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Complete Sunrise

Discussion in 'Map Submissions' started by Rejeqted, Feb 3, 2017.

?

Is the Map Bae or not?

  1. Yus Map is Bae

    5 vote(s)
    50.0%
  2. Maybeh Idk

    1 vote(s)
    10.0%
  3. Not Bae >:C

    4 vote(s)
    40.0%
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  1. Rejeqted

    Joined:
    Jul 7, 2016
    Messages:
    231
    Ratings:
    +141
    CTF Map Submission

    Map Name:Sunrise
    Style: Desert,Oasis,Destroyed Buildings
    Creator(s):eBaeee(_xRazer8Gaming he made a house)
    Picture(s): http://imgur.com/BiX6EfN, http://imgur.com/Gz2KFT9, http://imgur.com/wWVcFIr, http://imgur.com/9rdqjnY, http://imgur.com/GlOTqtz, http://imgur.com/rMmckg2, http://imgur.com/idyH4bG,
    Download:369428




    I wanted to thank the people who helped me with ideas to make dis map :open_mouth: @xxMineSheepxx @_featherpaw_ @hillpark2012 @auromelt @_xRazer8Gaming @HannaBoonana

    +It has a trampoline :open_mouth:

    Sry for the links with the pictures idk how to do it :frowning:
    @Ducksfan101 i did the thing u told me :grinning:
     
    • Creative Creative x 1
    #1 Rejeqted, Feb 3, 2017
    Last edited: Feb 3, 2017
  2. Zojia

    Zojia Member

    Joined:
    Oct 26, 2016
    Messages:
    21
    Ratings:
    +16
    looks sexy :>
     
  3. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    The effort is good (that's a plus cx ) however they are some problems that I see right away (based on the pictures). For one it seems extremely flat. This alone makes archer and other range-based classes OP. Another thing is that the map is mirrored and not (what I believe is the correct term) Opposite cornered.
     
    • Agree Agree x 1
  4. Rejeqted

    Joined:
    Jul 7, 2016
    Messages:
    231
    Ratings:
    +141
    i could change that if need to
     
  5. NathanDrake

    NathanDrake Well-Known Member

    Joined:
    Jun 2, 2014
    Messages:
    1,043
    Ratings:
    +332
    Not a lot of block variation it seems kind of cluttered need some design changes in the color and gameplay. Also more light looks more like "sunset" than "sunrise". I think the map could be very good it's just lacking detail in some very important areas.
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    From the pictures, looks very flat which makes it archer op and the amount of buildings makes it look soldier op. I will look later, next time put the pictures in a gallery pls.
     
  7. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
    Jul 18, 2015
    Messages:
    902
    Ratings:
    +721
    Discord:
    GalaThundR#7914
    Checked it out ig and found quite a few problems with it.

    -As said before, it's very open and flat. Archers will be incredibly OP on this map, and Chemist and Mage will dominate wherever there isn't an arrow storm. Add some more cover and terrain elevations.

    -The beacons on the sides of the map are worthless. They don't pinpoint an important area like the ones by the flagroom. They'll just throw off players.

    -The sponge-slimeblock at the end of red's side, while may seem fun, is highly abusable with someone with the flag taking the sponge over and over. It also isn't pasted on blue's side and breaks the symmetry.

    -Probably should increase the spawn height by atleast 1 block. Squeezing through that 2 block high gap will annoy a lot of people.

    -A lot of unnessary buildings with only 1 entrance. These would be pretty OP Engineer camping spots.

    -A common problem in ctf maps, there doesn't seem to be any restriction blocks anywhere. Add them in essential areas with lots of player traffic.

    -Add some paths with efficient routes and alternate routes. Right now the ground is 1 block and it can get confusing to know exactly where you are and where to go. The entire map being made of sand/sandstone doesn't help either.

    -Break up the block pallet. As I said before, the entire map looks very plain and the same wherever you are. Add some different blocks around the buildings, paths, ect. Add some contrast blocks to important buildings like the flagroom and spawnroom to make them stand out more.

    -No spawnbox (I can add one for you if you want)

    -Ninjas/Engineer can tp/clip into the redstone rooms underground.

    -Aesthetics. I know these are not nearly as important as what I stated above but it's still good to have a map look nice. Add some more shapes and depth into the buildings and terrain. Tweak the block pallet to get a good theme and look that compliments the map.


    That's all my suggestions to the map. Good luck with improving it!
     
    • Like Like x 1
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