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Sharpness I Medic Poll

Discussion in 'Capture the Flag' started by SoCool21, Mar 6, 2017.

?

Do you want medic to have sharpness I on its sword again?

  1. Yes

    73.9%
  2. No

    26.1%
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  1. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    I understand that medic is a support class and it should be harder to defend itself. I do think that just giving medic sharpness one is too much. Before the sharpness was removed, most people saw medic as a slightly overpowered class and rightfully so wanted to nerf it. However they nerfed the wrong aspect of medic. Instead of damage output being nerfed, we should've nerfed healthpool/support abilities. This is where medic is op. Not because it can do damage, because it really can't. It is the fact that medic can fully heal anyone in 3 seconds and be able to tank quite alot. That is why I would like to see something similar to miskey rework (which is basically what I've been advocating for) since it solves that issue.
     
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  2. Removers

    Removers KitBrawl Ex-Mod!

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    • Like Like x 1
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    #62 Removers, Mar 7, 2017
    Last edited: Apr 18, 2017
  3. Netflikx

    Netflikx Well-Known Member

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    If medic defending itself is really a problem then give it knockback I it'll deal no more damage than currently and will continue to fulfill its role as support.
     
    • Agree Agree x 1
  4. Avivox

    Avivox Well-Known Member

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    Sharp one would make it so that people who aren't Reuben, or who aren't Daniel, can actually defend them selves and cap. Please add it.
     
    • Funny Funny x 1
  5. pandanielxd

    pandanielxd its panda daniel

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    wow thanks for even comparing me to reuben :heart_eyes:
     
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  6. Snowleak14

    Snowleak14 Well-Known Member

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    I think medic should not be balanced around capping, honestly. In my opinion medic should be a support class almost exclusively.

    That being said, I don't think adding sharpness back to medic is a good idea. A medic shouldn't be able to stay alive alone for a long time or have a lot of combat power. Medic is one of the only classes that is imo essential to a good team.

    It's pretty simple, if you want to get healed keep your medic alive.

    Apparently the CTF committee wants to implement sharpness on medic again, however there are almost no arguments why it should have it. "Because the community wants it" is not a valid argument. Hell, I would love to see soldier have infinite wallclimb again, and many soldier mains would like that, but that doesn't mean it is good for the balance of the game. Just because people like having sharpness so they can kill thing easier (killing things as medic is not medics role) doesn't mean it is balanced or that it should be implemented. It will break medic again and we will be back at where it all started where medic is overpowered as hell and dictates everything. @Miskey @kevshadowslayer @wintergreen3 @Krazygam @b0squet

    As earlier messages said:
     
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    #66 Snowleak14, Jul 15, 2017
    Last edited: Jul 15, 2017
  7. Claod

    Claod Well-Known Member

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    I used to play medic a lot before the nerf. Even though I played mainly for capping, I found it very fun because most people would expect a soldier or heavy to cap instead. It was pretty good at countering crazy pyro defenses, and could web the defense if they got to close. However, medic was always second or even third choice when it came to capping. Soldier is much better in that it could easily maneuver around the ninjas and escape any danger granted they weren't underground and could wall spam out. Capturing is generally easier as soldier. Even chemist which is a support class like medic was probably better too because of its even crazier health pool, damage output, and speed. Medic is outshined by soldier and chemist and the nerf made it even worse. Instilling sharpness I will give medic cappers at least a chance in capturing the flag. And while others may say medic is a "support class" and "it's meant to heal teammates," capping as medic was one of those unique aspects of CTF that I enjoyed the most.

    Now for medics who support, it's a nightmare to come across a ninja. If they are half decent at pvp, they can stall you out with their eggs and invis until you die. It takes 4-5 to kill a ninja, and when there are two or more of them, you're screwed. Literally every other class can kill a ninja faster, and it does not sound right that the most targeted class should be the weakest. Perhaps medics should get that half a heart difference in damage. Besides, most people voted yes for this change, and even if the change is somehow negative, it will barely affect anything.
     
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  8. Magnificent

    Magnificent Dallas Fuel

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    Playing hide and seek? And in the process making the game boring as all hell?
     
    • Agree Agree x 1
  9. obikenobi21

    obikenobi21 Delta Force Jedi

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    Could we remove a steak or something whenever this happens
     
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  10. Lewka

    Lewka Well-Known Member

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    You don't need to play hide and seek to be a good medic lol. You can still survive without sharpness and if your team focused on also slightly protecting you then it isnt that hard .

    When are people going to understand we don't need another heavy 2.0 in this game where the class is super tanky as hell and deals a hell load of damage and if you're going to say that sharpness I isnt a big buff in damage then theres not really that much of a necessity in adding it in the first place if its so slight of a buff.

    Ill continue this post later
     
    • Agree Agree x 1
  11. Pizze

    Pizze Well-Known Member

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    add sharpness so i can rack up killstreaks while destroying the enemies flagroom all on my own
     
  12. Snowleak14

    Snowleak14 Well-Known Member

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    First off, medic is a support class which doesn't mean it should be able to cap by itself easily.

    Chemist is much less a support class then medic and should not be compared with it.

    Because it was never supposed to do the job soldier and heavy do. Right now medic capping isn't completely gone, it just isn't as incredibly strong as it used to be.

    If ninja has a good chance against medic thats fine, ninja is supposed to kill things easily. It has no armor aswell. Medic isn't supposed to kill things and you can still quite easily kill ninjas with just your no sharpness sword. Skill-level should never be an argument for why a class should be buffed. And you even seem to agree that chance is negative. And it will chance a lot, especially in ctf matches.
     
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  13. Lewka

    Lewka Well-Known Member

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    Alright, Snow did much of the work to my WIP above but anywho I'll continue by highlighting, in my opinion, the main reasons why people want sharpness I back

    - Easier to defend oneself, therefore less reliability on teammates
    - Not only supports flag stealers but is viable enough to be a flag carrier (an excuse to bring it back to make it more fun)
    - Medic becomes a hard to match killing machine, even by the likes of fighting against a heavy, especially when also mixed with buffs
    - Medic has become a class of more skill to play with

    Now here are, again in my opinion, the reasons why medic should stay as it is in terms of damage

    - Emphasizes teamwork and condemns recklessness when playing offensive support
    - Whilst medic is not that tanky in terms of armour strength, it has the ability to outbeat a heavy with its auto regeneration and large steak count, not to mention its crowd control with webs
    - Due to its relative tankiness and equally strong damage output, medic quickly becomes a hell lot harder to beat in a 1v1, especially against a high damage class such as ninja, where one miss click results in the medic winning
    - Medic teams instantly become more notorious and difficult to beat
    - Less emphasis on support is put and more on personal capping and killwhoring
    - the cancerous duo Medic meta will come back into play (which is why there were several pleas of nerfing it in the first place)
    - Not only slows down enemy recovery on flag carrier but has enough damage to just simply kill them quickly (something which should be done by tankier classes, and even so making recovery more difficult than it already is.


    The list goes on and on, but clearly I've seen that most excuses to bring back sharpness I is for solo gameplay, not teamwork. For a gamemode that is based on the team with best teamwork winning, it's really not a bright move to bring this buff back.
     
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    #73 Lewka, Jul 16, 2017
    Last edited: Jul 16, 2017
  14. Lugia_

    Lugia_ support =D

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    either don't give sharpness back and leave medic the way it is or give the sharpness back and nerf the health pool / healing like a few other people have said. either choice works because it'll help knock medic down.

    it can't have both.
     
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  15. Removers

    Removers KitBrawl Ex-Mod!

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    Medic is weak it dies too fast because of its armour and has to use 3 steak in about 2 seconds sometimes.
    As you have said medic is support but it's not going to help you if the medic can't output a higher damage on things attacking them or the flag holder as the main focus is to kill the medic before they heal the flag carrier.

    Having sharp will also make medic even out the fact takes a lot of damage but can do a decent amount back that's better than a wood sword xD.

    That's just my opinion on it if autocorrect has corrected anything sorry.
     
    • Agree Agree x 3
  16. Forums

    Forums Well-Known Member

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    give a sharp, take a steak ;D
     
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  17. Lewka

    Lewka Well-Known Member

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    Why do you need damage to fight off enemy players? Medics webs exist for a reason so you don't need to waste away fighting randoms and can web away recovery from flag carrier. Choosing to fight off players is at your own fault of decision in gameplay. Don't give the its unavoidable bs either, a medic isn't supposed to dive in headfirst amidst enemy players and if it does, its webs are a decent tactic to escape
     
    • Agree Agree x 1
  18. Removers

    Removers KitBrawl Ex-Mod!

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    It isn't at own fault if people are focusing the Medic and you have to fight and kill them as webs are not easy to land... Again webs are easy to land and there is more recovery and ninjas can pearl out of webs too. Webs aren't going to solve every situation with Medic support. You need to be able to kill the recovery to if you aren't going to land your webs. It is kinda impossible to catch every last person on recovery into your webs.
     
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  19. Freedom_35

    Freedom_35 Well-Known Member

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    Great, just another sword that's stronger than archer's xD.
     
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  20. GalaThundR

    GalaThundR Mcpvp Veteran

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    I'd much rather handle a medic that can pvp and has a decent chance of surviving said pvp, than dealing with a medic that does nothing but throws webs and runs away.
     
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