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Idea Random Ideas

Discussion in 'Capture the Flag' started by Paddishly, Jun 25, 2018.

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  1. Paddishly

    Paddishly The Australian

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    Heyo,
    Just a couple of ideas that I've had for CTF. I know I am noob but just throwing some ideas out there.

    Archer
    I pretty much main archer and would like a few adjustments so that it's not an annoying class to verse.
    1. Find some way to fix bowspam
    Personally I think it would be good if there were a way to make sure that the archer has to pull the bow all the way back to keep enemies away, otherwise they have to use their sword. This will slightly up damage and the effect of the knockback for the archer while ensuring that the opponent will have some chance of advancing.
    2. Give Archer Less Arrows
    Two stacks of arrows is probably a bit overkill and, most of the time as archer, you barely get through the first stack before someone kills you. I think if there was only 1 stack of arrows it would also lessen bowspam and make sure that people hopefully actually aim their shots. This can also help when people are sniping into spawn as, eventually they will run out of arrows, unless assisted by a medic.
    3. Spawn Sniping
    This leads me onto this issue. This is by far the most annoying thing an archer can do and is probably why some form of Spawn Protection is needed so that people can actually escape spawn. I think it'd be cool if there were some way that the archer instantly dies if they spawn snipe somebody, say if the opponent was still 10-15 blocks away from spawn. I think it would be a good punishment, the problem with this is that during a stalemate, some flag carriers like to hang out right outside spawn so if they die, they are more likely to get the flag back, so some way of ensuring this effect only works with newly spawned players would be great.

    Other than that I don't think there is much else needed for the class. I've seen threads suggesting that the sword be buffed but I think that'd kind of ruin the purpose of the class as you can still get kills on some classes with the sword, such as Ninja & Assassin, while still getting properly rekt by Soldier and Heavy and so on.

    Dragon (New Class Idea)
    This class would be equipped with the Elytra wings and fireworks to enable it to fly around the map and shoot out fire charges at enemies and maybe a dragon breath attack with the lingering effect. The loadout would be as follows:
    Wearing = Dragon Head, Elytra Wings, Iron Leggings (Protection 1 or 2), Iron Boots (Feather Falling)
    Slot 1 = Stone/Iron Sword
    Slot 2 = Fireworks
    Slot 3 = Steak (3)
    Slot 4 = Dragon Breath Item (I have no idea what this could be)
    Slot 5 = Fire Charge
    (The rest empty apart from the class selector)

    This is purely dependent on how well Elytra Wings work in multiplayer as I've never seen anybody fly around with them on whilst on a server, but I think it'd be a pretty cool class, and also a lot of fun to try combat, especially as archer as they are a fast moving target. Could also be interesting to implement the Dragon Regeneration Crystals instead of Steak so that the Dragon class would be limited to a particular area.It

    Class Display
    It'd be cool if there were some way to see what classes the people on your team/the other team/the whole server were playing just to encourage some strategy in casual game lobbies plus being able to track how many of each class were playing. I know it kind of ruins the experience for the new players, but it'd also be nice to be able to cap the amount of each class that play on the server, as often there are maps (like Beaver Creek or Blackout) that get swamped with people playing archer or ninja respectively. I think setting a cap would be beneficial so that you don't just get met with a wall of arrows, or end up fighting one ninja just to be ambushed by the next. When there are a heap of one class on the map, it can ruin the experience for newer players too as, anyone who might want to just play a melee class, could be getting repeatedly sniped, so I think there has to be some discussion around this kind of regulation.

    New Stat to Track
    It'd be a lot better if your Carrier Kills got tracked as part of your Statistics, in addition to your Flag Recoveries, as more often than not when you kill the Flag Carrier, somebody else recovers it. It is very frustrating when somebody steals the recovery from you so this would be a good way of still showing the work that the player has done in recovering the flag.


    So that's it for the thread, bare in mind I'm relatively new to CTF, only been active for the past 3 months or so after a 5 year hiatus, so some of these ideas are probably nooby or have come up in the past. Just throwing my ideas in there to see what everyone else thinks. I also know I am heavily bias toward Archer so having other opinions would be valuable! :smile:
     
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  2. DeadRhos

    DeadRhos Minimum Brain Size

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    class display idea is very cool @Nohox

    edit: first part only though, limits would be too much of a pain for newbies
     
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    #2 DeadRhos, Jun 25, 2018
    Last edited: Jun 25, 2018
  3. _Pai

    _Pai Well-Known Member

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    Since we're 1.8 I don't think we can use elytra wings.
     
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  4. Kayrex

    Kayrex Ex JMOD

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    I like your suggestions on archer.
    Definitily think it should be implemented, although i think 1 stack of arrows is not enough. Give it 1 1/2 stack instead.

    And for the spawn sniping -
    You’re not spawn camping if they’re 15 blocks away from their own spawn.
    I’d say that if you hit a person 5 blocks away from their spawn they’ll just not be killed. This goes for every class.

    Your class suggestion -
    As creeperflame stated, most people on here use the 1.8 version, and elytra isn’t useable playing with this version.
    therefore it would be pointless adding it.
    although i like your idea lol

    And i couldn’t completely understand what you meant about the class display thingy.

    other than that, i agree with you on everything else. especially that carrier kills should be a part of the stats.
     
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    #4 Kayrex, Jun 25, 2018
    Last edited: Jun 25, 2018
  5. Hamzas

    Hamzas Well-Known Member

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    If this would only apply to archer and anyone else can kill people 5 blocks away from spawn, that would be unfair and a huge disadvantage to archer, especially during stalemates if someone can just go there. It also will be dumb to make this area act as spawn blocks for archer though because it map was builded for this part to be part of. But if you mean that everyone won't be able to kill people 5 blocks from spawn that is a different discussion for spawn protection.

    About the class display idea:
    First the limits will need to changed depending on how many people are on the server, because 10 assassin limit in a 10v10 is pointless for limit to be there (unless other team is troll or something). Second, matches and PPMs for ctf use this, it called class limitations, and so if casual ctf also will has this that bring competitive and casual a little more together, and since there is people who want a bigger line inside casual and competitive they probably not will like this. I think it can work though, just with a few stuff decided before it is added.

    About the idea where everyone's class is displayed though, I think so. On a big game I can see how you see that there is 10 pyro's on other team so I will play medic, but in a smaller game it kind of make it harder to defense because half the times people switch classes a lot and at start of games you never know what other team will have. Also, if a ninja is invis and so you no see a ninja for other team, that is a little misleading because if there is 2 ninjas and both they are invis you might go chemist and just die. -1 for this but I can see the other idea for class limits working in big games. Thanks for the ideas :grinning:
     
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  6. EmperorTrump45

    EmperorTrump45 Dank Memer

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    pretty sure this is what he means lul
     
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  7. Hamzas

    Hamzas Well-Known Member

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  8. EmperorTrump45

    EmperorTrump45 Dank Memer

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    the OP talks about spawn protection in this thread lol. he doesn't need to move to a separate thread for this
     
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  9. Nohox

    Nohox [MCPVP]

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    I agree with @DeadRhos on the class display, shouldn't be too hard to get going. I'm against a cap however: The old McPvP gun gamemode Headshot had a cap on classes as well, and the good classes were taken immediately once the game started, which kinda sucked for everyone else (but yes, it would make balancing the game easier). And people grind hard for classes with credits, so why restrict them from playing it?

    I like the idea of gliding over maps with an elytra, it's a cool function of vanilla minecraft and could be integrated into the game. We're still on 1.8.9 though, so no elytra available yet. Also we'd have to try and fit it into a role, like defensive, offense, support etc, but we'll get to that once the elytra is available.

    I can't say much to Archer, as I'm biased because I main it myself. To me it feels like if archer is nerfed by having to pull back the bow completely, or get less arrows, it will not really fix the annoying thing about archer (being sniped out of thin air). Players will still be able to hold back people in close combat if they have to pull back the bow completely. So other players will demand another nerf. Archer was nerfed in that regard already, as it had Knockback II before (now Knockback I).

    About spawn protection, yeah read the thread linked above, I posted something in it as well. CTF already has spawn protection, but it seems to only work halfway the way it is indended to. I think it counts down the protection from the moment you respawn, so if you take longer than 2.5 seconds to leave spawn as it has now, you can be spawn killed anyway. Perhaps it needs to count the time after leaving the spawnblock. :raised_hands:
     
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  10. Paddishly

    Paddishly The Australian

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    Awesome, glad my ideas aren't complete and utter bombs!
     
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  11. Roll0fSushi

    Roll0fSushi Well-Known Member

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    A good way to fix bow spam is to simply use ur sword to combat with whomever you're fighting.

    This is a very good idea. However, i feel as though the fault for that would also be the way spawn was built on the map. Perhaps there should be a rule or regulation to maps on how spawn should be built or positioned. Though this is also a very good idea. have an indication that the arrow couldn't go there due to it being too close to spawn or something of the sort.
     
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