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Overwatch style but not really Overwatch in War (gamemode)

Discussion in 'Discussion' started by Piky, Nov 3, 2016.

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  1. Piky

    Piky Well-Known Member

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    Here's a thought I came up with. What if War had a gamemode inside the main gamemode that was about controlling a point on a map. However, there is one huge difference from the normal style of War. Everyone has large amounts of health or the guns have insanely low damage.
    Damage reduction is used from armors and adjusted accordingly to balance gameplay. I couldn't really think of any other game that is similar to Overwatch, that one best came up in my head randomly with the thought process currently happening.

    Now time for a more detailed and less crude process.

    Game is around a good 5 minutes. No kill limit.
    • Two or more points can be contested.
      The more the players there are, the faster it goes. Increases by 10% each time. Required amount of time to capture point is <adjustable amount> seconds.

    • Players on the 'Defense' team can contest the point by standing within a wool radius.
      Blue stands for Defenders, Red stands for Attackers. If the point is fully contested, then the wool will change to red, singling that the point is contested.

    • Competitive mode can be in set for those who want to really test their skills against other highly skilled people. Now here comes the fun part, when I mean fun it's going to get frustrating.
      How will this effect those starting out in competitive vs a complete master of the mechanics? Well, you train, even if you lose against it. Now if it were against a fully organized team composition or highly skilled people vs lowly skilled, then it won't be fun. MMR system could help this a bit.

    • Gun damages! Their damage can be set low enough for balanced gameplay and no gun should one-shot a player in one go. It shouldn't be a click of a button to kill an enemy to turn around a game, prediction, aiming skills, abusing mistakes.
      Now for ammunition. Yes ammunition might be limited, so using it to your fullest without spending all of it is important. Depending on how low damage each gun is. Large amounts of ammunition or infinite amounts really if you want to drag.

    • Most importantly! Maps. Goodness maps can be so frustrating to deal with, but honestly. A lot of people would kindly prefer maps that are outdoors, no grass, vines, water unless they're used as decoration apart from high combat zones. Although they do look quite pretty.

    • (Needs more work done here) Classes-sorta!
      Custom classes to spend points! You get a maximum of <adjustable>
      You can spend points to increase certain parts of your character to fit gameplay of what items and weapons you choose.
      Health (Max 5 Hearts|Increases by 0.5 hearts, or 5 health points)
      Speed (Max 0.25|Increases by 0.05)
      Stamina (Max ?|Increases by a small amount) Knowledge about this for me is unknown
      Ammunition (Max <depends on weapon type>|Increases by <numbers below>)
      Sniper: Max 40 ammo, increases by 4
      Assault Rifle: Max 120 ammo, increases by 12
      Shotgun: Max 80, increases by 8
      LMG: Max 150, increases 15
      SMGs: Max 300, increases by 30
      Specials: ?
      C4: 10: increases by 1
      Flashbangs: 10: increases by 1
      Others I'm not too certain about: ?

      ~Special~
      You can only choose one special, not two.
      Ammo Regeneration: 2 ammo every 2 seconds, max 10 points: Decreases time taken but reduce ammo given per point.

      20 seconds = 5
      18 seconds = 4.8 (the .x has a chance to roll for another bullet)
      16 seconds = 4.4
      14 seconds = 4
      12 seconds = 3.8
      10 seconds = 3.4
      8 seconds = 3
      6 seconds = 2.4
      4 seconds = 2.2
      2 seconds = 2

      Immunity to Death:
      Upon reaching fatal damage, the user is given 100% damage reduction for 3 seconds, then automatically killed with 100 health points of void damage. Check for player if they still have damage reduction applied, if so, remove it again.
      Max: 3 seconds, increases by 0.3 every time

      Rapid Cellular Regeneration:

      Simple, gives the player permanent Health Regeneration I, refreshes if the player dies or joins in a game.

      Max: HR I: Required amount to achieve the regeneration, 10 points.

      The Long War Deck:
      Your damage is increased, max 10. Increases by 1 each point. NOT % AMOUNT.

      Trench Gun:
      Your shotgun can apply Wither effect on your enemies.
      "Ammunition forged with the magics of Wither to cause imminent death.."


    • Now Piky, how drunk or lit are you to assume that <Weapon> needs all this ammunition or shotguns getting Wither effects?. Eh good point, but this is a point system we're talking about that is limited. Okay, I may be a little tired.


    • Now lets talk about this. Overwatch has abilities, so why isn't this in here? Isn't that what makes up most of Overwatch? If you apply that to War, it seems okay on paper but doesn't feel right. What I'm trying to come across with the title is that, an idea formed around the use of having Capture point style that doesn't have point-click get a kill instantly with a weapon. Requiring the use of teamwork or having fun in non-competitive mode. There's a damn load of missing points in this however and I'm looking for feedback on the idea. What the idea is meant for is having fun or wanting competitive environment without having the problem War always has; respawning only to be spawn camped.
      Teamwork can be a thing, no longer will instantly dying frustrate people. Also it can help bring in more community members!
     
    • Like Like x 1
  2. InfiniSTistus

    InfiniSTistus I´m Rock´s mommy

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    Good idea picky lets rip off another Franchise.

    Face it, brawl is dying when you just copy real games, be original.
    And if somebody says Brawl isn't dying, jesus christ look at the outros. from late august to now 11 staff members has resigned.

    wild west = red dead redemption
    war = cod
    warz = dayz
    creative = creative what server doesn´t have that?
    raid = what server doesn´t have that?
    mcparty = Mario party
    ctf = based on reale life game
    hadcore games = hg = hungergames
    mcbuild = creative what server doesn´t have that?
    kitbrawl = pretty much brawls only original game mode and we all can clearly see how "good" it´s going.

    Picky I would rather suggest bf1 in war seeing as overwatch has a 12 year old rating so pretty much all brawls players can buy it. Bf1 has a 18year old rating wich means pretty much none of brawls players can play it. Creating a brawl BF1 would thus gather more attention of poor people /kids.
     
    • Optimistic Optimistic x 1
  3. rmure

    rmure Well-Known Member

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    what creative server lets you create your own worlds and use w/e?
     
    • Agree Agree x 1
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

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    >says Brawl has copied everything and we should be original.

    >suggests us to rip off battlefield.

    >claims 12-year olds aren't playing it

    8/8 would read again


    imho we need to reboot the brawl ip and fix the issues
     
  5. xGhale

    xGhale HG‘s Doom guy

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    Bro, can you not be so negative?
    As always, if you don't like it, leave it. If you're going to be negative about a server that has a lot of people (@Totom3) working their asses off, has a lot of people that enjoy most gamemodes (me), and has people that do their job as well as they can without letting stress or hate get to them (@Lord_Roke, @Dank_Roke), then you can literally just leave and not complain about it.
    Instead of beating down on @Piky's idea, try and think of ways of improving it.
    @Piky: This sounds cool, I don't play Overwatch but I think this would be pretty neat.
     
  6. Piky

    Piky Well-Known Member

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    Aren't you just most the sunshine out there with your optimistic opinions.
    You only named off the negative side of things and forced the negative opinion so hard that not a single opinion to help the idea improve was there.

    Why we do constantly mention this stupid "Brawl is dying, lets jump on the bandwagon some more". Serious, this type of **** is not helping and it's aggravating each time he's used as a argument.
    What does resigning staff have to do with this again? I get that they left for reasons due to Brawl but why again? Yes I see that there's millions of outros/resigns in that section.

    Gee, you named off the servers ideas based off of actual games! Want a cookie?

    Why BF1? I get that it's a very fun game and all but there comes a time, when you run into difficulties and must use whatever you have at your disposal.
    Oh honey.. Where did a rating come into this again?
    BF1 would be fun in MC but you're limited to some things that BF1 can pull off much better than current Minecraft systems.
     
    • Like Like x 1
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  7. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
    Retired Staff

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    "Face it, brawl is dying when you just copy real games, be original."

    The first server Brawl hosted was MC-War, a copy of Call of Duty. The second server was WarZ, a copy of DayZ. The third server was Minestrike, a copy of CS:GO. Another server was MinecraftParty, a copy of Mario Party.

    So in fact Brawl became popular by re-creating popular games in Minecraft.


    Regarding your idea @Piky: I like all the details and ideas you included, but I believe it is way too complicated to add it as a gamemode for War. The amount of additions this would require would be enough for an independent server and the gamemode would also not fit in with the others as it changes too much.
     
    • Winner Winner x 3
  8. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Didn't you say MC-WAR was a copy of Call of Duty? Oh wait you did. Wasn't it pretty popular back in the day?

    Here's some knowledge for you: HG (glorified copy of the Hunger Games as you brilliantly pointed out) was extremely popular when it was first launched by McPVP back in 2012 (around that time) with an active player base of over 2,000 people. McPVP made a ton of money off of copying Suzanne Collins. Brawl made a bunch of money ripping off Infect and Call of Duty. Hypixel and Mineplex make even more money by ripping off everything else. @Lord_Roke beat me to the punch on this one

    Yeah don't look at the low player count for how popular a server is, look at the staff resignations! 1) Relatively high staff turnover on Brawl is nothing new 2) A lot of those resignations have nothing to do with 'Brawl dying" or "Brawl being a horrible server" or whatever but a combination of things (mainly real life stuff see @Lozzylouise ) 3) Only two of those 11 resignations (to my knowledge) are mainly about Brawl and it was a host of issues with one of the administrators (not getting into that can of worms).

    A lot of servers.

    Nope. CTF = Based off of Team Fortress 2 (see Heavy, Soldier, Medic, Engineer, and Pyro as proof of this).

    Yeah okay Brawl received creative inspiration from a whole bunch of popular video games or books (etc.). Who cares?

    I don't know what BF1 is (never played it) but I'm pretty sure it has nothing to do with Piky's idea or your bullsh*t criticism of it. Oh and because this irony was too good to resist:

    Sarcastically implies that Overwatch gamemode in WAR would be bad because it "rip off another franchise" -> Suggests Brawl rip off Battlefield franchise instead
     
    • Agree Agree x 3
    • Winner Winner x 1
    #8 EmperorTrump45, Nov 3, 2016
    Last edited: Nov 3, 2016
  9. SoullessAngel_

    SoullessAngel_ Ayo why you lookin

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    All right, the flame can stop now and we can stop talking about ripping of franchises. Take it to a PM.
     
  10. Piky

    Piky Well-Known Member

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    It isn't really flame from what I see, it's more of a discussion towards arguments. Plus it's entertaining reading them!
    Awww that's a real shame. Was really hoping for this to be a thing, though it changes way too many things, the thought that counts though, a fun type of mode for players to enjoy could bring in players but requires more coding than there should be.
     
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