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Other Would you like to see a Divinity's Reach rework?

Discussion in 'Map Submissions' started by xxMineSheepxx, Jan 26, 2017.

?

Divinity's Reach rework?

  1. Yes

    58.8%
  2. No

    17.6%
  3. Don't mind actually

    23.5%
Thread Status:
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  1. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Title ^^^

    If so, what would you like to see changed?
     
  2. Sayan

    Sayan Well-Known Member

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    big rework yes
     
    • Agree Agree x 1
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    No, it'd be soldier op unless you revamped it entirely and then it wouldn't be a rework.
     
    • Agree Agree x 1
    • Useful Useful x 1
  4. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    If you can manange to rework it in a way that'll balance the thing then sure. Good luck with that, it's one hell of a job
     
    • Useful Useful x 1
  5. pandanielxd

    pandanielxd its panda daniel

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    Isn't a rework already in rotation? Acy's map? Or is that another map again :/
     
  6. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Acy's is Shattered Rift ^^

    And does anyone have any tips? c:
     
    #6 xxMineSheepxx, Jan 27, 2017
    Last edited: Jan 27, 2017
  7. pandanielxd

    pandanielxd its panda daniel

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    Ah, I looked it up, I wouldn't do it because the map is basically soldier heaven, making it not be soldier heaven makes it archer heaven.
     
    • Useful Useful x 1
  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Tip: Don't try it, you'll probably spend ages making it better but it will be soldier op. Unless you totally revamp it, it will still be soldier op.
     
    • Useful Useful x 1
  9. Nightowl

    Nightowl Well-Known Member

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    -
     
    • Winner Winner x 1
    #9 Nightowl, Jan 27, 2017
    Last edited: Jan 8, 2018
  10. xxMineSheepxx

    xxMineSheepxx baaaahh

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    I feel as if the stone bricks bring a more nostalgic feel, but I gave more variety to the color palette, using wood and stone slabs along with the stone bricks. I lowered the first layer only by a little bit, but I soldier proofed it.
    [​IMG]
    [​IMG]

    I made the first layer a bit wider, as I want it to be the main playing ground (probably a bad idea, no clue). I'm also considering to terrace the ground level (where all the shops are), going up little by little until mid.

    However, I have no clue where to put the flagroom. I'm thinking of these options for where it should be: 1) At the current spawn, but will move spawn somewhere else. 2) At the terracing/ground level/shops (probably the worst option). 3) Inside the first layer/platform.
     
  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    About a week ago I played in a match with divinity's reach, all you need are 2 soldiers, 1 who steals and 1 you can pass to if your low. The game ended in like 3 minutes.
     
  12. Nightowl

    Nightowl Well-Known Member

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    • Like Like x 1
    #12 Nightowl, Jan 28, 2017
    Last edited: Jan 8, 2018
  13. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    If you can find a way to fix the issues, I'd be happy to see a rework of anything tbh.

    The main issues I had with the map was it being soldier OP and archer OP - soldier won't be too big of a problem anymore due to its cooldown but archer will still be an issue. IIRC the flagroom wasn't great, either.
     
    • Informative Informative x 1
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