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Necro Update - Public Testing

Discussion in 'Capture the Flag' started by Nohox, Dec 27, 2016.

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  1. 19Cameron91

    19Cameron91 Well-Known Member

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    Give necro an iron sword. Think that'd be op? The pickaxe does 6.5. Iron swords do 6.
     
    • Agree Agree x 2
  2. AriesRam10

    AriesRam10 Old MCPVP'er

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    Okay, so I just played a full game with it. Heres what I think.

    Btw, the first buff to the zombie is speed 2, then its str 3, then it gets an iron sword. The whole package cost 3 levels.

    So again, remove the pick and give it an iron sword.

    Make it a few less hits to buff them as they can still die with no way to heal them. Or make it so the buff is less but buffs all your mobs.

    Make it so you spawn with all your zombie eggs right off the bat.

    The class is still very snowbally and stationary making it an easy target and a sucky one to die as. So many give it some way to self sustain? Kills by zombie give you a steak? Or rotten flesh.

    Make it so you know if a Zombie already has a buff, if it has speed give it gold boots, if it was str give it a lather chest. Somthing like that.

    Im going to keep playing with it and yet ya know, over all very happy. Look forward to playing with it more!

    (Can I have my like 30k necro kills back pls? :smile:
     
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  3. NomNuggetNom

    NomNuggetNom Professional Breaker

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    https://www.brawl.com/threads/63414/
     
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  4. TheZombieKat

    TheZombieKat CTFer since May 2012

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    Finally, I and the other Necro mains will have a class to use! Thank you for working so hard, Nom!
     
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  5. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    To everyone who said Necro was dead for good, that it would never be fixed, Nom has delivered a righteous slap to your face, Ha! (No offense, I'm just very excited) Can't wait to try this out in-game!
     
  6. aRandomBob157

    aRandomBob157 Mr. Purple™

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    Hot damn, you guys actually did it. I can feel Wiki and Coasted smiling down upon us, great job everyone.
     
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  7. GalaThundR

    GalaThundR Mcpvp Veteran

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    It's great so far. This rework was the last thing I was expecting. My only suggestion is maybe giving buffed zombies more health and have the eggs respawn a little faster.

    Can we also be able to set tags on ourselves and other players like in wiki's post? So we can tell the mobs what player they should focus on killing instead at random. Setting the tag on ourselves would make all the spawned mobs follow you wherever you go. You can take the tag off yourself and another player by sneaking and right clicking them with your hand.
     
    #27 GalaThundR, Dec 28, 2016
    Last edited: Dec 28, 2016
  8. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I like the pickaxe because it adds another counter to engineer.

    My initial reaction aside from some small bugs is that zombies get shredded by almost every class. A maxed out zombie can get killed before it even gets a hit off, which feels pretty bad since you had to farm up ~30 hits to get that zombie and it dies almost instantly.
     
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  9. DeadRhos

    DeadRhos Minimum Brain Size

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    [​IMG]

    I'm so excited for brawl
     
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  10. Qurify

    Qurify Active Member

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    7vrth4 wut XD.png
    7vrth4
     
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    • Informative Informative x 1
  11. deppresso

    deppresso Well-Known Member

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    everyone: OMG YESS BRAWLL OMSRFKJSMFEKJEK

    me: /shrug
     
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  12. EddKrumbs

    EddKrumbs Well-Known Member

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    omg im cerying
     
  13. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    The pick is a good enough weapon - its better than an iron sword. Its kept so it can still counter engineer.
     
  14. Deppuccino

    Deppuccino Well-Known Member

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    Shut up and take my mo- Oh right I've already got it.
     
  15. Male__123

    Male__123 Well-Known Member

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    Why do I find out about these things 3 days late?
     
  16. ring0ff1re

    ring0ff1re Member

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    Wait, what? Next map wave? Were any of the maps in the previous wave even added?
     
  17. 1BowStringer

    1BowStringer Member

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    I am very glad this class went from being a laughable "defending" class (Ask what i did to 5ive on platforms, he will tell you) to a more prominent class that can actually do something good for the team. I am very happy that the pickaxe got buffed because the necros really do need extra damage so they can live longer. I do have some questions/concerns.

    1. The mobs: zombies yet again are the best mob to have. For one, it appears that skeleton doesn't even get a single strength buff... instead they get speed III upgraded to speed IV (and from what I've seen, they still move slower than a baby zombie with speed II). Without a strength buff, the skeletons will be hopeless to get a kill or even a good amount of damage in. The resistance I is a great idea to keep though since zombies naturally have more health than skeletons. As for blazes, I would go to say spiders are even better than these guys. For one, the accuracy of the blaze kinda makes me think they do some drugs before being spawned. Their lack of mobility also causes some problems for certain areas they spawn in. They instead hover rather than moving, and a mob that lacks mobility really doesn't help, especially if there is no way for the necro to be able to get rid of the mob except of course going into spawn. The resistance II isn't even necessary for this class because you don't have to worry about them following you. I would suggest for the mobs that skeletons receive strength III and speed IV or vise versa (speed III strength IV). As for blazes, completely remove them and instead use either a cave spider (not regular) or a zombie pig-man. I mean to me a zombie pig man logically fits the description of a necro. If cave spider was chosen, allow them to have 1st upgrade speed II, 2nd upgrade strength II, and third upgrade invisibility (like from hard mode on single player). The invis wouldn't be so op because you can still see the spider's red eyes. If zombie pig-man is chosen the buffs should be speed II, strength II, and carry a gold sword (if they have one already, then enchanted gold sword sharp II). And don't worry there is a plugin to make zombie pig-man hostile to other teams even if they didn't attack them.

    2. mob beacons: not much to say here because I do believe the beacon is a great idea. The only thing I would like to ask is what is the range on the beacon precisely? It would be nice to know how far they can travel until the beacon wont recognize them.

    3. A dismiss ability? Mostly for my 2nd comment, if a mob goes outside the beacon range they will just free lance until they see the next target, and by free lance I mean stand there like an idiot (which i guess fits what a zombie would do...). Even losing one mob can be tough on the necro so i was wondering perhaps we could get an ability to where necros can hit their mobs which could turn them into their egg and lose the mob altogether. So it isn't abused, I would suggest a 30 second cooldown on the ability.

    Thank you for listening to what I have to say and thank you for making necro great again! Have fun ^-^ also this could mean I might have to stop mage maining to go back to my old ways of necro maining!
     
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  18. lnformative

    lnformative Well-Known Member

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    Before anything gets changed, our Necro king @Colonel_Graff, shall approve this first, meanwhile I'm all for this.
     
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  19. 1337Noooob

    1337Noooob Active Member

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    Looks like I'm gonna be wiping the dust off of this class (I mean all my classes are probably covered in dust I haven't played in months but Necrosis would have extra dust caked on to i-I'll shut up) before 2017 starts! This looks like a really cool fix for Necro! I like how you let the Necro move around more and made it be more tactical and useful instead of being pretty brainless and useless. One of my issues with builder classes like Engie and Necro was that it was difficult to make the classes require skill to play without making them useless, but this change is totally a step in the right direction! It kinda makes Necro a little bit of an RTS experience. I hope Engineer can get a similar treatment in the future as well!

    A side note though: I'm not sure how it currently works with the new rework, but I think it'd be good to have Necros not lose all their mobs web they die (of course the mobs despawn if they change class). Of course we'll need to do testing first but it'd allow Necros to get into dangerous situations with their mobs without having to constantly worry about losing them. Of course the mobs should be easy to kill when they don't have human support, but another gripe I had with builder classes is that there wasn't enough emphasis on destroying a builder's gear since you could just kill the builder and remove everything in one go. Not having the gear be instantly destroyed on death is a good way to avoid this (with appropriate nerfsu to offset the buff of course)

    Edit: Also Summoner would be a way cooler name *wink wink nudge nudge*
     
    • Agree Agree x 1
  20. Conviction_

    Conviction_ Active Member

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    Every day... more and more people play it... waaaaaaaaaaaaaaaaaay to many zombies
     
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