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Idea Suggestions for Chemist

Discussion in 'Capture the Flag' started by benneyb123, Nov 18, 2016.

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  1. benneyb123

    benneyb123 New Member

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    Hello guys. I am an old MCPVP player (actually just did my introduction) and am wanting to suggest some things that may give Chemist (my old favorite class) the magic it had before, while keeping it tamed down. It may appeal to more people this way as well. So, hear me out, and feel free to leave positive feedback or constructive criticism on my ideas.

    1. Regain speed 2, and make it drinkable - First and foremost, the thing I miss most about my favorite class is my favorite potion effect. Speed 2 gave it a unique ability, the power to counter Ninjas without having to actually be a Ninja yourself, as well as the ability to dodge hits from other players. It's a lot more fun to play with speed 2 than with any other effect IMO. I may biased since it is my favorite potion effect, but I still think it makes more sense on Chemist. Making it drinkable will make sure that only a Chemist can get speed 2 rather than every class, which would make it a bit too powerful.

    2. Reduce strength potion time to 1:30-2 minutes - Instead of completely removing the strength potion, why not reduce its time to 1:30 or 2 minutes? It cuts the time it has to give others (especially heavies) a much stronger approach, while still keeping its support ability in tact.

    3. Change cooldown parameters on potions - Potions are still able to be thrown quite often, even with the cooldown. So here's what I propose: Chemists can throw any 2 or 3 potions before a 2-3 second cooldown sets in. This will compliment speed 2 well, due to the fact that you can evade enemies and wait for the cooldown to end. A downside is that you will give your opponent time to heal or get regenerated by a medic before you can do more damage to them. This would definitely balance it out by removing its superiority in offense while still keeping it proficient in support and defense.

    So, that's that. Tell me what you think. I would absolutely love to have speed 2 back. I know some people wont agree with me, and that's fine, these are just my personal opinions on what would make it more fun. Remember to leave feedback!
     
    #1 benneyb123, Nov 18, 2016
    Last edited: Nov 22, 2016
  2. jarboyp

    jarboyp Bunny Defender

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    I like 1, and 2 is ok, but 3 would make chemist worse than it is right now. If I throw 3 potions at a group of enemies, I would have to wait 5 seconds to heal myself if I took damage from the group that is now chasing me. I could possibly outrun most of them with my new speed 2, but not the ninjas, since they will just enderpearl towards me anyway.
     
  3. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    This could have mixed effects on gameplay. One dominant feature the Chemist possesses is the ability to buff itself and teammates with potion effects. I feel that if a chemist was able to give any class Speed 2, it would be a micro monstrosity. A soldier with Speed 2 that gets away from the flag would be almost impossible to catch without a Ninja or Assassin (although speed 2 dwarf would be hilarious). The cool down for Chemist's pots makes it a pretty bad class. Below average armor, damage output of a soldier, and these restricted potion rules makes Chemist not too good of a class (the Speed 2 thing would be its saving grace). Interesting idea, nonetheless.
     
    • Agree Agree x 2
  4. CherryBlossomss

    CherryBlossomss Well-Known Member

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    I don't think strength should be removed. Buffing your teammates is a big part of chemist especially in official matches, and strength is a really important buff to be able to give to your teammates.
     
    • Agree Agree x 3
  5. benneyb123

    benneyb123 New Member

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    Thanks all for your feedback. Really, what I really want to see back is speed 2. I still feel strength is slightly redundant, and maybe the potion cooldown I suggested would be a bit much, but I think speed 2 was just fine on it. Speed 1 is very slow, and barely makes a difference. Speed 2 gives it a greater support ability as well as the ability to counter other classes with speed. Hopefully some mods will see my suggestion and take it for a test run. It couldn't hurt to try it one more time, given that other classes are more powerful now than, say, a few years ago when chemist dominated the game. Speed 2 is a great effect and it definitely fits on chemist. Wish it still had it, and I hope to see it again, but we'll see.

    I think it may be a little much, but maybe restricting the ability to give teammates speed (and just speed) would balance it out. You can still give all other effects, but speed is unique to chemist.

    Alright, I updated my suggestion. What do you guys think now?

    Don't know how often I'm allowed to bump posts, so sorry if this is too often, but I changed my suggestions again. Please, tell me what you think. I'd be a lot more inclined to play again if some things were changed back to how they were several years ago. Thanks all.
     
  6. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Speed II would make it as fast a ninja
    please
    just
    don't
     
  7. benneyb123

    benneyb123 New Member

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    Elaborate.
     
  8. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Ninja has speed 2 in order to have a speed advantage over all other classes (except boosted assassin ofcourse), this to compensate for the not having armour. Chemist has armour almost equal to an archer's so why tf would it need speed II?
     
  9. benneyb123

    benneyb123 New Member

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    Speed 2 gave it the ability to counter Ninjas. It also had speed 2 for a long time until people started thinking it was too fast even though it was just fine. Speed 1 barely makes a difference, its base speed is equivalent to sprinting, making it borderline useless. Speed 2 isn't too fast but is just right to give it a defensive and support ability. This is why I think strength should be removed or reduced since Ninja already has a high damage output with its sword. Ninja has speed 2 for heavy offense, so I think Chemist should have speed 2 for a balance of support and defense. It would be more logical to counter Ninja's offense.

    Others agree that speed 2 would give it the boost it needs, so I think it may be what Chemist needs to make it more fun.
     
  10. CommunistBelgian

    CommunistBelgian Well-Known Member

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    First of all, most people use ninja for defensive strategies, unless your name is Sportjolle and you do nothing but ninjacapping. Secondly, chemist is the only class that has potion buffs, removing strength would make the class completely useless. "You still have the poison and instant damage potions though" without the extra damage a basic chemist would be barely capable of killing a soldier. Then about this removing strength and adding speed, this would basically make a ninja with extra armour, so complete bs to fight.
     
  11. benneyb123

    benneyb123 New Member

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    I disagree completely, but I understand your point of view. Thanks for the feedback.
     
  12. CommunistBelgian

    CommunistBelgian Well-Known Member

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    how would you completely disagree this is completely logic. Give chemist speed II and it's a ninja with strength and armour
     
  13. benneyb123

    benneyb123 New Member

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    You said getting rid of strength would make it completely useless, and I don't agree at all. It would not be like Ninja with strength removed from it, or simply reduced. It is not logical to say that giving a class speed 2 would instantly turn it into something else. This is like saying an AWP is the same thing as a Scout because they're both bold action rifles. There are significant differences.

    -Non sharpness sword
    -No flashbangs
    -No invisibility
    -No ender pearls which would make traveling much more dangerous and require more effort

    So no, what you said is not logical. Again, I point out that speed 1 is basically useless since it is just sprinting at base speed. Having no speed would make more sense than having speed 1.
     
  14. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Do you stop sprintjumping when you have speed I? cuz Sprintjump with speed I = Speed II
    Just pointing that out
     
  15. benneyb123

    benneyb123 New Member

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    Not all the time. It's not really a replacement but I guess it could do for now. Still, I'd like for mods to look over it. I sincerely miss the old era of CTF classes.
     
  16. CommunistBelgian

    CommunistBelgian Well-Known Member

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    It's always been like this, tf are you talking about
     
  17. benneyb123

    benneyb123 New Member

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    No, it had speed 2 for a long time. Back in 2012 when I first started playing, it had strength 2 as well. Then they nerfed them both to 1, then speed back up to 2, and now it's back at 1. I've played this game for 4 years, I know what I'm talking about.
     
  18. GalaThundR

    GalaThundR Mcpvp Veteran

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    Definitely not. You have to consider it's not just chemist that are receiving these buffs. It's anyone who gets splashed by their potions.
    Lets do a run down of only the free classes that would be effected by this.

    Heavy - Becomes more monstrous than it is right now. It can outrun every class other than pearling ninja and boosted assassin. Along with crits being broken and the speed allowing it to get away from any potential dangers is just stupid.

    Soldier - Ridiculously difficult to recover off of. Try to catch a soldier running away with speed II and wallclimbing onto everything. Not even a ninja could catch up due to soldier having better verticle mobility and now, matching horizontal mobility. This would turn soldier into a ninja that can wallclimb.

    Medic - Can easily get away combined with webs. Assassins will most likey get stuck in webs or blocked, and ninjas have to lose damage pearling to catch up. Everyone else basically gets webbed or outran. This along with it's regeneration would make medic even more of a pain to recover off of.

    Archer - Have fun catching up to a bowspamming archer with speed II.
    (bonus) Dwarf - Cancels out it's slowness. Just no.

    All in all, this is definitely not needed. Chemist does fine in the game, and too well in some aspects considering its "support" role in the gamemode.
     
    • Agree Agree x 2
  19. CommunistBelgian

    CommunistBelgian Well-Known Member

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    the fact you made this thread already shows you do not
     
  20. benneyb123

    benneyb123 New Member

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    I believe you failed to see that I suggested speed 2 be made drinkable since every class having Speed 2 would be a bit much. Even I agree that speed 2 on heavy and medic would be ridiculous, but that shouldn't stop Chemist from having speed 2 like it used to have. I think people's problem is other classes having speed 2, not Chemist having it.

    How so? I do miss it, it used to be a lot more fun to play years back.
     
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