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Dwarf Nerf Opinion

Discussion in 'Capture the Flag' started by Blaze106, Feb 26, 2017.

?

Do you like the dwarf nerf?

  1. Yes

    6 vote(s)
    28.6%
  2. No

    10 vote(s)
    47.6%
  3. Doesn't affect me

    5 vote(s)
    23.8%
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  1. Claod

    Claod Well-Known Member

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    Dwarf is supposed to be able to have 1v5!? Dwarf is meant to be strong but that is still way to op considering it's a team game. Besides, how is it any fun to play when the entire defense is one dwarf, it's impossible to cap, and every game lasts for 30 minutes? And now you want all the defense to be one dwarf! You may think playing dwarf is fun because of how op it is, but it's so annoying when you've had about 20 tries in trying to cap but the dwarf defense 1 shots you.

    A heavy beating a dwarf in a 1v1 at level 11? Unless the heavy was a hacker, than absolutely not. Keep in mind that the dwarf has sharpness 11, knockback II, and fire aspect, III. Overall they have the same armor and same steak, and since they are most likely in a flagroom, you won't have to worry much about mobility. Since dwarf completely outclasses heavy in damage, dwarf definitely wins. Also, the knockback could slap the heavy-heavy or heavy-soldier combo or 2 shot the medic and deal with the heavy after. Even if those players were skilled, they'd still get rekt by the dwarf. Also, a ninja taking down a dwarf is like a cheetah trying to fight an elephant. The dwarf needs 5-6 hits, has 3 steak (so more like 18 hits), and can 1 shot the ninja. Unless you were fighting against 5 ninjas, you'd be fine.
    You can only one shot a ninja, assassin, elf, and mage? Oh so weak! Why can't they make it 1 shot heavy! Anyway, you can't forget that dwarf can critical hit where it can actually 2 shot heavy, 1 shot soldier, chemist, archer, medic, pyro, engineer, elf, and mage. You can basically one shot more than half of the classes in the game, and you only need to press the space bar and click! And saying that you have steak is negated when you are 1 shotted. Also, most players never have full hearts because they're trying to conserve steak or health pots. Oh, and I forgot to mention the strength I buffs which multiply damage by 1.5, which make those numbers even lower! Dwarf is NOT weak! It's WAY to STRONG and OP.
    You can block a headshot! No wait, you can block two! That in itself is a beautiful and OP power that no other class has besides elf. And you may lose experience but so what? You just avoided death from a normally certain death scenario. Besides, dwarf is meant to be in a flag room, and most flag rooms are un headshottable, so no point in worrying about those anyway.

    Overall, dwarf is a pretty boring. What fun do you get out of waiting? Or being able to move at the speed of a snail? Doesn't it get tiring after being able to one shot everything? Does it annoy you when people flame you and target you? What about when the assassin swoops in and ends your 4 kill-steak that took you 15 minutes? In general, dwarf is really just a nuisance for the offense and everyone.
     
  2. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

    Joined:
    May 18, 2015
    Messages:
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    Ratings:
    +97
    I was merely correcting the inaccuracies in your statement, not trying to argue that dwarf isn't op. I already asserted that in the current meta, dwarf is OP and needs a rework. However, because you decided to reply, I'll correct your inaccuracies and throw in a couple of pointers. I'll save the wall of text with spoilers.
    Teamwork is one of the best ways to kill a dwarf? Why would it be that only having one person on defense is a bad thing?

    If the only defense is one dwarf, you can still cap. You must have either given up too early or been playing too squishy of a class to capture the flag. Also, games have a 20 minute time limit.

    If you want to cap on a solo dwarf defense, here are a couple of options. The first two most likely won't work in the current meta, but I assure you they will work perfectly against a single dwarf.

    1. Use chemist. Put fire resistance on yourself, add speed and run to the flag. You'll either get it and be knocked away by the dwarf, giving you a free escape, or you'll be knocked away without it. If you get knocked away before you reach it, heal up and try again. It won't take more than 3 to 4 tries to get the flag. And contrary to what you say, even a crit from a lvl 11 dwarf cannot one-shot a full health chemist.

    2. Wait until the dwarf is away from the flag and not facing it. Invis past the dwarf as ninja, grab the flag, and pearl out of harms way.

    3. Use two tanky classes like heavy or soldier. Syncronize your charge, and one of you will get the flag. Again, if you fail, try again.

    4. Same strategy as 3, but with a medic.

    5. Same strategy as above, but you kill the dwarf first. The tankier the classes and the more people you have, the better chances of your success. In the meta where dwarf was balanced (yes, this existed), this was more than capable.
    I misspoke. At lvl 11, a heavy is not more than capable of 1v1'ing a dwarf, however it is still possible. The more competent the dwarf, the more competent the heavy must be. Dwarves have 1.5 units less armor than heavy, so they do not have the same armor. However, i'll put it to you in plain terms. If you're trying to 1v1 a dwarf alone and as a non-tanky class, especially one that was higher than lvl 11, you're literally committing suicide. Why would you do that to yourself? A heavy can easily beat a dwarf that is level 5 or below, basically just like fighting another heavy. The higher the level, the harder it is to 1v1 a dwarf. It is not impossible, just very unlikely.

    As for the tag team on the dwarf, even two crits from a dwarf cannot kill a medic. Two or more people are more than capable of taking out a dwarf, if they are decently tanky. Assuming two heavies, with full health and steak, and a dwarf with full health and steak. Both heavies charge at the same time, and get hit back by the dwarf. The first heavy gets 1 hit in and is knocked away, the second gets two. No further combat ensues. The dwarf, after the three diamond sword hits is at approximately 6 hearts. After the fire damage subsides, both heavies are at approximately 6 hearts. Both parties use 1 steak, and are back at full health, ready to repeat. I'll spare you the run down, but based on the math of the general scenario, one heavy will die to fire damage, the dwarf will die, and the final heavy should survive with approximately 2 hearts and no steak.

    Add another heavy and the health/number of heavies that live increases. Add a medic, and all parties survive.

    As for the ninja, the point is to not get hit. If you aren't a decent ninja, this wont work. The trick is to wait until the dwarf is not against a wall and facing away from you. Invis to inside him, crit him twice, back out of melee range, and go invis. Keep repeating this with one crit until the dwarf dies. It is possible, just time consuming.
    You can only truly 1-shot ninjas and assassins. There is more than enough time to survive the sword damage to steak and live through the fire damage on mage and elf, thus making them pseudo one-shot. Additionally, if you're in melee range of a dwarf as elf and mage, then you should really re-think on how you play those classes. Even with critical hits, all classes besides assassin, ninja, mage, and elf are not one-shot, because the critical hit damage modifier is not 2x. It is 1.5, which still leaves the time to kill at 2 hits for the majority of classes. Additionally, if you're lvl 11, you've knocked them well out of melee range, so unless they are stupid enough to charge at you again without healing to full, it'll take more than 2 shots.

    Also, if you're facing a dwarf, then you should know how much potential health and damage you have to deal with. If you don't think you can fight the dwarf, go do something else productive rather then committing suicide. Again, I never said dwarf was weak. I agree that it's op. I was merely correcting your inaccuracies.
    The fact that the dwarf is super-slow does actually balance out the fact that it has so much potential power. If you don't want to die, just don't bother fighting. The dwarf can't catch you, and even if it does, it'll give you a free knockback boost to freedom. Because it moves so slow, it can be headshotted and potioned to death without even putting the archer or chemist in danger. As a result, you gain eventual protections against these sources of damage.

    For the headshots, you only gain the immunity if you block the headshot itself. A dwarf is for all intents and purposes a still target, so unless the archer misses its first few shots, the dwarf won't be able to block the headshot and will die, because it doesn't know to expect it. If you walk around blocking, you actually lose experience, making it impossible to survive the headshot.

    If you play dwarf, you know that you will be flamed and targeted. If you don't want to be flamed and targeted, don't play dwarf. Simple as that. As for offence, if you give up and ragequit simply because you see a dwarf or are killed once, then I have a newsflash for you. Life isn't fair. You aren't given what you want, you have to work for it. If you want the dwarf dead, you obviously know what doesn't work trying to kill it, so try something different. If you can't cap, don't go in by yourself. Wait for someone to distract the dwarf and grab the flag while its occupied. Learn to adapt and deal with what you're given, and you'll get far.
     
    • Like Like x 1
    #22 THECOMMANDER5643, Feb 28, 2017
    Last edited: Mar 1, 2017
  3. Blaze106

    Blaze106 New Member

    Joined:
    Feb 26, 2017
    Messages:
    6
    Ratings:
    +1
    I didn't know most of that, so I thank you Commander for bringing it up.

    Thank you to everyone who has provided feedback on this thread.
     
  4. ZapCrusher

    ZapCrusher Well-Known Member

    Joined:
    Aug 17, 2013
    Messages:
    2,994
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    Maybe it isnt the dwarf that needs a nerf den,
    Others have suggested a rework or possible maps with flag rooms that dwarfs dont do well against

    If it is really no weaknesses, there should be a rework but not a nerf
     
  5. Grotoveis

    Grotoveis Member

    Joined:
    Sep 7, 2015
    Messages:
    42
    Ratings:
    +21
    dwarf is kind of a joke at this point bc anything with range just kills it if you're defending solo, and mage can do considerable damage to a dwarf 2v1. also assassin can instakill dwarf if you're sneaky enough/dwarf isnt paying attention.
    I think the nerfs were a bit unnecessary and have seen more people complain about the nerfs than I have seen people complain about dwarf being too powerful. Yes, it is built upon snowballing and can be a major pain, but it's rare enough that I even see a dwarf, much less focus on them.
     
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