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Medic Change Idea

Discussion in 'Capture the Flag' started by Miskey, Mar 6, 2017.

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  1. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Medic Change Idea:
    Currently medic is annoying to play due to constant targeting, but also has massive potential to be broken if that targeting did not take place. This change will focus on removing pre-steal targeting from medic while buffing its individual survivability and team-play skill cap.

    Changes:
    • Medic can no longer restore items unless the player being hit is out of combat for 5 seconds (Flag poison/fall damage/egg/webs not considered as in combat).
    • Restore timer remains the same once restore is administered.
    • Medic normal hit regen increased to regeneration 6 (One level higher than currently).
    • Regeneration stops when a player hits full health until it is reapplied.
    • Medic sword buffed to sharp 1.
    • Players on full health with items missing will have a red dot next to the hp display, once items are restored it will turn green.
    Goals of these changes:
    • Makes medic stronger as a solo class (Survivabiliy).
    • Makes it so that medic isn’t permanently targeted prior to a steal.
    • Removes a restore mid combat making recovery extremely hard.
    • Makes it so that it’s easier to tank recov while waiting for the restore, but a restore can't completely destroy recov immediately.
    • Make it so new players are encouraged to hit players again to restore their items.
    (For the previous three bullet points, the idea is that the medic has to keep the player alive rather than rush in, restore them, and die.)
    *Note: These are my own views and are not necessarily supported by the views of the committee.

    - Miskey​
     
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    #1 Miskey, Mar 6, 2017
    Last edited: Apr 10, 2017
  2. DeadRhos

    DeadRhos Minimum Brain Size

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    AND it has the sharpness 1 buff so you guys aren't allowed to not like it
     
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  3. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I like all the suggestions here but this one is especially good. Fantastic idea. +1
     
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  4. Ducksfan101

    Ducksfan101 Well-Known Member

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    Ok.
     
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  5. Chilled_67

    Chilled_67 Lizard

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    I like this idea, as it makes recovery a little easier, but I have one thing.

    The main point of medic is to heal flag carriers, and most defenses won't let a flag carrier go untouched for more than 5 seconds. Therefore this would make medic almost useless when capping, though not totally. I would suggest making the heal time less, like maybe 3 seconds out of combat.
     
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  6. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I was considering reducing the time, however I think 5 seconds is totally possible with classes like soldier being able to wall climb away from recovery. I'd like to hear more input on the timer, so thank you very much!
     
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  7. Chilled_67

    Chilled_67 Lizard

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    Yes soldier can wall climb, but medic can't. Ninjas can pearl to the flag carrier, soldiers can follow the other soldier, and elf can fly to flag carrier, and archer can shoot/headshot them. In this case, a soldier (or other class) is running away from the medic and recovery, instead of going to the medic.
     
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  8. Davegdragon01

    Davegdragon01 Active Member

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    i agree with chilled
     
  9. EmperorTrump45

    EmperorTrump45 Dank Memer

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    I agree that a cooldown would make it harder for medics to restore items but that's why its there. Recovery is much harder if a flag carrier can get their health and all their items restored at any given time than if they can't. You shouldn't have to go Assassin or whatever to get the flag back because the flag carrier can have their entire health-pool replenished at any time (unless on cool-down) by a medic. That just increases reliance on broken mechanics (instant kills), which doesn't need to happen.

    A 5 second out of combat cool-down is pretty reasonable imo. You say it should be 3. What's the difference? 2 seconds? That's not enough of a difference to make Medic useful or useful or useless to flag carriers. Is it more likely flag carriers will die, being unable to get all their steaks restored in time? Yeah. But that's the point: making recovery easier but not so easy that medic is worthless. If you need to buy more time (for item restoration) that's what your webs are for or why you go in with a group of people rather than you and a solider/ninja.

    Tbh I'd be fine with a 5 second or 3 second cool-down. It's not a big deal to me since the difference is so small. The important thing is to have that cool-down there so that recovery isn't as challenging to do with anything but an instant kill class.
     
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  10. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

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    I don't really have a solid opinion on the rework all-in-all(yet), I would be willing to give it a test though. I think a test could be a good idea, have a liked rework put in the game for a few days and allow feedback through a form or something? There is one more thing you really should have fixed when possible: please make it so chemist regeneration does not break medic regen, it's a bug i'm 99% sure.
    Medic has it's set of bugs. The other big one that I'm really wishing could be fixed is the glitch where it says 0hp above their heads, even when theyre not 0hp. Surely, that makes newer medic players confused, but yes please fix whenever possible. [:

    Also.. (yes I'm editing this post way after I posted it because I don't like posting twice on threads), I'm curious what people think about webs. Personally, I think they could be improved, and this doesn't necessarily mean 'buffed'. But webs, currently -as far as i'm aware-, don't really have much strategy to them. I recall Nom having a day where he tested something with medic webs, he made them accurate, probably too accurate. If you threw one at a player it automatically put the web on the ground, which.. was probably too easy. But how it is now, I do not think there's actually a set angle or anything to throw them at where it will for sure get them in the web. They just kinda seem more based on luck, as for when you hit a player with the snowball. Yes, you can predict where they're running and throw it in front of them but I'm just talking about webs and player hitboxes right now. I just think it'd be cool if webs had some strategy to them rather than just 'throw and hope for the best'. Also, concerning breaking webs from a medic on your team: I wish it wasn't so easy. I'm not trying to make it seem like I wanna web my own team cause I don't, but a medic can get a flagcarrier in a really good web and then when the defense catches up and swings at them, they instantly break the web even though they don't mean to. Maybe this is more of a pet peeve though d:
     
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    #10 puhdgy, Mar 6, 2017
    Last edited: May 16, 2017
  11. Hamzas

    Hamzas Well-Known Member

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    +1, very solid idea that will definitely work. And as pudgy said, fix the chem regen XD
     
  12. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I think 5 seconds is alright, but we might need to test and see how that goes. If it's shown that 5 seconds is actually too long, we can always try the 3 seconds that was suggested. +1
     
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  13. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Yep, it's known. Hopefully it'll be fixed soon!
     
  14. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Agree with @Chilled_67 I think it will be fairly impossible to heal a flag carrier due to the combat tag, should be reduced to atleast 3 seconds imo.
     
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  15. Lewka

    Lewka Well-Known Member

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    Remove 1-2 steak to compensate for sharp 1
     
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  16. Forums

    Forums Well-Known Member

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    forums medic main if sharp 1
     
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  17. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Definitely worth testing. +1
     
  18. VN2004

    VN2004 Well-Known Member

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    I like it
     
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  19. Idunn_

    Idunn_ Active Member

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    +1, agree with timer suggestions. Really hope it gets Sharpness I back because medic feels so vulnerable right now without that little extra damage.
     
  20. obikenobi21

    obikenobi21 Delta Force Jedi

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    I really like the combat timer. This adds in something that now both sides (recovery and flagcarrier) have to play around, and definitely gives the recovery more options other than praying the flagcarrier forgets to steak or an arrow somehow lands.
     
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