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Idea More ways to spend credits

Discussion in 'Capture the Flag' started by Shawn_, Aug 1, 2017.

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  1. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    I've been seeing a lot of ideas for receiving more credits, but I've never really seen any ideas for spending credits other than buying classes. Maybe there could be more ways to spend credits after buying all the classes such as setting maps, renaming items, etc.
     
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  2. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Fashionista shop to buy premade fireworks!
     
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  3. CastleBravo1954

    CastleBravo1954 Well-Known Member

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    You should be able to buy a tag for like 40,000 credits and be able to buy lifetime VIP for 70,000 credits, buy lifetime MVP for 85,000 credits and lifetime ELITE with 100,000 credits. Motivates people to spend more time on the server and brings more people in although it does mean that more people will not buy the rank and just spend a lot of time on the server which still can bring in a steady flow of new people interested on joining Competitive CTF. It does have drawbacks, but I think that the benefits can be nullified.
     
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  4. Spades_

    Spades_ Former CTF Mod

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    I'm not a fan of using credits to buy VIP, MVP, and VIP for the following reasons:
    1. These are server wide perks, and to be able to buy them with ctf credits would be unfair to players who don't play ctf.

    2. These perks are part of brawls income, and to further push Brawl's income would not be advisable.

    3. If you disregard the last two points, the prices are too cheap for these perks. If you're going to give server wide benefits, you should at least jack up the cost so it's more realistic. If this were added I could jump from MVP to Elite so easily, and not give a penny to Brawl.

    So, while we are in need of a way to get rid of excess credits, I'd rather not mess with Brawl's income stream. Creative idea though.
     
    • Agree Agree x 3
  5. Claod

    Claod Well-Known Member

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    Cosmetics are probably the best idea.
    Some ideas:
    Archer: Shoots arrows with firework particles that are either red or blue depending on what team they are on. This means you can tell which team a fired arrow came from.

    Heavy: When buffed, the sword and armor will be enchanted with some useless enchantment like bane of arthopods/looting for the sword and aqua affinity for armor. If aqua affinity is to op or effect the gameplay too much, them someone could code it to glow. You can now tell that a heavy is buffed

    Soldier: When soldier falls to the ground from a height of 15+ blocks, it makes explosion sound and particles.

    Medic: The medic web needs to somehow be colored red or blue depending on which team it came from because I can never whose webs it is. Perhaps have blue or red carpet on them or some armour stands that spawn and hold blue or red wool.

    Assassin: Shiny boots, which are just boots enchanted with something useless to look fancy

    Dwarf: When blocking, you create a sphere of particles similar to elf to display dwarf's op block (it can block headshots with that)

    Elf: It'd be cool if there were a bunch of sound effects for this class. Like water element makes the water-running sound, and pure element on 1st shot makes a low noteblock sound, 2nd makes medium noteblock sound, 3rd makes higher note block sound, and so on. The shield could make some sort of forcefield sound but idk what.

    Mage: Every time you consecutivly hit with damage spell, the pitch of the hit sound gets higher and higher. You could also have the flame spell have those same fire particles as pyro.

    Chemist: When you land a pot on a player perfectly, it gives a meow sound. This way, you know if you got full effect on your pots.

    Ninja: Has an arrow or sharp-looking item renamed kunai and has sharpness X. This is less damage them the sword, but would a nice meme to kill people with.

    Engineer: Health bar of the turret is displayed in the engi's hot bar as experience. Helpful so you don't have to check the health every 5 secospawn. Also, anvil placed sound is made when you place turret.

    Necro: All zombies are zombie villager and all mobs carry emeralds or something snazzy. Ghast scream noise or wither spawn sound is made when necro reaches highest level mob (i think it was spider or blaze)

    Fashionista: Preloaded fire works (as Ivan said) and maybe preloaded armor too
    Shoots firework of your choosing of color whenever you cap or recov

    Allows you to hit players with a fist and make them produce the villager hurt noise.

    When you get a 20(or some high number)+ kill streak, those killed players get alerted with a message saying "You and blank and blank and blank got killed 20 times by blank."

    Whenever you walk into your own spawn with the flag, it displays in chat and/or subtitles,"Meme"

    When you fall out of the map, you die instantly instead of taking void damage and then slowly dying (maybe this isn't a cosmetic but should be added anyway)
     
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  6. Salty_Ivan

    Salty_Ivan Well-Known Member

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    I'm here to play CTF, not to listen to Nyan Cat.
     
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