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EMP Update - Smaller Class Changes (Proposal)

Discussion in 'Capture the Flag' started by b0squet, Nov 3, 2017.

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  1. LeUniCow

    LeUniCow Well-Known Member

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    Can we just remove mage? ¯\_(ツ)_/¯
     
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  2. TOM_SAYS

    TOM_SAYS Active Member

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    Glad this is finally happening! My commentary:

    - Medic
    Fully endorse the suggestions made there

    - Mage
    Can someone elaborate these changes? In what way are damage and lightning spell changed?

    - Pyro
    An armour buff is great for collecting frenzies so I appreciate this buff. However, my biggest problem with pyro is the fact that the enemies can easily escape a pyro: soldiers and buffed heavies simply run away and when the short fire duration is over, they'll come back to spamcrit you to death. So in combination with the armour buff I'd like to suggest an increase in the fire duration.

    - Chemist
    I do like the current slowness potions, because they help me deal with tryhards, so I'd go for option (a). I don't see benefit in leaping potions, because chemist already has speed and airtime will indeed prevent a chemist from healing.

    Furthermore, I'd suggest that damage pots will drain 1/4 rather than 1/3 and to remove archer's ridiculous advantage over chemist.
     
  3. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Would be glad to.
    See currently when an assassin uses its assassinate, it becomes a complete glass cannon where even the slightest tick of damage will kill it. This is for the most part the case.

    However this is different for mage. Mage’s damage spell will still do the same diamond sword level of damage on impact, not registering the resistance -50 on assassin.
    Same thing with the AOE lightning damage, which simply doesn’t seem to register at all unless you directly impact the assassin with the egg, which will instakill it.

    This is just saying its fixing these unintended weaknesses and hopefully give mages a chance against assassins.
     
  4. Lumpi456

    Lumpi456 Active Member

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  5. Versions

    Versions CTF Moderator

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    Feedback to the small test:

    -Jump Boost is too short imo
    -Pyro still remains weak even though it doesn't get 2 shot by buffed ninja anymore.
    -I didn't see the medic HP display? Or is it not here yet?
     
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  6. redslime

    redslime Lead Developer

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    The HP display was fixed, it showed 0 hp sometimes before. You're talking about the inventory status "dot", which is coming soon™
     
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  7. Orangeduck

    Orangeduck Active Member

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    My ass is still getting penetrated after the Pyro update.
     
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  8. Lumpi456

    Lumpi456 Active Member

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    So certain people have mentioned it ingame already and its about changing medic to medic gameplay a little to make medic teaming less op

    -Either completely remove the ability of being able to heal medic to medic(which is a bit too hard imo)
    - Give medic to medic healing a longer cooldown, or nerf in that way that medic only gets regen but no steak or just 1 steak or the half of it with increased cooldown

    Suggestions below pls thx
     
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  9. iFlaze

    iFlaze Well-Known Member

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    I like these changes except the pyro one
     
  10. kaibolger1

    kaibolger1 Member

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    CAN THE ANTICHEAT(IS THERE EVEN ONE) BE IMPROVED FIRST BEFORE THESE THINGS :<
     
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  11. Lumpi456

    Lumpi456 Active Member

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    P.s I like the armor buff of pyro but the asthetics are just ew pyro looks way more normal with leather armor so why not instead use a leather chest with protection enchantment to achieve the same sort of protection as a chain chestplate?
     
  12. b0squet

    b0squet Ozymandias

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    Enchanted armor is what we use to indicate that a Pyro has used frenzy, so we'd prefer using different armor rather than adding protection to certain pieces. With that said, we may continue to tweak Pyro in the coming days.
     
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  13. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    Putty is the one who decides what happens with the anticheat. Redslime is coding for ctf specifically. We're not going to delay ctf updates for an improved anticheat that we can't even work on.
     
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  14. TheBabyDino

    TheBabyDino New Member

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    I don't like the new pyro update, that's all I have to say
     
  15. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    What don't you like about it?
     
  16. TheBabyDino

    TheBabyDino New Member

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    The chemist one, um chemist is in trial right now, but personally, the slowness was handier than this one, it gives you jumping for around 5 seconds, what are you going to use it for? the slowness potion gives the other person slowness and weakness, and if your worried about it being overpowered, then let me tell you two things, one, not a lot of people use the slowness potion, two, chemist takes skill, you don't just throw potions, you have to be able to switch quickly.

    Well Pyro's armor, the chest plate it seems kind of random, the chain armor, isn't that much better than the leather, in my opinion, 5 meat was handier.
     
    • Agree Agree x 1
  17. Miskey

    Miskey Leader of Annihilation | Former Media Manager

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    The chemist slowness pot never actually gave slowness, it was just called slowness.

    The pyro armor update stops pyro from getting 2 shot by buffed heavy/ninja, which is why we decided to go with it.
     
    • Agree Agree x 1
  18. TheBabyDino

    TheBabyDino New Member

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    Okay, I get it now, it seems pretty handy now.

    Chill kai xD
     
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