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Complete Blackout XL

Discussion in 'Map Submissions' started by Rejeqted, May 29, 2017.

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  1. Rejeqted

    Joined:
    Jul 7, 2016
    Messages:
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    CTF Map Submission

    Map Name:Blackout XL
    Map ID:380235
    Style:Underwaterish+Nether
    Creator(s): DaddyCheesy+Kriss_
    Structure Restricted Areas:Spawn+Flag
    Configured (yes/no):Yes
    Number of Caps:5
    Pictures:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]



    Update
    -Added walls under the bridges
     
    • Like Like x 3
    • Creative Creative x 1
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Block colours don't go together and will hurt players eyes. Don't see many gameplay changes either.
     
    • Agree Agree x 4
    • Optimistic Optimistic x 1
    #2 Daveeeeeeeee, May 29, 2017
    Last edited: May 29, 2017
  3. EddKrumbs

    EddKrumbs Well-Known Member

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    @GoToBed(edit: your original post was) was offensive and unconstructive.

    @DaddyCheesy
    Looking at the pictures the only changes I really see are aesthetic; there aren't many major gameplay changes...
    I like the water v fire theme you were going for, but the colors do clash pretty unpleasantly...
    The mixed blocks in the walls would probably look better in the terrain, and even then it's best to not have a balanced dispersion, especially when using an ore block, a terrain block, and a structure block.
     
    #3 EddKrumbs, May 29, 2017
    Last edited: Jun 1, 2017
  4. Wiktionary

    Wiktionary Member

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    To all players:
    I would recommend seeing the map with your own eyes. Its quite a lot of gameplay changes besides from the older ones. Map ID: 380235
    Or type /find Blackout (XL) ingame.
     
  5. Spades_

    Spades_ Former CTF Mod

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    Idk I kinda like it, the water v. fire theme is good idea, and I can picture it being a mainstream map.
     
    • Agree Agree x 1
  6. Lewka

    Lewka Well-Known Member

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    Not at all aesthetically pleasing, blocks used in the design do not go well together, especially if a completely different variety of blocks is used on another side of the map. Overuse of netherbrick/prismarine. Floor looks pretty bland, would suggest pathways on the ground.

    I'd focus on changing the mixture of blocks used and not changing the style of the map for the opposing team. Color codes are fine, but color coding an entire side and style does not work.
     
    • Agree Agree x 4
    • Informative Informative x 1
  7. CommunistBelgian

    CommunistBelgian Well-Known Member

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    Discord:
    Unifier#8807
    Stop making Blackout maps
    there's 10 of them already and every hecking match or even regular game you get a blackout map or lookalike...
    Think of some new ideas pls
     
    • Agree Agree x 3
  8. Kelsang

    Kelsang Brawler

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    That isn't rude, he is stating what he believes to be true and trying to state in a timely manner instead of trying to sugarcoat it.
     
    • Agree Agree x 1
  9. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    I've taken a look in-game, and sorry, but I hate the aesthetics of it. The colours clash, everything looks rather bland, and there's not a lot of detail in the majority of the map. The gameplay changes will only negligibly change gameplay - this is not enough to compensate for the poor aesthetics of the map. Not to mention, we already have 3 versions of this map in the rotation. We don't need another, unless it is nearly flawless, which this map is not. -1
     
    • Like Like x 1
    • Agree Agree x 1
  10. EddKrumbs

    EddKrumbs Well-Known Member

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    He edited his post, but before it was an unconstructive "no offense" remark .
     
  11. madartist0

    madartist0 Active Member

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    The palette feels a bit busy, might look nicer to tone down the colors you're using a bit.
     
  12. Xelasi

    Xelasi Well-Known Member

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    The problem with having two sides be so highly contrasted is that it unbalances gameplay. The lighter block means less light absorption by the color, and and it's easier to see where players are.

    This makes the map asymmetrical.

    Aside from that, hard block mixes are hard on the eyes in general, it's recommended to keep hard block mixes to a minimum on maps. Usually it's reserved for pathing, but even then it looks better when it's placed intentionally or used as a gradient between two changing colors.

    Also:
    [​IMG]

    Interesting fire vs water concept, though. I like the idea behind it.
     
    #12 Xelasi, May 31, 2017
    Last edited: May 31, 2017
  13. Sayan

    Sayan Well-Known Member

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    You've managed to make blackout uglier. Gj
     
    • Funny Funny x 2
    • Optimistic Optimistic x 1
  14. simcb

    simcb Active Member

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    This reminds me of a map I helped make a while back called The Elements
     
  15. EmperorTrump45

    EmperorTrump45 Dank Memer

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    This map is the equivalent of mixing surströmmings with milk of magnesia

    its bloody disgusting
     
  16. BeanGollym

    BeanGollym Da Best Noob (Nukerator <3)

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    I think my head just blacked-out xD
     
    • Funny Funny x 1
  17. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    I like the contrast in colors, really brings out the Death..:open_mouth:
     
    • Friendly Friendly x 1
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