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Other Wave XII Feedback Thread

Discussion in 'Map Submissions' started by b0squet, Feb 9, 2017.

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  1. pandanielxd

    pandanielxd its panda daniel

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    Please say what restrictions because I literally have no clue what you mean if you don't tell me
     
  2. LeDoener

    LeDoener Active Member

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    http://imgur.com/8XV45pg
     
    • Informative Informative x 1
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Another restriction issue, this is for canadian fort so I'm not sure if this is the right place. If an engineer puts its turret anywhere inside the fort, it's very hard to get to the flag without losing 2 steaks as soldier to the turret.
     
  4. Xelasi

    Xelasi Well-Known Member

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    Willow Pass
    - adjusted flag room sponges and landing points
    - added walls into flag room to make it less open, fixed flagroom water, shifted a couple small things
    - reduced the size of some structures and trees on the map
    - removed some camping trees near spawn
    - added more sponges and ladders for recov
    - shifted spawn inward by about 12 blocks
    - adjusted spawn sponge landing points, made more consistent @ 85%-99% gamespeed
    - adjustments to reduce fall damage

    I've had a couple of people say they liked the openness of the flag room before, but I'd like to give these changes a shot. Please let me know if any issues come up. Thanks.

    Edit:
    - fixed the stairs I broke.
    - shortened map length by 10 more blocks.
     
    • Useful Useful x 1
    #44 Xelasi, Feb 19, 2017
    Last edited: Feb 23, 2017
  5. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Fixed both (sort of for kauwela, still making changes)

    I'll consider putting carpets, but to be honest, the barrier blocks aren't meant to be stepped on at all, though due to the disallowance of block 36, we put barrier blocks around the water. Oh well, if it is a huge problem I'll change it.

    Don't know how to fix the archer OPness of the volcano, got any ideas?
     
    • Like Like x 1
  6. LeDoener

    LeDoener Active Member

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    I know its not meant to be stepped but its better for the player to see where the map ends. Its your decision, if it looks awful, then dont put carpets on it. Its not a gamebreaker.

    hm i have no clue how to fix the vuncano, its maded to be there with archer.
     
    • Informative Informative x 1
  7. xxMineSheepxx

    xxMineSheepxx baaaahh

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    I guess the amount of other pathways you can choose can sort of compensate for it? idk. If it's too difficult to get to the opposite flag I'll invest into it more.
     
  8. GalaThundR

    GalaThundR Mcpvp Veteran

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    For Martian Outpost I can tweak the restrictions and maybe close off the skylight and let the only drop-in be the sponge exit. I can also easily fix the corner issue by adding small barriers with slabs. But from what I've heard, most people tend to like Martian Outpost, so I'll refrain from making drastic changes unless the majority want it.

    I personally have not had too much archer issue on Rocky Ruins and I probably played that map more out of any of the other new maps. I have also added more archer cover to the map before. Again, if more people agree with this I'll see what I can do regarding archer.

    Geo, not much I can do about that other than adding more barriers around spawn.

    The restrictions should be exactly the same as on Clocktower IV. I'll try to fix them soon.
     
  9. xxMineSheepxx

    xxMineSheepxx baaaahh

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    Screen Shot 2017-02-21 at 6.59.57 pm.png Screen Shot 2017-02-21 at 7.00.44 pm.png
    yeaaah no thanks
     
    • Like Like x 1
  10. LeDoener

    LeDoener Active Member

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  11. pandanielxd

    pandanielxd its panda daniel

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  12. Xelasi

    Xelasi Well-Known Member

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    Made a few more small fixes and posted here.

    Eventually all of the original maps are going to need new spawn box signs and a recommit.
    LeDoener provided an excellent list of map restriction problems and other issues that can be found here, I was hoping that some of this could be looked at while spawn boxes were being updated. @b0squet
     
  13. 2002Tiki

    2002Tiki Member

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    Clocktower V (I think that's the variation) has structures blocked inside the spawn chamber. It makes it very hard for players to find an Engineers entrance teleported when it's blocked in the spawn room.
     
  14. pandanielxd

    pandanielxd its panda daniel

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    wisteria grove seems to be a little too overrestricted
    http://imgur.com/ZSuKORJ

    nvm there seems to be a bug with the particles
     
  15. GalaThundR

    GalaThundR Mcpvp Veteran

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    - Removed block spam on Martian Outpost (No clue why tf I thought that looked nice to begin with)
    - Made lighting smoother on Martian Outpost
     
  16. Freedom_35

    Freedom_35 Well-Known Member

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    This is my opinion:
    -remove one of the three Blackouts (Blackout, Blackout X or Whiteout)
    -remove one of the two Kill Creeks, one is enough
    -Bring back Aquafus IV
    -Add one more map (so if the two maps get removed, add two)
    Like I said, just my opinion. But the wave itself is pretty nice!
    (PS I +1 this thread :wink: )
     
  17. pandanielxd

    pandanielxd its panda daniel

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    give feedback on the maps and dont say remove this remove that or add that
     
    • Informative Informative x 1
  18. Freedom_35

    Freedom_35 Well-Known Member

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    Ok! Once again, these are just opinions.
    -Add secret tunnels and routes in Willow Pass and Harvest I, those maps are kinda dull imo
    -Make it possible to go INTO the Tanks (guess which map :stuck_out_tongue: )
    -Make the roof on Lowrise a little less soldier-based, by adding a couple ladders here and there
    -Give directions in the tunnels of Castle Village and Forest of Rivals
     
  19. Salty_Ivan

    Salty_Ivan Well-Known Member

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    On Willow Pass, these slabs behind spawn are considered part of spawn and when I tried to hide there w/ the flag, it obviously didn't work. I would suggest replacing the little hollowed out bit of the wall to barriers or solid blocks to counter this issue as it's quite a good place to hide with the flag if it were allowed.
    2017-03-12_16.23.54.png 2017-03-12_16.24.01.png Quake Pro xddd

    Oops.
     
    #59 Salty_Ivan, Mar 18, 2017
    Last edited: Mar 21, 2017
  20. b0squet

    b0squet Ozymandias

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    Fixed spawnblocks under slabs on Willow Pass, ty for the heads-up.

    I think you meant to tag @Xelasi though ^^
     
    • Informative Informative x 1
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