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Complete Skytown tier map

Discussion in 'Map Submissions' started by Pizze, Apr 6, 2018.

?

Better than Skytown???

  1. Yes, not like you can make it worse

    3 vote(s)
    37.5%
  2. Not sure YET

    5 vote(s)
    62.5%
  3. No, this is the child of beaver creek and ship battle

    0 vote(s)
    0.0%
Thread Status:
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  1. Pizze

    Pizze Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    475
    Ratings:
    +245
    CTF Map Submission

    Map Name: I am not good with names so I do not have one yet, it would probably because something like "A E S T H E T I C"
    Map ID: 183581
    Style: Bricks! and high towers I guess.
    Creator(s): ME
    Structure Restricted Areas: The inside of most buildings is restricted and other narrow chokepoints.
    Configured (yes/no): Yes.
    Number of Caps: 3 (Just as standard, it is small so if it plays really fast (and if it is actually fun to play) it could maybe be bumped up to 5?
    Pictures:
    [​IMG]
    Overview
    [​IMG]
    Middle
    [​IMG]
    Spawn

    [​IMG]
    [​IMG]
    Flag(room)
    [​IMG]
    Below flag(room)
    [​IMG]
    Behind flag(room)
    [​IMG]
    Side above spawn
    [​IMG]
    Stairs (located near the flag on both sides) that go up the sides of the map'
    [​IMG]
    Flagbuilding from attackers POV


    This map is around 2½ years old or something, I just waited with it because I thought soldier would lose it's infinite climb some day (good guess) happened a while ago but didn't want to submit yet, but I am not really active anymore and otherwise this would be a waste so I might aswell do it now.

    I saw someone once build a house with a similar style and I liked it so I took it further and accidently build a giant tower. (good story)

    Since soldier will be "strong!" on this map everyone will play soldier and will be balanced once again (200iq)
    there is an extra entrance halfway of the flagbuilding so non-vertical mobility classes have another point to attack from.
    It is slightly bigger (and atleast 2 blocks higher) than Blackout, layout is quite similar the same except that I dropped towers and trees everywhere.
    Sponges are only used in the towers to get to the top
    I rarely see maps that use bricks so here we go.
    The hight is part of the map, there is really not a lot I am going to change about that.

    Yes many parts of the map are overdone.

    I might fill up the insides of the buildings if they are not going to get used a lot.

    Updates:
    -Changed the flagroom (TWICE!!! because it was still aweful after the 1st time)
    -The little(bug still quite big) lantern towers you see on most pics are all removed
    -Spammed some extra restrictions on top of the towers just in case
    -Did some extra coloring so you can see which side you are on (mostly colored glass, it used to be just the flowers but that is not always really clear)
    -I removed one weird brick block on a tower that should not be there (very important)

    Say something nice/constructive or ask questions.
    Don't make me cry.
     
    • Like x 2
    • Creative x 2
    • Funny x 1
    • Winner x 1
    • Informative x 1
    • Useful x 1
    #1 Pizze, Apr 6, 2018
    Last edited: May 17, 2018
  2. redslime

    redslime Lead Developer

    Joined:
    May 17, 2015
    Messages:
    1,123
    Ratings:
    +1,141
    Discord:
    redslime#8503
    bit disappointed
     
  3. Roll0fSushi

    Roll0fSushi Well-Known Member

    Joined:
    Aug 7, 2015
    Messages:
    105
    Ratings:
    +67
    Discord:
    Roll0fSushi #9690
    Hello! i was just wondering about the flag room, is there any way you could get more pictures of it? Its kind of hard to see- and that could just be me being unobservant and i apologize. I think its looks great! its definitely well built. I would suggest perhaps making the flag room/ building more accessible to other classes- im just going off of the pictures at the moments- and perhaps more open? and maybe a little more cover from archers. As for map name ideas- Maybe have something with Towers in it? (These are just a few vague ideas, but I wouldn't mind taking a look of the map on mc if you're okay with that.) Anyways, It looks decent and has potential!
     
  4. Pizze

    Pizze Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    475
    Ratings:
    +245
    -Flagroom related comment no longer relevant, check the 1st post.

    About the archer cover, the map is not very big (around 140x100) they do not have a lot of range and there are some few trees/lanterns on most important spots, so I do not think archer will be a problem. If you see the map ingame you might see what I mean.

    Map is open to public so you can look at it.
     
    • Like Like x 2
    #4 Pizze, Apr 7, 2018
    Last edited: May 17, 2018
  5. Roll0fSushi

    Roll0fSushi Well-Known Member

    Joined:
    Aug 7, 2015
    Messages:
    105
    Ratings:
    +67
    Discord:
    Roll0fSushi #9690
    I'm not sure if you have any, but perhaps you should add some sponges to get up and down the ladders more quickly for those who aren't soldiers or ninja's. And maybe some water pools for a balance of Pyros. (You could just put them in the corners, but they're not 100% needed, but could make it aesthetically pleasing as well) I like the lay out and how the flag room looks- I would make it maybe less crammed? or perhaps change the walls surrounding the flag to half glass or just all together glass. But that's all up to you ^-^ i just suggest adding sponges. I'll try to take a look at the map myself at some point in time :grinning:
     
  6. Male__123

    Male__123 Well-Known Member

    Joined:
    Sep 2, 2015
    Messages:
    462
    Ratings:
    +110
    I remember like 2-3 years ago u started this and I was like "wtf how" and u were like "idk"
    Beautiful
     
  7. Pizze

    Pizze Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    475
    Ratings:
    +245
    Update:

    New flagbuilding with a better flagroom (actually just the towers from the side but changed, middle ones have open insides at the top where only soldiers etc could come, these are closed for the flagbuildings to prevent hiding)
    Removed those lanterntowerthings everywhere (except for the bridges on ground level)
    Easier to enter flagroom from the back/wall (and a sponge)
    Colored the glass indicating which side you are on (the roses and blue flower things just did not cut it)

    [​IMG]
    Flagroom easier to enter from the backside

    [​IMG]
    Easy parkour jump into the flagroom from the groundlevel

    [​IMG]
    Flagroom

    [​IMG]
    Below flagroom (flag is one floor higher)

    Another edit:

    Added some extra restrictions on top of the towers (and trees), if an engineer and a fleet of mages decide to team up and fly to the heavens and construct some funny memes there.
     
    • Like Like x 1
    #7 Pizze, Apr 7, 2018
    Last edited: Apr 13, 2018
  8. ROFLBOY

    ROFLBOY Member

    Joined:
    Mar 30, 2016
    Messages:
    25
    Ratings:
    +3
    This looks like a lot of fun to play on. Can't wait!
     
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