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Boost the credits you get from kills.

Discussion in 'Capture the Flag' started by SharkBaitBooHaha, Oct 19, 2017.

?

How many credits should killing a person give?

  1. 3 credits

    1 vote(s)
    4.2%
  2. 4 credits

    2 vote(s)
    8.3%
  3. 5 credits

    3 vote(s)
    12.5%
  4. 6+ credits

    2 vote(s)
    8.3%
  5. Leave it at 2 credits

    16 vote(s)
    66.7%
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  1. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    You're assuming that someone is going to get all of those caps which is very hard when there are quite a lot of good players these days.
     
  2. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    I didnt say that first, @Deppuccino said it...
     
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Ok sorry but the only case where people get all the caps are when either the other team are **** or when your team is also **** so you're the only one that can cap.
     
  4. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    Okay and...? I feel like you’re trying to say “killing people gives more credits then capping” when you need 25 kills to equate a single cap, and even 25 kills is hard...
     
  5. Deppuccino

    Deppuccino Well-Known Member

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    I was using the maximum amount of credits earnable from capping when making my calculations, and that's 3 caps per game (or 5 in certain cases but whatever). The goal I had with that particular part of my post was proving that offense was the least efficient way of getting credits.

    Edit: Looking back, I realise I was using 1 cap per game as my amount of credits achieved in an hour from capping. So an average player's kill credits are still superior to an average player's cap credits. So let's just, as we're here, calculate the values for a good player:
    Caps: 3 caps a game, 165 credits a game, 495 credits an hour, aka about double of an average player's credit gain per game.
    Kills: 60 kills a game (average), 120 credits a game, 360 credits an hour, aka about 1.5x the average plyer's credit gain per game.
    Now, let's add in additional factors:
    Cappers usually focus solely on capping, meaning very little recoveries and carrier kills. So taking into account failed capping attempts, I'll add, let's say 5 flag steals to the count.
    Midfielders usually put a lot more focus into recovering and carrier kills. So taking those into account, I'll add 3 carrier kills and 5 recoveries.
    Cappers: 495 + 25 = 520
    Midfielders: 360 + 110 = 470
    Note: I'm highly underestimating how much a midfielder would actually get. The best midfielders, the ones we should actually be taking into account in this calculation in between the best of the roles, would most likely get around 10 carrier kills and 15 recoveries. So let's take that into account now:
    360 + 350 = 710
    Yeah.
     
    #25 Deppuccino, Oct 22, 2017
    Last edited: Oct 22, 2017
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I'm really not. I'm saying that you should be rewarded more for playing the games objective (capturing and recovery). You shouldn't be getting lots of credits by killing as it's not the main objective.
     
  7. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Gotta love when someone you've never seen ingame refuses to accept the fact of many regulars who know what they're talking about and continues to ramble on so much that you have no idea what their opinion is anymore.

    Edit: You should be glad there at least is a credit system. Back in the day you had to buy the classes with money (which you can now do again).
     
    #27 Salty_Ivan, Oct 22, 2017
    Last edited: Oct 22, 2017
  8. Removers

    Removers KitBrawl Ex-Mod!

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    I've played on a lot of alts and started with just owning the free classes and I've managed to get credits extremely quickly if you just play objectively. For example playing archer defense gave me loads of credits because of flag-carrier kills giving you 10 credits I believe it is. Playing offense is an underestimated way to get credits in my opinion as it isn't hard to cap as heavy or soldier their days especially on weekdays, you've just got to play a lot and objectively to earn the credits for the classes it isn't meant to be "We'll hand it out for free to you" it is meant to be somewhat challenging to get those credits and in my opinion the credits we get right now are fine however, we need more ways for classes like medic to get credits without there being an easily farmed way of doing so.
     
    • Agree Agree x 2
  9. Spades_

    Spades_ Former CTF Mod

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    I'd like ways to get rid of credits. Because once these people who beg to get more credits get all the classes, they'll be where most of the regulars are: bored. I need ways to get rid of credits, and eventually you'll get there too. So personally, I don't think there needs to be higher credit earning for killing people.
     
  10. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    How is 60 kills per game average? Maybe if you were archer... If we said the game is 20 minutes long, that’s 3 kills per minute and 180 per hour. I don’t know to be honest... can’t wrap my head around these high numbers.

    Midfield is important... you don’t see half the other team in your flag room do you?
    You don’t see me in game because different timezones also because I’m undercover.

    And to that “regular player” statement, did you not read my reply to you earlier? About how maybe these “regular” players already have everything and is the exact reason why they hate freekit friday?


    Also everyone rambles and that ties back to the main point, and I have to rebuttal. That’s the point of the arguement.
     
    #30 SharkBaitBooHaha, Oct 22, 2017
    Last edited: Oct 22, 2017
  11. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Sorry, I don't have time to read incorrect statements and the opinion of the very small minority (aka 1 person).
    Honestly I give up. There's not point in trying to convince someone who won't accept no for an answer.
     
  12. SharkBaitBooHaha

    SharkBaitBooHaha Well-Known Member

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    Goodluck in life buddy!!
     
  13. Spades_

    Spades_ Former CTF Mod

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    Omg yes Ivan, ily
     
    • Agree Agree x 1
  14. Deppuccino

    Deppuccino Well-Known Member

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    I clearly said that that post was using stats a godly player would get. Please read before replying.

    Also, 3 kills per minute is just easy.

    Also also, they're not high numbers. If you want to wrap your head around them, try dividing everything by 10.

    Edit: Just realised I contradicted myself here. 3 kills a minute is theoretically easy, given the right circumstances, such as moving up to the enemy's side of the map and killing close to the flagroom on a freeday at 8PM GMT. Also, it's significantly easier as archer, but certainly not impossible as other classes. Heavy, for example, is a killing machine against noobs and ninjas.

    Oh, and about the whole 20 minutes thing, I'm using 20 minutes as a constant. It would be harder to determine stuff if I kept using random numbers from 1 to 30.
     
    #34 Deppuccino, Oct 23, 2017
    Last edited: Oct 23, 2017
  15. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    3 kills a minute is easy as an archer but not really any other free class, maybe a heavy that'd be from killing weak classes.
     
    • Agree Agree x 1
  16. Deppuccino

    Deppuccino Well-Known Member

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    Fair enough.
     
  17. bojoi

    bojoi CTFer

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    Credits to unlock a class is a privilege, so it wouldn't be wise to push Brawl even further on it.
     
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