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Complete Horologium

Discussion in 'Map Submissions' started by Nightowl, Jan 29, 2017.

?

After viewing the map, would you rather see grass or wood as the texture for mid?

Poll closed Jan 31, 2017.
  1. Grass

    5 vote(s)
    83.3%
  2. Wood Logs

    1 vote(s)
    16.7%
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  1. Nightowl

    Nightowl Well-Known Member

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    #1 Nightowl, Jan 29, 2017
    Last edited: Jan 8, 2018
  2. cityscaper

    cityscaper Well-Known Member

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    I really like the game play and aesthetic components of the map. The map seems kind of dull though, could use some brighter colors. (thats just me though)

    +1
     
    • Agree Agree x 1
  3. Codebastian

    Codebastian Well-Known Member

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    I broke a block, but it respawned so its ok.
    +1

    At first I was a bit confused of the structure of the map, but after going to the map. I like the layout and how easy it was to find the location of the flag and be able to have quite a few options to get in and out of the flag room.Quite a bit of structures but it is very interesting and well detailed! Gl!
     
  4. percnowitizki

    percnowitizki Well-Known Member

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    +1. This is amazing and thanks for the tag. :smile:
    <3
     
  5. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    From the screenshots, it looks like there are 2 different maps or is it the bottom and top?
     
  6. Nightowl

    Nightowl Well-Known Member

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    #6 Nightowl, Jan 30, 2017
    Last edited: Jan 8, 2018
  7. GalaThundR

    GalaThundR Mcpvp Veteran

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    My concerns of the map may that it be too large, but we still have maps like clocktower so that can be excused for the most part.

    The amount of vines on the map will be a nuisance. It will mostly just slow people down when their pvping or capping/recovering.

    The layout is very complicated. I got lost multiple times trying to find all the routes in the map (which there are way too many of) I think the most efficient routes should stand out more and close off other ones.

    Flag room is very cramped compared to the rest of the map. If a soldier/ninja gets out it's gg. That and it has entrances all around it making defense pretty difficult. (The flag needs to be on an oak post btw)

    The water under the flag room seems nothing more than an op camping spot.

    The terrain to the left and right of the flagroom is very cluttered and messy. Again, if a soldier or ninja grabs the flag it's gg.

    I personally find this map incredibly ugly. The weird mix of smooth, bright blocks along with a spammy texture of dark, rough blocks is really distracting. That, along with the very confusing layout makes this map very irritating to maneuver.
    (The grass looks a whole lot better than the oak logs, btw)

    I don't see any restriction blocks anywhere in the map. Engi and Necro will surely have fun with that.

    Those are the problems I found with the map. Good luck with improving it!
     
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  8. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Be aware that vines will actually grow in an actual game of CTF. If you don't want that to happen, put some sort of block below the vines.
     
  9. Freedom_35

    Freedom_35 Well-Known Member

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    Purty nice! :grinning: also the only map I know that's really round (except perhaps platforms), so nice creativity!
     
  10. Nightowl

    Nightowl Well-Known Member

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    #10 Nightowl, Jan 31, 2017
    Last edited: Jan 8, 2018
  11. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    The vines would just grow like they would in vanilla Minecraft. More vines would just appear around the underneath the original vine.
     
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  12. Xelasi

    Xelasi Well-Known Member

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    I really like the changes made so far. I'd have to agree that the variation of colors in the first version made the map more confusing-looking than it actually is. This is the weird point where minor aesthetic/block color changes can actually affect gameplay.

    I would like to recommend scaling back the block mix even more and create a couple really clear/obvious paths across the field. You can make the map look simpler just by adjusting your colors, and having a clear path option helps when a map is brand new.
     
  13. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    I love the aesthetic design, and it looks pretty good for gameplay from what I can see. I'd quite like to see it in-game though before I make a proper judgement on that though
     
  14. Nightowl

    Nightowl Well-Known Member

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    #14 Nightowl, Feb 28, 2017
    Last edited: Jan 8, 2018
  15. Freedom_35

    Freedom_35 Well-Known Member

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    +1 Hells yeah hope this makes it. Looks cool. Nice lava lake, and I also like the way you built the sea lantern. All with all, I'd play this.
     
  16. Xelasi

    Xelasi Well-Known Member

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    Your sign configs are done ^^
    I also placed 97 under your spawns.

    I'm about to borrow your map to test a way to update spawn boxes.
     
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  17. Nightowl

    Nightowl Well-Known Member

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    #17 Nightowl, May 13, 2017
    Last edited: Jan 8, 2018
  18. Xelasi

    Xelasi Well-Known Member

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    Feedback - people are concerned about having spawn in front of the flag room, and that vines would cause lag.

    I think the vines might be okay. Can replace with ladders tbh. But flagroom accessibility might be an issue. I don't have any ideas for workarounds rn.
     
  19. Nightowl

    Nightowl Well-Known Member

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    #19 Nightowl, Jun 21, 2017
    Last edited: Jan 8, 2018
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