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Idea Class Idea: Conjuror

Discussion in 'Capture the Flag' started by Arkenssine, Aug 22, 2017.

?

Is this a good idea

  1. Yes

    1 vote(s)
    14.3%
  2. No

    6 vote(s)
    85.7%
  3. Needs changes

    0 vote(s)
    0.0%
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  1. Arkenssine

    Arkenssine Member

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    Decided to make a more simple idea,

    Conjuror: Premium
    Armor: iron chestplate, iron boots [feather falling 1], and iron helmet [proj prot 1]
    Chain leggings

    Slot 1: iron sword sharp 1

    Slot 2: 3 steak

    Slot 3: blaze rod
    On right-click on a block in the ground a 3x2 wall made of nether portals will be made[you can make 1 at a time], this of course must be placed away from the flag and it provides the following effects,

    Any teammate that goes through this will get speed 2 for 5 seconds like a little boost, and regeneration 1 for 6 seconds and they will be cured of any negative effects like fire or poison
    [Anyone who uses it must wait 8 seconds after their effects end to use it once more]

    Any enemy that walks through the structure[it will be invisible to them] will get slowness 2 for 5 seconds and nausea 1 for 4 seconds with any buffs they have removed.

    Costs 64 blaze powder to place and when placed shifting wont generate blaze powder

    When you crouch with this class you get 8 blaze powder per second allowing you to get 64 at max

    To destroy the walls the enemy simply has to hit the portal and damage it, it'll have the same health concept as engineers turret

    The conjuror who makes the wall can also destroy it by shift and right clicking the blaze rod however they wont be able to generate blaze powder for 6 seconds

    Slot 4-6 blank

    Slot 7: where you'll have your blaze powder

    Slot 8: nether star

    Slot 9: compass
     
    • Creative Creative x 1
    #1 Arkenssine, Aug 22, 2017
    Last edited: Aug 22, 2017
  2. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Intended role in the game?
    Perhaps support, but Chemist does it better. While it's not Speed IV or anything, it lasts 3 minutes and you also get strength.


    If you're looking to have a new class implemented, a free class intended for recovery would be the most likely due to a lack of those right now.
    But improving the classes we currently have would be better than making new ones as the game is unbalanced enough as-is.

    -1

    Edit: Speed IV is way too much for any class to be able to have.
     
    • Useful Useful x 1
  3. Arkenssine

    Arkenssine Member

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    yeah I was looking for a support role for the class, I guess this class could work for recovery due to the wall giving a short burst of speed and slowing the enemy possibly the flag carrier

    Yes improving classes is a thing that should be put ahead of this and i agree with that i was just suggesting a concept if they were looking to ever add in something
    also ill nerf the speed to speed III if thats a reasonable amount?
     
  4. Spades_

    Spades_ Former CTF Mod

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    The teleportation isn't a new idea, and is already in the game atm through the engineer class. The difference is that it's not a two way teleporter, and there are no effects given to those who go through said teleporter.
    Make sure to specify in your class idea if it would be free or not.

    Since this class does not fit the needs of the current meta -1
     
    • Useful Useful x 1
  5. Arkenssine

    Arkenssine Member

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    the portal blocks aren't a teleporter, it's just a structure that players can walk through to receive buffs/nullify effects, though if this doesn't fit the needs of the meta that is understandable
     
  6. Salty_Ivan

    Salty_Ivan Well-Known Member

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    I feel nothing should surpass Assassin's Speed III.
    As well, it's not really a recovery class because its damage output is much lower than Assassin and Ninja. No decent flag carrier is going to walk into the wall anyways.
     
  7. Spades_

    Spades_ Former CTF Mod

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    Okay I just saw portal and assumed teleportation, my mistake
     
  8. Arkenssine

    Arkenssine Member

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    It can still do a slowness trap to the enemy should i buff its sword? And i put speed 3 if thats good
    Its ok
     
  9. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Carriers are going to avoid traps like they're going to avoid a turret's AOE. Good luck placing this in their face, rarely gonna happen.
    As for Speed III, absolutely nothing should be faster or as fast as an assassin because that would render assassin way worse than it already is.
    In fact, I believe even Speed II is excessive as that makes Ninja weaker.
    It's sword does not need to be buffed. Being as good as Heavy's sword, this class would be quite hard to kill as it can easily run away and regen.
    Also, as the sexy polur beer said above, it doesn't fit any specific role in CTF other than to go around killing a bunch of things in sight. That's what Chemist is good at, and perhaps Heavy too.
     
    • Friendly Friendly x 1
    #9 Salty_Ivan, Aug 22, 2017
    Last edited: Aug 23, 2017
  10. Arkenssine

    Arkenssine Member

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    [/QUOTE]
    The way it would differ from the turret is its faster use in its own way for either trapping or chasing, for example a maneuver you could use is placing your portal and getting speed that's also available for other chasers and it'd be faster to catch up to the enemy flag thief and attempt to return the flag

    the speed 3 is just a short burst for 4 seconds assassin still has the ability to use it at will, so I feel that wouldn't kill the class, and assassins themselves can use it for almost a third speed boost, though maybe I could make it so if you were to hit someone or take damage your speed would be removed from you?

    It could sort of work as a defense in its own way with the placing of the portal frames to block off a escape route especially useful for an isolated flag room, though that's my take on it, I didn't want an idea too isolated to one niche I kinda wanted something a little more versatile though its understandable if it wont fit in, just wanted to give a possible concept for a new class

    a full change I could make is just possibly nerfing the speed to speed 1 for 10 secs but making the portal invisible to enemies and add a alert if someone runs into it so it still has the trap feel if thats a better way to fit the class?
     
  11. CommunistBelgian

    CommunistBelgian Well-Known Member

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    This seems like a combination of soldier, heavy, ninja and chemist to me.
    soldier: armour
    heavy: weapon
    chemist: extreme buffs / debuffs
    ninja: crouch to get something back, but without the speed II, making it slightly too vulnerable to other classes.

    I seem to miss the debuff part; I seriously doubt any enemy is volunatarily going to run through that portal, knocking it in there seems very unlikely unless with archer Punch I (REMOVE).

    The amount of portals is too high, limit that to 1, and don't make it just 'removable' and instantly replaceable.
    Some other questions:
    What's the starting amount of blaze powder?
    Maximum blaze powder?
    What's it's purpose?
    Would you get blaze powder back from destroying your own portal?
     
  12. Arkenssine

    Arkenssine Member

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    Ok ill reduce it to 1, maybe make it invisible to enemies and increase the single portals size to 3x2, now that ive reduced the portal itll cost 64 blaze powder, youll start off with 64 and it caps off at 64, the purpose was a more versitile class allowing possible flag rush and recovery support and slight defence addition though from your advice ill buff the overall armor so its a little more tanky
     
  13. CommunistBelgian

    CommunistBelgian Well-Known Member

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    It's tanky enough, the thing is (again), no enemy will ever run into the portal so apart from buffing it's basically useless. But the buffing part is already covered by a chemist, making this class of no use
     
  14. Arkenssine

    Arkenssine Member

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    What if the portal was possibly invisible to the enemys line of sight? Thatd make it more of a trap
     
  15. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

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    You seem to have a lot of creative ideas that just need a bit more thought on the execution. I'll be a shameless self advertiser, but if you go ahead and take a look at this thread here https://www.brawl.com/threads/62000/
    it'll give you a good idea on how to go about creating your class idea. Based on a poll that I did a while back, the overwhelming majority of the CTF population wants a free recovery class as the next class that would be added to CTF. If you don't have an idea for a free recovery class and would like to create a different class, the next most asked for class type was an offensive support class.
     
    • Agree Agree x 1
  16. CommunistBelgian

    CommunistBelgian Well-Known Member

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    that'd slightly solve one of the problems I mentioned, still doesn't take away that the buffing part is already part of what chemist can do.

    ?
     
  17. Arkenssine

    Arkenssine Member

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    Alright so you wont get blaze powder and i cant really solve the buffing issue however i could leave this idea and put it on hold for now and listen to THECOMMANDER5643
    Alright ill put this on hold and think of those ideas
     
  18. NinjaOfFlames

    NinjaOfFlames Member

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    I really feel like this needs a lot of work, making sure that it is a fair class and not too OP
     
  19. Arkenssine

    Arkenssine Member

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    Yeah i know this and for now im putting it on hold
     
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