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Idea (Class idea) Bomber

Discussion in 'Capture the Flag' started by Catifies, Sep 11, 2017.

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Should the kit "Bomber" Be added into CTF?

Poll closed Nov 10, 2017.
  1. Yes

    5 vote(s)
    41.7%
  2. Maybe

    2 vote(s)
    16.7%
  3. No

    9 vote(s)
    75.0%
Multiple votes are allowed.
Thread Status:
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  1. Catifies

    Catifies archers suck

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    Hello, Today I will be representing a possible future kit, Bomber, This class it exactly what it's name says it is
    a bomber, This classes main priority is to defend the team's base and possibly recover the flag.

    Armor-

    Iron helmet.
    Golden Breastplate.
    Golden leggings.
    Iron boots.

    Hotbar-

    [Slot 1] Stone sword.
    [Slot 2] 3 Steak.
    [Slot 3] 4 TNT.

    [INFORMATION]
    Some special things this class can do is, like the pyro, Get enough hits with the sword and explode on will, but will need 7 hits in order to do so.

    This class, Should be used for Defense. As, Dropping TNT off, of heights would cause some damage. And similar to the Pyro, You can explode after 7 hits

    The TNT, when placed. DOES ignite automatically.



    I hope you like my idea. And i hope it will be added into CTF in the future.
     
    #1 Catifies, Sep 11, 2017
    Last edited: Sep 11, 2017
  2. CommunistBelgian

    CommunistBelgian Well-Known Member

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    few questions
    1) does the tnt automatically ignite
    2) what type of class is this meant to be (def/mid/off/recov)
    3) elaborate the whole sword thing more
    5) why have a completely empty spot in the hotbar, what's the use of that? Occuping 1st, 3rd and 4th spot but not 2nd seems more like a random pick than a well overthought class concept.
    Elaborate this, -1 for now
     
    • Like Like x 1
    • Useful Useful x 1
  3. Catifies

    Catifies archers suck

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  4. Removers

    Removers KitBrawl Ex-Mod!

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    I don't think this class would be useful if it was added, more or less be a less useful version of pyro and that is about it. TNT dropping would more or less lag people and annoy people and not really have any use damage wise and as said it is a less useful version of pyro considering pyro's bow and pyro's frenzy -1 to this idea but good work though :stuck_out_tongue:
     
  5. CommunistBelgian

    CommunistBelgian Well-Known Member

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    I must ask, on maps like Opposites Collide, where there's not really a height you can get on to drop tnt and be efficient, how could this classed be used? It doesn't have the armour to tank hits nor the sword to deal massive amounts of damage, as you said yourself it takes 7 hits to get the explosive sword (which I would still like to know more about, eg: duration / damage dealt / particle effect or not, like with pyro's enchanted axe) but in order to do so you need to be able to deal 7 hits. If you're not a great pvp'er or not that good with steak you'll probably never even get close to your explosive sword because you'd simply be dead, I suggest lowering this to the same as pyro to make it slightly less useless.
     
  6. Catifies

    Catifies archers suck

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    First time with an idea, let me down easy.
     
    • Friendly Friendly x 1
  7. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Generally not a fan of classes having their abilities charged through hitting other players. Pyro and necro have already had this implemented rather unsuccessfully. Pyro going down in playrate and necro remaining the second least used class after fashionista.
     
    • Agree Agree x 2
  8. THECOMMANDER5643

    THECOMMANDER5643 Well-Known Member

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    Your concept is interesting, but that is exactly what it is. A concept. Your ideas aren't well defined enough for it to be a class idea. When you make a class idea, read through it after you're finished. If it sounds like a class description for a class that you've played multiple times and know everything about, you've done your job well.

    For example, what does the self detonation do? Does it damage enemies? How much damage does it do? Is it true damage or not? Does it do any other effects? Do you get hurt when you detonate? Can it hurt your teammates? Do you automatically detonate on the set number of hits, or can you save your detonation? Do you get damaged by your own tnt, as it detonates immediately? What niche in CTF does this class fill (e.g. defense is a role. there needs to be a void in specific gameplay section, or a niche, that can be filled for a new class to be viable)?

    As of right now, your ideas aren't well fleshed out enough, you leave too many questions answered, and from what I can gather from the class, this class will not fill a needed niche in CTF. It would be used in much the same way as a pyro, with little gameplay changes, resulting in a non-unique class.

    -1.
     
  9. monst3rman1ac

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    I think this would be a good idea, but does the TNT cause knock back? For example, if you were to ignore it on the opposite side of someone facing the void, would it hurl them toward it?
     
  10. Spades_

    Spades_ Former CTF Mod

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    I love reading new class ideas :grinning:

    With that being said I'm gonna have to -1 this idea.
    1) When a mass number of people play this, lag will become a factor.

    2) This class has the potential to be either really overpowered, or really underpowered depending on how much damage the TNT would do.

    3) This class wouldn't fit in. I just can't see this class being added.

    4) Probably the biggest reason: We do not need anymore classes. CTF needs to tweak the current classes before adding anymore, otherwise there would just be more chaos added to the mix.

    Creative idea, I don't mind that you kinda took the frenzy idea, but we really don't need anymore classes.
    Creative idea though. -1
     
  11. Cher_

    Cher_ Active Member

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    Was this intentionally posted on September 11th? :angelic:
     
    • Informative Informative x 1
  12. Catifies

    Catifies archers suck

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