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Complete Grass Strike I

Discussion in 'Map Submissions' started by Rejeqted, Nov 5, 2017.

?

Should Grass Strike I come into Rotation?

  1. Yes +1

    5 vote(s)
    50.0%
  2. Maybe +0

    1 vote(s)
    10.0%
  3. No -1

    4 vote(s)
    40.0%
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  1. Rejeqted

    Joined:
    Jul 7, 2016
    Messages:
    231
    Ratings:
    +141
    CTF Map Submission

    Map Name: Grass Strike I
    Map ID:369428
    Style:Old,Grassy?,
    Creator(s):HelpMeee,Pugily
    Structure Restricted Areas: Havent yet
    Configured (yes/no): no
    Number of Caps: 3
    Pictures:
    Click to view imgur album!
     
    • Creative Creative x 2
    • Agree Agree x 1
    • Useful Useful x 1
  2. Feeliq_

    Feeliq_ Banned

    Joined:
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    Messages:
    382
    Ratings:
    +70
    Discord:
    Wrathation#6384
    Dangit, this looks good tbh, but like the majority of the current CTF maps it's archer op, please tell me you have added some tunnels to completly avoid archers.
     
    • Like Like x 3
    • Winner Winner x 1
    • Useful Useful x 1
  3. Rejeqted

    Joined:
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    Messages:
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    Ty for responding
    There are tunnels under the middle building.
    But the trees beat good cover for archers
     
    • Agree Agree x 1
  4. Vacume

    Vacume Member

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    Oct 7, 2016
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    41
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    +1
    uM i beLievE i helpED aS weLL. I wouldn't mind if you put my name next to the Creator(s) thanks

     
  5. Feeliq_

    Feeliq_ Banned

    Joined:
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    Messages:
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    Ratings:
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    Discord:
    Wrathation#6384
    Yeah, but that's not really much(I've seen the map in-game).
     
  6. mooks

    mooks Member

    Joined:
    Apr 7, 2017
    Messages:
    40
    Ratings:
    +6
    Helped a little.
     
    #6 mooks, Nov 6, 2017
    Last edited: Dec 22, 2017
  7. EmperorTrump45

    EmperorTrump45 Dank Memer

    Joined:
    Jul 3, 2015
    Messages:
    2,796
    Ratings:
    +2,157
    Looks unfinished

    Finish it
     
    • Agree Agree x 1
  8. Vacume

    Vacume Member

    Joined:
    Oct 7, 2016
    Messages:
    41
    Ratings:
    +1
    I made some trees and placed some slabs. seems pretty important
     
  9. lnformative

    lnformative Well-Known Member

    Joined:
    Jun 10, 2015
    Messages:
    568
    Ratings:
    +193
    quality, maybe some fine work could improve it a little but ye I think it's ready for beta testing
     
  10. Xelasi

    Xelasi Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    1,026
    Ratings:
    +945
    Nice work! looks pretty good on the map. There are a few things that will bug CTFers, and it's mostly the scale/travel time issue.

    The map is very long. I'd recommend shrinking the length at least 20-30 blocks (you could easily shrink mid by 10 blocks each direction and about 5 more blocks each direction on that second level of terrain, if you're interested in trying this out/need help with it perm me on the map and send a pm and I can shrink.)
    [​IMG]
    Sponge reliance: let's try to get rid of these spawn sponges. The one going to the flagroom makes it only take 5 seconds to get from respawn to flag. The one going to mid means there's a whole lot of extra space on the map that people have to run on, and wont be needed if the map size is reduced.
    [​IMG]
    Sponge guide rails - add a rail along the side of this sponge so that it directs into the hole above. Took me about four tries to actually get through it, and that will be frustrating in game.
    [​IMG]

    Cool concept. You can take my suggestions or leave em, but I know you've put effort into this. Those were the first things I saw that could use adjustments.
     
    #10 Xelasi, Mar 28, 2018
    Last edited: Mar 28, 2018
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