gameplay could possibly be worse.
    The reasons for this are that archers could get onto the hills faster and from how I would play it seems easier to headshot people on there, Elves would still be able to travel quickly over the map also with less of a struggle because of the hills in my opinion. It seems like ghosting would be easier to perform from spots too. I would add more cover from archers and try to fix more gameplay issues too. Good job on the map anyways and best of luck with it.
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    As @YouAreBestBae said, it's generally cleaner than the original however the gameplay seems to be worse. It just seems so much easier to cap on here with the amount of exits there are.
     
    • Like Like x 1
  7. SirAbbe_

    SirAbbe_ Member

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    :smile: my map is done now
     
  8. Chucky_Nono

    Chucky_Nono Member

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    Hai, I just checked that thread, at last... The original Beaver Creek's main negative points are the following :
    -A wide open flag room allowing soldiers to get in and out incredibly fast ;
    -Gigantic hills onto which noone can get from the ground, apart from ninjas and soldiers ;
    -Archers.

    The tunnels virtually allowing chemists (for example) to get from a flag room to another without giving archers a chance to catch a glimpse of their shiny armor, which may be considered as half a negative point.

    On our reworked version, the hills have been designed so that anyone can get atop them fairly fast (that is truly fast), therefore lowering soldier's OPness. The flag room is, none shall deny it, no longer wide open - and its many entrances prevent dwarves from camping ; I consider it as quite efficient in order to preventing soldiers from grabbing the flag and escaping in half a second - many entrances and a rather closed (compared to the current version) flag room seem better than few entrances, among them a gigantic one above the flag. I have no idea, though, as to whether it would be easier for elves to capture on this one than on the previous/current version.
    Archers, in my opinion, wouldn't have any better spot ; they would, though, get easily atop the hills, but anyone could chase them down - not only archers.

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    • Winner Winner x 1
    #8 Chucky_Nono, Sep 20, 2016
    Last edited: Sep 20, 2016
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