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Idea Archer "Nerf" (Not Removing Its Instakill)

Discussion in 'Capture the Flag' started by Tenshirox, Mar 23, 2017.

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  1. Tenshirox

    Tenshirox C a p t u r e F l a g

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    After returning to CTF I've found Archer not as terribly annoying as I used to (It's concept is still very annoying). It may be because more maps are coming out with different dynamics that make Archer less of a threat overall. Even so, the annoying factor of Archer is the fact you can die instantly without much of a warning.

    To remedy this, Archer's arrows simply have to be more noticeable at a reasonable range:
    • Archer's Arrows should come with their own sound effect, a sort of whizzing sound to indicate that an arrow is coming your way. Nothing too loud, since Arrows are being flown all throughout the game.
    • The arrow could "Ignite" past certain block distances, this can be done by simply adding fire particles to arrows at a certain distance (maybe 10) and then progressively get stronger until it maxes out at headshot range.
    Not only would this make Archer less annoying in concept, but it'd also give the class some aesthetic polish.
     
    • Like Like x 6
    • Agree Agree x 1
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  2. GalaThundR

    GalaThundR Mcpvp Veteran

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    The thing is, even with these addition it would still be very difficult to avoid the instakill due to how fast the arrows move. I see about 80% of archer's arrows heading towards me but I can't move out of the way quick enough.
     
    • Agree Agree x 4
  3. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    I think something like this is going down the right track. Getting headshotted with no warning is very annoying. Every other Instakill or pseudo-instakill has some sort of indicator. Pyro has the enchanted axe/armor for frenzy, and assassin has to click an item in hand & their hand goes to their sword. With archer it's basically pray that you notice the arrow in time to dodge it or play elf and pray the shield doesn't bug.
     
  4. Tenshirox

    Tenshirox C a p t u r e F l a g

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    All I can really say is rather than reaction to archer arrows, the best way to "counter" it is by prediction. I do it quite often when Im being attacked by an archer by randomly stopping, sprinting, or walking. Archer's instakill is definitely not the most balanced mechanic but it's also rather important for breaking stalemates.

    If I were to actually nerf the instakill, I'd either make it so arrows can only instakill while fully charged or add a brief cooldown before you can shoot another arrow if you end up missing a shot to punish bad precision and promote improving your aim/prediction.
     
  5. EmperorTrump45

    EmperorTrump45 Dank Memer

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    'Annoying' is an understatement. The fact that you can die instantly, with (usually) no warning at all almost anywhere on most maps, is the OP aspect of Archer and is one of the most unfair mechanics in the game (as it can be very hard to retaliate if you're not Elf, another archer, or perhaps Ninja). It's almost game-breaking if maps aren't specifically designed to accommodate how ridiculous it is. Some very cool maps have had to be removed because, in part, of constant dominance by Archers (Ship Battle, some of the old maps on McPvP) as I'm sure you know.

    To remedy this, Archer needs to not have a long ranged instant kill.

    This is creative but I don't think it will help much, if at all. There's several reasons for this 1) I like to play CTF with all in-game sounds off (or on extremely low volume) as they're annoying and a distraction when I'm listening to music. I know that's the case for numerous other CTF'ers as well 2) What if there are several arrows coming your way? Does this count for Engineer turret arrows too? Consecutive sounds would be confusing and unhelpful, 3) What @GalaThundR said. You might be good at dodging arrows but plenty of people aren't and a brief audio cue (which may or may not be difficult to hear depending on settings, background noise/other audio cues) is not going to help.

    +1 to this idea. But I think it'd be more useful as a cosmetic rather than a way to 'nerf' headshots. All its going to do is make the arrow look cooler before people get headshot.

    I'm all for aesthetic polish. But I'm not for this idea -1

    If you're going to punish Archers for precision then remove the Punch I because it makes them way to hard to deal with at close range (near impossible to fight an Archer who hits their shots with all that knockback).
     
  6. Tenshirox

    Tenshirox C a p t u r e F l a g

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    If any instakill would remain I assume it would be Archers, I highly doubt that we'd see such a radical change to Archer since we both know the instakill has been a topic of complaint for literal years
    Thats a problem for the players to deal with, the main reason I can even detect arrows I'm not aware of being aimed at me is the sound arrows make when they land nearby. The sound would be unique to archer only. As somebody who actually does the opposite and listens to music quietly enough to make sure I can differentiate the sounds in-game I can say that turning sound off is your own disadvantage.
    For you it would probably add insult to injury, but sound is extremely vital to being able to survive headshots. It's hard to imagine playing without sound on personally, it's saved me countless times.
    I didnt include any actual mechanical nerfs because it's much harder to sell drastic change to a committee afraid to set off the masses. It's much easier to suggest minor tweaks, but if you start to include more radical changes with the minor change it can end up dooming the entire suggestion.
     
  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    /shrug

    Okay.

    You're going to be able to differentiate multiple sounds at once?

    That's beside the point. Sure you can survive headshots with audio cues (in certain circumstances) but that's not a reason why they should stay in the game or be nerfed to a much greater extent than they are in this idea.

    I don't think "the masses" would be as annoyed if radical changes were undertook that made the meta more fun instead of very weak classes battling very OP ones (as it currently stands with Necro and Elf) which, as I can tell you, is not fun.

    I think a lot of people would appreciate it if classes were, generally, easier to use and easier to succeed with via a series of buffs (not anything gamebreaking, just things that are exciting). What's "much harder to sell" imo, are tiny buffs to weak classes that do nothing but alter the window dressing on how much those classes suck, or especially nerfs to said classes. I'm sure you remember the complaints after (a prior series of nerfs) the CTF Holiday Update happened.

    I agree but this isn't, imo, the kind of minor tweaks that should be undertaken.
     
    #7 EmperorTrump45, Mar 23, 2017
    Last edited: Mar 23, 2017
  8. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Archer really is in need of a nerf but I don't think this will be enough. If an archer is trying to headshot you, there's still absolutely nothing you can do about it unless you're one of three classes, even with this change.
     
    • Agree Agree x 1
  9. Tenshirox

    Tenshirox C a p t u r e F l a g

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    Buffs to weak classes don't usually land the same outcry that a nerf has. When I heard Necro was buffed recently but the class was still quite underwhelming I merely stopped playing the class again as if nothing really changed. Inconsequential buffs to inconsequential classes don't affect the game as much as a nerf to a very prominent class.
    This change is definitely not enough, but radical ideas seem too idealistic for me to suggest in CTFs current state. I still believe class changes need to be carefully done with multiple classes being changed in waves with tweaks over time. Something as simple as making headshot preventable can seriously hurt the game. Another thing I feel is not taken into regard is that Archers instakill are bound to limitations that Assassins and Pyro don't suffer from as much. Archer cannot headshot unless it has 30 blocks of room to spare.

    Archer is a hit or miss class, when it can be useful it's useful to an annoying degree. When it's not, it's just as underwhelming as any weak classes. I think the best way to make Archer less of an annoyance is by making the requirements to headshot more specific. I think one big deceptive aspect of Archer is that it's 30 block minimum can be made up through the distance is recorded by the overall blocks between the archer and the arrow. In a 3 dimensional game 30 units of distance is far easier to get than you can imagine.

    Nonetheless, Archer has been discussed to death and this thread is less a serious nerf and more a means of making Archer slightly less irritating without actually changing how it plays mechanically.
     
  10. EmperorTrump45

    EmperorTrump45 Dank Memer

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    True.

    I think the exact opposite is the case but that's a different conversation (which has also been repeatedly discussed).

    When you put it in that perspective then no, I don't have a problem with any of these changes. They're all pretty harmless (although I do think the particle effect may be better added as a purchase-able cosmetic) even if they're not really what needs to (imo) happen with Archer.
     
  11. Freedom_35

    Freedom_35 Well-Known Member

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    but that's what archer's supposed to do. It sucks with melee, so it's goal is to be tough on distance.
     
  12. TheZombieKat

    TheZombieKat CTFer since May 2012

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    I'm one of those people who doesn't mind Archer's instakill. I do like the idea of having the arrows on fire so you can see them. There have been many times where I've gotten headshot because I couldn't see the arrow. I knew the Archer was there, and I knew he was shooting at me; I just couldn't see where the arrow was heading.
     
    • Agree Agree x 1
  13. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    This isn't a bad idea, my only concern is if you get headshot from behind, you're not going to be seeing that. Is that a fair kill? Also where do you draw the line when it sets alight?
     
    #13 Proterozoic, Mar 24, 2017
    Last edited: Mar 25, 2017
  14. Freedom_35

    Freedom_35 Well-Known Member

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    FINALLY someone who says that xD
     
  15. Claod

    Claod Well-Known Member

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    After reading this, I wondered what would happen if archer could only headshot flag carriers. That'd still end stalemates, but regular people wouldn't have to worry about pesky archers all the time. It would also make sense, since the banner removes your helmet which exposes your head allowing for a "head" shot. I suppose you would have to buff the class in return, but this is all speculation, but I still think it's kind of clever (hopefully it is).
     
  16. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Or maybe a particle trail/a way to slow down how quick the arrow moves? Not sure if it's possible though.
     
  17. Greenfoot5

    Greenfoot5 Member

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    It is possible to change the velocity of an arrow. Idk if this changes the damage or the distance though.
     
  18. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    you can change the arrow arcs, but it would be extremely annoying for every player that has learned to play archer. I think there are easier solutions than changing the arrow arc, though it's a possibility
     
  19. Nakatago

    Nakatago Well-Known Member

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    Add a cooldown to archers instakill
     
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  20. Freedom_35

    Freedom_35 Well-Known Member

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    That's actually a pretty good idea. This would keep instakill, but making it less annoying.
     
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