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Idea Small Aesthetic Additions

Discussion in 'Capture the Flag' started by GalaThundR, Jan 18, 2018.

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  1. GalaThundR

    GalaThundR Mcpvp Veteran

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    1. Pyro's arrows would have a flame trail.
    2. Players assassinated would emit breaking barrier particles as a "bleed" effect (Same as war when being shot)
    3. MagicCrit particles would emit from a maxed Dwarf.
    4. Engineer's turret, when broken, would shoot out a small amount of smoke particles.
    5. Necro's beacon, when broken, would shoot out a small amount of witchMagic and smoke particles.

    Just some small aesthetic ideas. Wouldn't be too hard to implement.
     
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  2. Hamzas

    Hamzas Well-Known Member

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    if we only are has a limited amount of coder time i would rather they work on gameplay stuff, such as the new elf coming out soon i think, but these would be nice
     
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  3. Droiid

    Droiid Shutdown

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    as someone starting to play ctf more, I'd definitely enjoy seeing these ideas added.
     
  4. EmperorTrump45

    EmperorTrump45 Dank Memer

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    Add as cosmetics and sell them for $$$

    +1
     
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  5. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Can we also make Engi’s leather armor orange while were at it? Maybe make the mage have a slight particle trail based on the spell it is using?
    Enchanting runes: Damage
    Torch particles: Flame
    Redstone: Lighting
    Snow breaking particles: Freeze
    Hearts: Heal
    Would make mages & engies slightly easier to track or spot too.
     
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  6. Ugianskis

    Ugianskis Member

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    I agree with each one except 2 I think that would make it ALOT harder for assassin to juke people they're trying to kill. With this sound effect or particle effect it would be easy to know when to block. Right now there is a certain skill knowing when to block k u would remove that. Other then that I think it's a great idea. +1

     
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  7. GalaThundR

    GalaThundR Mcpvp Veteran

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    The bleed effect will only be applied to the enemy player when they are successfully assassinated. Nothing will happen if they block the assassination or are hit with the sword without the power boost.
    There would be no indication of the assassin using the assassinate, only when the enemy player is instakilled by it will the effect execute.
     
  8. Hamzas

    Hamzas Well-Known Member

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    Yes but a lot of times an assassin is able to kill more than one person with one assiassinate. If they has this effect to see, they would have another indication to block as they can still be one shoted for a few seconds
     
  9. Ugianskis

    Ugianskis Member

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    I agree it makes it harder to kill groups of people and flag carrier because if u see someone blow up into smoke u know it was an assassin not a Archer so you now know u don't have to block
     
  10. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    There is already a different sound byte for assassin kills instead of the normal death sound I believe.
     
  11. Mr_BlueSheep

    Mr_BlueSheep [Professional Sheep since 2012]

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  12. Hamzas

    Hamzas Well-Known Member

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    Even if there is (I no noticed it, and,) a lot of people (me also) have better reactions when they see something rather than hearing. Idk how to really explain this but for example if I see an archer I would process in me mind that there an archer and i am needed to dodge arrows faster than if someone in a call said there an archer
     
  13. TheZombieKat

    TheZombieKat CTFer since May 2012

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    Well, if you look at the mage using spells you can tell what one they're using. Also, why would engineer's armor need to be dyed? In regards to Gala's ideas, sounds good to me. However, I'd like to see other things done before little aesthetic things.
     
    • Agree Agree x 1
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