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Different Class Abilities in Competitive

Discussion in 'Capture the Flag' started by GreenNature, May 22, 2017.

?

Ya or Na

  1. Ya

    2 vote(s)
    16.7%
  2. Na

    10 vote(s)
    83.3%
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  1. GreenNature

    GreenNature Nature is Creative

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    Can we agree that we want to buff classes? Give soldier unlimited wallclimb, engineer regenerator gives back items, instant crafting table teleporter, medic sharp 1, no 15 cooldown... pyro instakill (maybe?) etc.

    Wait a minute. That'll be a problem for competitive right?
    Well there's a simple solution!

    Separate pub and competitive. In other words, nerf the classes in competitive but buff the classes in pub. That way, new players can have fun, while not making the gameplay too unbalance in competitive.

    Sure, don't buff the classes too heavily to make it impossible to cap or too easy to kill other players (pyro instakill) but there's some aspects of the game that we can buff.
     
    • Creative Creative x 1
  2. gamren

    gamren Well-Known Member

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    If you change the classes in public compared to match then how would anyone get proper practice? There is only one match server as there is, teams wouldn't be able to get proper practice on classes at all and this would potentially be unfair and all around stupid.
     
    • Agree Agree x 4
  3. EmperorTrump45

    EmperorTrump45 Dank Memer

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    If future changes screw up competitive game-play then they aren't very good changes to begin with.

    -1
     
  4. GreenNature

    GreenNature Nature is Creative

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    I like how you're thinking about the current teams right now, but the current issue is "How to get players to have fun and come back and not quit after a week of targeting and instakills on CTF"

    only 1 match server? I wonder why we can't have more. O wait, it's because players are quitting and brawl doesn't have enough funds to host another one.

    Right now I'm seeing that the community prioritizes themselves and the competitive scene, who already have lots of experience, over new players.

    Practice? You're missing the point on pubs. Pubs are for fun. CTF is a game. Not a "practice" server for competitive teams. If you want quality practice time with only regulars, then practice with your team or participate in an unofficial.

    5ive Head's post: https://www.brawl.com/threads/66624/
    If you still don't like this idea. Then stop nerfing classes and start buffing them entirely for both comp and pub.
     
  5. gamren

    gamren Well-Known Member

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    @GreenNature I hope you know brawl player count is currently on the rise and I've been seeing quite a large number of new and returning players easily getting in/back to the teams system.

    You say that players leave in pubs due to instakills and other, but wouldn't budding everything make it even worse?

    The core of CTF community is involved in competitive and decisions should be based upon what the majority want. Making two different "servers" class balance wise is absolutely silly and would only make people mad.

    This is capture the flag, not capture the flag v1 and v2.
     
    • Agree Agree x 1
    #5 gamren, May 23, 2017
    Last edited: May 23, 2017
  6. GreenNature

    GreenNature Nature is Creative

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    I hate to break it: http://minecraft-mp.com/server/61607/stats/
    There really hasn't been a rise, it's going downhill.

    When I meant instakills, it was a loose term I put in, more like severely outskilled

    I'll repeat it again:
    5ive Head's post: https://www.brawl.com/threads/66624/
    If you still don't like this idea. Then stop nerfing classes and start buffing them entirely for both comp and pub.
     
  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Necro wasn't buffed???
     
  8. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    Your argument is silly.
    You're making the assumption everyone wants to buff classes, which is most definitely not the case. In my opinion? Sure we need to buff some, and we need to nerf aspects of others. I don't think just univserally buffing everything does anything for us.

    - being efficient and you virtually have unlimited wall-cliimb
    - engineer was a pain in the ass with that and probably caused more people to ragequit than attracted
    - the 2 way teleporter was definitely overpowered for telecapping purposes.
    - medic sharp 1, I agree
    - depends, if it's reasonable to pull off. With that said, it works fine at the moment. I don't see why it needs to reverse

    All of these ideas are reversing the updates we've had. We moved on from them for a reason, they were getting stale and people complained about them in regular game (both regulars and new players). I don't see how this is going to make CTF more popular when people were getting just as annoyed back then as they are now.

    This too^

    This is not a simpler solution. As I've already said going back will probably not do quite what you think it will, but more than that now you want to run competitive and public CTF seperately? Who in a CTF team is going to want to play on the regular servers when the stuff they need to practise is on match? Sure you might get some wanting to troll but thats about it. You instantly seperate the community down into new and regular players. Then the regular players learn to play the overpowered classes, regulars work with the regular classes. When they go on noob servers they find it's really easy to kill players with the overpowered classes given they're so used to beating people with the weaker versions. That means an increase in a skill gap we already have problems retaining players with. Additionally, you put a finite blockade on the team system. Why? New players are going to see the competitive CTF and think "those classes are so weak compared to these ones, I may as well stay on the public servers" or if they do try it, they find it's so much harder they get obliterated by every regular, don't get into a team and have to stay on public servers. The other option is they ragequit because it's too difficult for them. Any which way you look at this seperation idea, it enhances some of the basic problems we already have.

    You're just looking for things to buff instead of actually doing the research into seeing what actually needs a change? Sorry to break it to you, but it's not quite as simple as "just do it". There's a lot of decision making involved, balance checking and of course whether this is actually going to do what it's intended to do.

    When you divide any community from it's player source, you differentiate and seperate the 2, and ultimately there are going to be winners and losers to that. Seperating isn't the way to go, or we're not going to retain any of the players we get, which is what's really needed on Brawl right now. I get you're trying to help, but the only word I can properly describe this idea as, is silly. -1
     
    • Agree Agree x 1
  9. Codebastian

    Codebastian Well-Known Member

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    Hey Green!

    So I understand where you are coming from and respect that but if we were to bring back insta-kill and the restock on turrets, I don't think we would gain many players. In-fact, we may gain veterans again but the players who can't really take advantage of these classes or are no longer used to this will simply quit. Yes they can just going the other CTF server with the V2 version but we shouldn't be splitting the community and having players try to adapt to 2 different versions.

    Now, I know I am going against what I fought for 2 years ago, but things have changed and now I have gotten used to pyro frenzy which I now main.

    As Gam has stated above: We shouldn't be have CTF V1 and V2.
     
    • Like Like x 1
  10. Fig_Newtonz

    Fig_Newtonz Active Member

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    At the moment there's more and more people a part of the team community that don't play casual ctf, so yes this may help gain new players (a little) but you can expect to lose veteran team members because they don't care to play regular ctf when it is entirely different from matches
     
  11. GreenNature

    GreenNature Nature is Creative

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    Alright, you guys got a point there.
     
  12. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    Lock requested via report.
     
    • Funny Funny x 1
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