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Archer mains united

Discussion in 'Capture the Flag' started by Slayway, May 19, 2018.

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  1. Slayway

    Slayway Banned

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    I've a few questions about archery nowadays:
    1. Is it true that 32 render distance gives further sight on enemies?

    -

    2. Do you like the
    "Wait till the enemy uses their bow and then use yours" strategy?

    Or

    do you prefer the
    "I would rather use dropshots to gain advantage on arrows per minute"
    Strategy.

    -

    3. Are you a map controller? (trying to gain as much ground and pressure)

    4. Are you a distracter? (Trying to get as many enemies onto yourself)

    5. Are you recovery focused? (Camping around your flag post waiting for somebody to steal)

    -

    6. Why do you prefer using a stone sword in close combat against a tank class?

    Or

    Why do you prefer using a bow in close combat against a tank class?

    -

    7. What are your thought about the "headshot"?

    8. Are you familiar with dropshots?

    9. Do you use hit boxes? (F3 + b)

    10. Do you use the "Crosshair mod"?

    -

    11. Do you classify Slayway as a bowspammer (which is against the mandatory rules)

    Or

    Do you classify Slayway as a close combat archer.

    (Keep in mind that "bowspam" has several meanings in the ctf community.)

    -

    My answers:

    1: I have no idea if 32 render distance gives advantage. The only thing I know is that my fps is around 30 fps if I set it on 32. I need a new graphic card rip.

    2: I prefer the dropshot strategy. I really dislike having to wait in a 1v1. I like the aspect of fast reactions.

    3: I like to take over the map, but if the enemy archer is good I often truce. Not that I am 200% sure to lose (even tho that might be it nowadays), but it's just because archer 1v1's take too much time in competitive.

    4: I love to distract. I always try to get as many ninjas on myself as possible, because this gives advantages to my own team.

    5: I am recovery focused, but I'm not camping around our flag post. I focus on killing their offense before they reach our flag instead.

    6: I dislike the stone sword. It doesn't give motivation vs tank classes. Rather use my bow to either annoy the enemy or to waste their time.

    7: In my opinion the headshot is fine nowadays. People seem to be smart enough to try sidesteps. It brings in variations in competitive. I love to see this and I love to try to adapt to every different situation in competitive play.

    8: I love dropshots. An old ctf player named "Erik knighton" came up with this but he didn't really play ctf anymore. He often helps me out with strategies and so he created the "dropshot" in my opinion.
    All hail Erik knighton.

    9: I used to use hitboxes but lately they caused my eyes to tear because they're white I guess. I really need glasses.

    10: I use the Crosshair mod. It's because I'm barely able to see my normal Crosshair anymore.

    11: I classify myself as a close combat archer. It's because I stick to the mandatory rules' meaning of "bowspam":
    Spamming as many arrows into a small space/room or spamming without a target/aim.

    -

    I'm not sure if all my answers are on point. (I haven't played ctf that much lately.)

    Ps: my English isn't the best. Feel free to help me out on some grammatical failures.

    -Slayway
     
  2. Deppuccino

    Deppuccino Well-Known Member

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    Hmm...
    1) No clue.

    2) Depends on the circumstances. If I want to draw out a 1v1 or fight against a good archer, I prefer to wait so I can focus more on staying alive. But if it's just random archers and I'm in a hurry then yeah I'll try to finish it as soon as possible.

    3) Definitely, I love to have control of mid and shoot wherever I want.

    4) I'm fine with doing that if I need to, but it's usually with other classes and I prefer to avoid battles.

    5) If they get out, I usually try to recover around half-way across the map. But my favourite is trying to find the right spot to headshot them during stalemates. It's a fun challenge against any good carrier.

    6) If I use the sword then I'll probably take longer to kill than if I used a bow, so that's why I prefer it.

    7) Amazing mechanic, very fun to use, wish CTF would have more features like it.

    8) Not familiar with the term, but I think I know generally what it's about.

    9) No, hitboxes are ugly.

    10) Nope, probably should.

    11) If we're talking about the MMR bowspam, then you're a close combat archer.

    And remember,
    if an archer, elf, and mage work together, it's gonna be hell.
     
  3. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    - no. Entity visibility is different to render. Render can limit entity visibility, but only up to a point. 32 is well beyond.

    - More archers use what I like to call the "Amber" strategy (named after a certain someone, shame they're inactive now), essentially the 1st of your two options, than the second. In terms of dropshots, the only person that I think uses those more frequently is you. I find the first to be more effective than the second as you have less time to aim with dropshots, where you can be more efficient. However, most good archers these days tend catch opponents off-guard with timing rather than specifically sticking to one of the two above. As for what I like, a combination of both, mixed in with others.

    Depends on the situation. Being number 3 tends to give rise to number 4, where people understand if they leave you alone you will control the map, therefore they send as much at you as they can. Personally, whatever is necessary to improve chances of winning.

    No, I'll kill things before and after the flag is stolen, and I'll take whatever's most important at that moment in time. Sometimes it's not good to take out a flag carrier instantaneously because another member of the support will just pick it up, sometimes with a better chance of capture (medic to soldier etc.). Context is important.

    Because it's more time efficient and you often get more damage off with a stone sword than a bow at close range. You're dealing up to
    10 damage every 1.3 seconds (1.2 for charging to full + time to hit) at best whereas a stone sword deals 12 damage every second in comparison. Provided you can pvp you do considerably more damage in a shorter space of time. Dying in those circumstances can also be beneficial, getting away from a targeting and repositioning to attack a player that has stolen the flag. If I need to delay someone I'd rather run around a bit as it wastes comparatively more time than bowspam, you can lead them to certain places and you don't waste arrows, which could be useful if you survive.

    I'd only use it if I can't run and want to delay someone, it's not efficient, both in time or damage.

    Needs to stay. Not necessarily in its current form, but it's what allows archer to perform the role it was design for. Can be changed to make it more "balanced", but should not be removed

    I've talked with you about them at length already.

    Until about a month ago, no. Now I'm using them more often

    no

    I'd call you a bowspammer whether you are breaking MMR or not because you like it! With that said, no you don't break the official MMR definition of bowspam so in that sense you qualify as a close combat archer. Avoid doing it in 2*1 holes and it's fine. I expect punch 1 will be disappearing soon enough purely because of archers that quote "bowspam" without it being against MMR though.
     
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  4. BrandinoB

    BrandinoB Well-Known Member

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    1. Is it true that 32 render distance gives further sight on enemies?

    No idea

    2. Do you like the
    "Wait till the enemy uses their bow and then use yours" strategy?

    Or

    do you prefer the
    "I would rather use dropshots to gain advantage on arrows per minute"
    Strategy.

    I mean I use both, but I think strategically the "wait until the enemy uses their bow" is more reliable.

    3. Are you a map controller? (trying to gain as much ground and pressure)

    Uuuuhhhh duh

    4. Are you a distracter? (Trying to get as many enemies onto yourself)

    Yes but I don't exactly try to be. I would much rather not have a bunch of people on me as that would allow me to get more kills on the offense, but I do anyway because. . . y'know.

    5. Are you recovery focused? (Camping around your flag post waiting for somebody to steal)

    Not necessarily. If someone steals then ya I'll try to kill them but other than that I'm focused on killing offense and/or enemy archer(s)

    6. Why do you prefer using a stone sword in close combat against a tank class?

    Or

    Why do you prefer using a bow in close combat against a tank class?

    I mean I use both. Bow to get them low/annoy them/stall them, sword if they get too close/when they're low and too close.

    7. What are your thought about the "headshot"?

    I think it's fine, people are just **** at dodging. If anything, archer's ability in CQC needs to be nerfed.

    8. Are you familiar with dropshots?

    Ya

    9. Do you use hit boxes? (F3 + b)

    Ya, I've used them to a point where it just feels strange to pvp without them. I can be without them, it just feels weird lmao

    10. Do you use the "Crosshair mod"?

    Nope. Don't like the crosshairs much on there. I prefer a texture pack with a specific type of crosshair,

    11. Do you classify Slayway as a bowspammer (which is against the mandatory rules)

    Or

    Do you classify Slayway as a close combat archer.

    I classify Slayway as a noob bc who tf uses archer in close quarters on purpose? It's retarded.
     
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  5. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    1. Is it true that 32 render distance gives further sight on enemies?
    Depends on the map. I find that it can have some advantage.

    2. Do you like the
    "Wait till the enemy uses their bow and then use yours" strategy?

    Or

    do you prefer the
    "I would rather use dropshots to gain advantage on arrows per minute"
    Strategy.

    - I wait, dropshots are gay.

    3. Are you a map controller? (trying to gain as much ground and pressure)

    No. I prefer to target offense closer to my side of the map.

    4. Are you a distracter? (Trying to get as many enemies onto yourself)

    No.

    5. Are you recovery focused? (Camping around your flag post waiting for somebody to steal)

    - Only on Halo. Everywhere else, I just target offense.

    6. Why do you prefer using a stone sword in close combat against a tank class?

    Or

    Why do you prefer using a bow in close combat against a tank class?

    - Both. Throw out an arrow and then combo them.

    7. What are your thought about the "headshot"?

    They should make it 19 block distance for april fools.

    8. Are you familiar with dropshots?

    Somewhat.

    9. Do you use hit boxes? (F3 + b)

    Sometimes? I find them extremely annoying.

    10. Do you use the "Crosshair mod"?

    - Yes, it's the only reason I hit anything ocasionally.

    11. Do you classify Slayway as a bowspammer (which is against the mandatory rules)

    Or

    Do you classify Slayway as a close combat archer.

    (Keep in mind that "bowspam" has several meanings in the ctf community.)

    - Slayway is an ez noob elf archer 1.12 minecraft user. 10/10 recommend ban
     
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  6. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

    Joined:
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    1. Is it true that 32 render distance gives further sight on enemies?

    From my understanding, entities stop rendering around 10-15 chunks no matter the setting, and anything higher is just terrain generation.

    2. Do you like the
    "Wait till the enemy uses their bow and then use yours" strategy?

    Or

    do you prefer the
    "I would rather use dropshots to gain advantage on arrows per minute"
    Strategy.

    Dropshots. That and if I generally miss the first shot, I’ll **** off for a bit until aggro is off.

    3. Are you a map controller? (trying to gain as much ground and pressure)

    Nah, I only push from my side of the map when the flag carrier needs to be HS, or if I know I can stay undetected for a while.

    4. Are you a distracter? (Trying to get as many enemies onto yourself)

    No. Dear god no. I hate ninja’s, and would rather keep them as far away from me as possible.

    5. Are you recovery focused? (Camping around your flag post waiting for somebody to steal)

    Only on Cuboid.

    6. Why do you prefer using a stone sword in close combat against a tank class?

    Or

    Why do you prefer using a bow inclose combat against a tank class?

    Cuz as someone who also plays heavy a lot, I can’t help but imagine I have full diamond armor, a medic firmly attached to ass, and buffs.
    ...Yeah I tend to run away like a ***** if its not the flag carrier.

    7. What are your thought about the "headshot"?

    Its a broken mechanic imo but I can’t complain about it if I do it myself can I?

    8. Are you familiar with dropshots?

    Somewhat. I prefer “F5 and shoot over a rock”

    9. Do you use hit boxes? (F3 + b)

    Nope. Gives too many unneccessary things to look at imo.

    10. Do you use the "Crosshair mod"?

    Nope, though I definitely should, the CTF resource pack’s crosshair tends to get lost when looking at stone.

    11. Do you classify Slayway as a bowspammer (which is against the mandatory rules)

    Or

    Do you classify Slayway as a close combat archer.

    U filthy bowspammer u :stuck_out_tongue:

    -
    Ye I know Archer isn’t technically what I “main” but I’m pretty good at ita
     
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  7. Nakatago

    Nakatago Well-Known Member

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    Pretty sure servers can limit the render distance visibility. I think Brawl's is at 16 render distance, although I'm not sure soooo
     
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  8. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Whale#7514
    1. I've never played on more than 4.
    2. My archer battles never lasted long enough for me to be able to answer this, but I prioritized staying alive over killing the opponent, so most likely the former.
    3. No. I used archer to target people or just farm some kills in one area.
    4. No. Same answer as above.
    5. No. I always went offensive archer.
    6. I'm not bad at pvp (but haven't touched MC in 3 months barring 1 minute of gameplay on my alt) so the stone sword might be better. They might also already be low, so might as well give it a shot. Plus, missing a bow shot is worse than missing a sword shot.
    7. Annoying but fair in moderation.
    8. No.
    9. Yes. Always. No matter what class I play. Dwarf, fashionista, chemist, archer, you name it.
    10. No. Never even heard of it.
    11. Although the bowspam is extremely annoying, how good you are with it says a lot. Close combat archer with a unique twist would be better. I didn't know anyone else who is as consistent with bowspam as you are. The effectiveness is very questionable though.
     
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  9. Nohox

    Nohox [MCPVP]

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    1. Is it true that 32 render distance gives further sight on enemies?
    Have mine on 24, but entity rendering is not bound to block rendering iirc.

    2. Do you like the "Wait till the enemy uses their bow and then use yours" strategy? Or do you prefer the "I would rather use dropshots to gain advantage on arrows per minute" strategy.
    The former, and keep moving around.

    3/4/5. Are you a map controller, distracter or recovery focused?

    Map controller, sometimes on recovery

    6. Why do you prefer using a stone sword in close combat against a tank class? Or why do you prefer using a bow in close combat against a tank class?
    Bow for enemies approaching in mid-range, use sword on close range as it puts out damage faster. Retreat to a favorable position from taking classes.

    7. What are your thought about the "headshot"?
    Annoying af for players, but not as bad as its reputation. Less annoying as being disabled from moving. Well working feature, don't change. Biased opinion on it though.

    8. Are you familiar with dropshots?
    Haven't heard of that term, not drawing your bow fully? Could be called bow spam which I try to avoid.

    9. Do you use hit boxes? (F3 + b)
    No, easier to track arrow trail without.

    10. Do you use the "Crosshair mod"?
    Nope.

    11. Do you classify Slayway as a bowspammer (which is against the mandatory rules)? Or do you classify Slayway as a close combat archer?
    What tf is a slayway
     
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  10. Slayway

    Slayway Banned

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    I love this non-intended pun.
     
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  11. Vexillologe

    Vexillologe Member

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    1: Yeah as mentioned before, Entity Render Distance is set by the server. At this server it's a little more than 64 blocks I believe
    By the way, 64 blocks also the distance at which nametags stop rendering, and thats independent from all settings.
    2: I usually don't shoot first
    6: Using the stone sword is retarded unless you know he's at low health, or you can't get away. If you can't make distance with the bow, running away is always the best option.
    7: It's fine as it is. It might make more sense to make it distance the arrow travelled and not distance the players are apart but that's debatable.
    8: Probably, not sure what you mean.
    9: sometimes
    10: Never heard of that
    11: I don't believe in "bowspam"
     
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  12. November

    November november

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    1. idk i only ever play with 8 render distance
    2. i try to shoot second if i can
    3/4/5. i normally go for mid control and from there the recov playstyle comes after because i have the positioning. i guess a result of playing at mid is generally more people go after you so i suppose i do all 3 but my main intention is recov/mid control
    6. just depends what is around me. if i am on a hill i will use my bow more to try and knock them down it. if i tihnk i can combo someone off an edge i will use my sword. really depends on the situation
    7. can be annoying but you cant expect to leave an archer alone and not get headshot. imagine if you just left a pyro alone all game and didnt kill them, they would just wreck your offense. archer is the same
    8. yes i only really use them if i havent got the angle for a full powered shot
    9. yes always when playing archer
    10. nope
    11. total bowspammer :smile:
     
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  13. Feeliq_

    Feeliq_ Banned

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    1. No clue, only play with 8 so XD.

    2. Depends on the archer I am facing, but usually I try (when I can out wait my enemy) to shot second.

    3. Depends on the map and archer, I have actually caught myself playing archer on some maps where it is somewhat bad (Airlock 1) LOL and if I am sure I can win the 1v1's I am going for the map control.

    4. I don't come to the enemy, the enemy usually comes for me, so basically I attract players like a magnet.

    5. Depends, I try to be sneaky af and wait a bit longer so the enemy doesn't realize if there is even an archer around.

    6. Usually against ninjas(cause of 4) and soldiers.

    7. Has to stay, in competitive it's a pain to recover without an archer.

    8. Only seen this dude @Slayway doing em, but not really familiar.

    9. If it makes it easier people should use it.

    10. Nope

    11. Bowspam me daddy
     
  14. Pizze

    Pizze Well-Known Member

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    archer is a dumb class
     
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