1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Idea Mage Healing Change

Discussion in 'Capture the Flag' started by GalaThundR, Oct 21, 2016.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    Mage is pretty high up on the list of the most annoying classes to fight against. Ranged spells, ability to stop you in your tracks, fling you 20 blocks away, constant damage output, and an infinite healthpool. Today I wanted to deal with one of mage's bigger issues and that is it's infinite healthpool.

    Mage can handle groups of players at a time with relative ease, which is good. It fulfills mage's crowd-control role in the game. But it can be very frustrating to be able to finally get within it's hitting range just for it either run away or use a lightning/freeze spell on you. This change would remove the infinite healthpool mage currently has but keeping it's good crowd control role.

    This concept changes:
    The tier of the regeneration.
    The duration of the regeneration.
    Healing enemies.
    Appearances.
    Sounds.

    Explained:
    A mage will spawn with 5 levels upon holding the heal spell. Whenever the heal spell is right click while the mage has at least half a heart missing it will active the heal spell while losing 1 level. When the spell is casted, there will be a cloud of particles around the mage followed by a enchantment.use sound played (1.9+)

    The spell will give the mage regeneration 10 for 1 second, enough to fully heal the mage from half a heart. The spell has no cooldown acting like steak that heals 9 hearts. Keep in mind, you can still damage the mage in the healing process. The mage will not be "invincible" while it's being healed.
    If a cooldown is needed, it can easily be implemented.

    The mage will only be able to use the heal spell 5 times. Once the mage runs out of mana for the heal spell, the spell will not cast leaving the mage very vulnerable. The only way for the mage to receive it's mana for the healspell back is from either a medic or respawning itself. This would reduce mages going into mid, jumping from group to group of enemy players attacking everything.

    I made a video to give a visual of what I want this to function like:

    Limits the heal spell to 5 uses that can only be replenished by medics or by respawning. Healing is faster and stronger than before but lasts for a shorter amount of time.

    Feedback / Criticism is appreciated.
     
    • Like Like x 2
    • Creative Creative x 2
    • Optimistic Optimistic x 1
    #1 GalaThundR, Oct 21, 2016
    Last edited: Oct 21, 2016
  2. pandanielxd

    pandanielxd its panda daniel

    Joined:
    May 17, 2015
    Messages:
    2,422
    Ratings:
    +893
    Love it, also like the half ruined blackout in the background.
     
  3. Miskey

    Miskey Leader of Annihilation | Former Media Manager

    Joined:
    May 17, 2015
    Messages:
    2,283
    Ratings:
    +1,370
    Discord:
    Miskey#5326
    Personally I think mage heal spell is fine at the moment. I would've supported a change like this prior to the crit buff, however half the classes in the game 2-3 shot mage through heal spell rn.
     
  4. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    Crits are bugged atm so heavies. chemists, ect wont ridiculous op eventually. If the crits are fixed and the mage can still be two-three shot while in a healing process the healing itself could be buffed to a stronger tier of regeneration or just use an instant healing effect instead of regeneration.
     
  5. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

    Joined:
    Feb 5, 2016
    Messages:
    1,331
    Ratings:
    +681
    Eh, you do bring up some interesting points, but the fact remains that mage requires a decent amount of skill. The majority of the players that are good with it have some War/WarZ/WildWest experience. The kit takes months to become proficient at, and the majority of potentials lose interest rather quickly, without connections to WarZ/War/WildWest. The kit requires a multitude of skills of all aspects, which is why I say that it's fine the way it is now.

    However, I do believe that the insane knock-back received from the lightning is far too great. I've rack up around a ten kill-steak for each death comboing it with flame and damage.
     
    • Funny Funny x 1
  6. TheTitaniumTitan

    TheTitaniumTitan Ex WW JMod and Wiki Team member. Bring back WW!

    Joined:
    Apr 9, 2015
    Messages:
    1,137
    Ratings:
    +431
    This is interesting, I don't know about it, it seems sort of weird.
     
  7. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

    Joined:
    Feb 5, 2016
    Messages:
    1,331
    Ratings:
    +681
    It's quite simple actually. He's suggesting that mages are given five uses of the Heal Spell, and the only way to obtain more is through a medic or dying.
     
  8. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    I'm not saying mage isn't hard to get good at. Took me about 3-5 months to master it when I mained it back on mcpvp but it still stands that fighting a semi-decent mage is a nightmare. This change to the heal spell will reduce the overwhelming midfielding a mage can do all on its own. If this was implemented I would say a lot more mages would be more reluctant on going to mid just to kill everything that moves.

    I agree that knockback from mage in general isn't good. The only spell that should deal any knockback should be the lightning spell and that knockback in itself is ridiculous. But this thread is about the healing capabilities of mage.

    Pretty much what @Verlyn said. This would limit the amount of uses the mage can heal itself without the aid of a medic or respawning itself for a better, and more flashy heal.
     
  9. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

    Joined:
    Feb 5, 2016
    Messages:
    1,331
    Ratings:
    +681
    The Heal is fine, in my opinion, but the mage should definitely be nerfed to compensate for it's heal powers.
     
  10. pandanielxd

    pandanielxd its panda daniel

    Joined:
    May 17, 2015
    Messages:
    2,422
    Ratings:
    +893
    so you are saying mage is op because of its heal but its heal is fine so we should nerf the rest of its spells?
     
    • Agree Agree x 1
  11. AnimeLoverVerlyn

    AnimeLoverVerlyn Well-Known Member

    Joined:
    Feb 5, 2016
    Messages:
    1,331
    Ratings:
    +681
    My apologies, that was worded awkwardly.

    I was essentially saying that if you did take out the heal, or nerf it, Mage would be underpowered. However, with the heal, it would be overpowered. I'm saying we find a modicum of balance to it, and you can do that by nerfing its other spells, preferably lightning.
     
    • Informative Informative x 1
  12. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    I believe the heal change I presented here would work for the balance of mage's healthpool. It limits the usage of the spell while making it stronger and quicker while removing any chance of accidentally healing enemies.
     
  13. Squidward

    Squidward BEST WARZ SMOD NO KAPPA (ง'̀-'́)ง

    Joined:
    Jul 29, 2016
    Messages:
    1,232
    Ratings:
    +406
    Discord:
    Jay#3599
    To be honest, I have recently unlocked mage and I'm really really having fun with how the class is right now. We die easily, and when I say easily, I mean EASILY. A ninja can kill us with 4 hits, Heavy has the potential to crit a mage out with just 2-3 hits. The health pool right now is fine, it allows a newcomer trying to learn mage more easy. But, it takes a great amount of skill to even be decent.
     
  14. lasertagfighter

    lasertagfighter Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    490
    Ratings:
    +74
    It seems good to me, I would love to see Mage get some debuffs. You see, I main elf and I can't get to melee range without getting down to 1 steak and then I get launched back and then the process restarts. Elf shield does crap against Mage, It doesn't deflect the damage spells at the Mage, it gets destroyed with one lighting bolt and then you gotta run away or die. But that's just me.
     
  15. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

    Joined:
    Jun 28, 2015
    Messages:
    906
    Ratings:
    +200
    Personally I think there should be a way to regenerate said heal spells (like 1 every 1:30 or something of the sort) but it's fine either way
     
  16. Mhrrrlin

    Mhrrrlin Well-Known Member

    Joined:
    Aug 14, 2015
    Messages:
    309
    Ratings:
    +161
    hmm it's an interesting idea but imo weakens the mage a bit too much. Yes, it would be very nice for people who don't main/regularly play mage but it would severely impair the level at which those that do play. If the heal spell did need a nerf I'd suggest a longer cool down time rather than a set amount of heals but it's a neat concept
     
    • Agree Agree x 1
  17. Cardonation

    Cardonation CTF JMOD | CMS Leader

    Joined:
    Oct 8, 2015
    Messages:
    576
    Ratings:
    +366
    Interesting idea, as the Mage's heal spell does need a change. However, I do believe this has a problem. Being able to heal back to full with one click in an instant seems better than the heal spell Mage already has. While the current heal spell is very useful, it does take time to build back up the hearts, and if one can continuously wail out on the Mage who is attempting to heal, chances are you'll kill them (I've done it many times, and so have others against me). This is the Chemist heal, but better in most ways (and chemist Insta health is pretty good), and it could use some refining.
     
Loading...
Similar Threads Forum Date
Idea Display damage/healing stats Capture the Flag Jul 27, 2017
Scout fall damage steak and respawn bugs Capture the Flag Aug 1, 2020
Armor damage reductions for each class Capture the Flag Jun 17, 2020
Idea Damage Warp Suggestions KitBrawl May 23, 2020
Damage Warp Tutorial [All Difficulties] KitBrawl May 17, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...