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New Map for Wild West & WarZ?!

Discussion in 'News & Announcements' started by chickenputty, Jul 1, 2018.

?

Are you excited?

  1. Yes

    32 vote(s)
    45.1%
  2. No

    10 vote(s)
    14.1%
  3. I hate Putty

    29 vote(s)
    40.8%
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  1. tallscot

    tallscot sceptiiiiiii

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    My argument was made off of what YOU said in the screenshot 0racle provided. It's not an assumption, you 100% believe the new gamemode should have little to nothing to do with WarZ which is a problem because that's what's happening right now.
     
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    So what? I have had absolutely no influence on the new gamemode.
     
  3. tallscot

    tallscot sceptiiiiiii

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    You seem to believe deleting WarZ is a good idea, I'm telling you it's one of the worst decisions made on this server. You're an SMOD, you DO have influence. You were the one asking for ideas to be used in the update in the first place, which I provided in my revival thread. You even responded to that thread claiming you would "see what you could do", which coincidentally worked. Many of the ideas shared in that thread were implemented, including the free rank (even though there's no point in it seeing as how the server will be completely deleted in a day or two).
     
  4. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Who's leaking staff chat to you?
     
  5. Doges

    Doges Ex-Mod, Ex-Builder

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    @tallscot :wink:
     
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  6. tdaddy

    tdaddy Active Member

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    implying staff chat is top secret cmonBruh
     
  7. tallscot

    tallscot sceptiiiiiii

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    if you didn't have influence you wouldn't have been asking us for ideas and telling us you would be working on the 'warz 2.0' which we never ended up getting.
     
  8. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    If I had influence on the project I would've actually been included in the meeting which kickstarted the project. Despite efforts to do more, the most I've done is place chests on the map and test guns (and even then, the doc I wrote up about the guns was seemingly ignored).

    You're just wasting your time and mine here. If you want to actually have your opinion heard, stop treating staff members as people who are working against you.
     
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  9. pewgeon

    pewgeon Well-Known Member

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    If we keep WarZ gameplay mechanics we have to get rid of Wild West mechanics. And which mechanics are more appealing to newer players? Wild West mechanics.

    I'm pretty sure WarZ is about 3 years older than Wild West.

    same
     
  10. tallscot

    tallscot sceptiiiiiii

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    Then maybe you guys should start working with us for once.

    you don't need to get rid of either one you can easily keep both
    what's your point
     
  11. pewgeon

    pewgeon Well-Known Member

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    If combo'ing was added we'd have to have food replace pots. A whole different weapon system (which would probably result in the removal of the arms dealers). 1vX'ing wouldn't be a thing anymore (it worked on WarZ but with Wild West maps it won't work 1vX'ing). This would mean the map must be changed again. And to tell you the truth new players would rather get right into the gameplay with mechanics they already know, like wild west gun mechanics, WarZ combo'ing means that newer players don't stand a chance even if they have good aim. This game mode will be more appealing to newer players.

    ^explained

    Oh also, WarZ has shown that they can adapt to Wild West. Wild West has shown they can't adapt to WarZ.
     
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  12. tallscot

    tallscot sceptiiiiiii

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    No, you really would not have to do that
    already a whole different weapons system that's being added, arms dealer not being removed, so that's wrong as well
    what? I'm assuming you mean soloing teams and if that's the case comboing would make that a lot easier.
    no correlation between the two
    everything about the WarZ mechanics are easier to learn and understand except for the comboing, which could easily be explained in a tutorial of sorts (one thing WarZ never got). No new player stands a chance against an experienced player, that's a given for every gamemode and you cannot change that.

    I have not seen one Wild West player try to get into WarZ for an extended period of time. you don't speak for all of wildwest.

    you still have not explained how the age of warz is relevant to this conversation
     
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  13. tdaddy

    tdaddy Active Member

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    incredible concept never developed before: how about we, i dont know, TEACH the new players how to combo????
     
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  14. xGhale

    xGhale HG‘s Doom guy

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    Good luck making a tutorial that doesn't make people quit the game/server immediately because it seems difficult
     
  15. tdaddy

    tdaddy Active Member

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    what is difficult about

    1. scope in
    2. shoot ur barrett
    3. switch to ur spas
    4. shoot ur spas
    5. scope out
     
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  16. pewgeon

    pewgeon Well-Known Member

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    5 year old game you guys never bothered to do that consistently

    1. Doesn't live in Canada
    2. It's different timing and more buggy.
    3. Still they're not used to it.
    4. Most of the MC community doesn't constantly hotkey in a fight.
    5. Quits.

    Barret, Spas, M10. Too much damage at once for you to be able to stop, slow yourself down, proceed to take 1+ seconds to drink a medicine that won't revive your health back to full. It'd need food.

    Sawed, Model'ing someone in 2 shots to take them out can be done one after another. If you have 5 people (which someone said was the new team limit) combo'ing you, and you don't have a fishing rod (which is going to be removed I believe), how do you escape. If combo'ing was a thing, people could combo you and peaking would be almost irrelevant, which means a team of 5 people combo'ing at full speed would push you into a wall and you're screwed.

    Was not informed of this but being able to straight up buy a Barret, Spas, M10, proceed to combo with it would be unbalanced considering everyone would have one.

    I'm sorry I forgot that the map was being changed.

    Someone with good aim could win against an experienced player on Wild West or Mc-War since aim is a big factor. On WarZ the experienced player with combo (while the nub doesn't) and will quick heal (while the nub doesn't) and will grapple (while the nub doesn't) and will be experienced with zombies chasing mid fight (which the nub doesn't). In Wild West, the aspects of the game are already in other popular games, aiming being a core aspect is in a lot of games, peaking being a core aspect is in a lot of games, stealth being a core aspect is in a lot of games, positioning being a core aspect is in a lot of games. The only thing they'd have a slightly hard time understanding, is that you need to sit around and not do much (processing) to get money to fight later on, which a lot of games don't have.

    New players do stand a chance against an experienced player in many games. Here's an example: A CS:GO oldie tryhard tries Fortnite. Doesn't build much, but one pumps the pros often because of good aim.

    Exactly, Wild West players have never been able to adapt and get good at WarZ, at least not for long without returning to Wild West. I do not speak for all of Wild West but I'm sure they can agree we're trash at WarZ (how many Wild West teams have been created on WarZ, none, how many WarZ teams were created on Wild West, a few, and they did really good, only reason we didn't just die out is because they went back to WarZ).

    WarZ usually has more players because it's 3 years older, and also you must get used to the gamemode (like I said above) to get good at it. If you didn't notice all of those WarZ mainers have played for 1+ year.

    and is ping based (sort of)
     
    • Agree Agree x 1
  17. 0racle

    0racle Former Raid and Reports Manager

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    Sorry, but pretty much every game that is pvp based is affected by ping, so I don't really think this is a valid argument.

    Comboing is a skill you need to learn in warz, and has been a staple in it. So what if it might be a little tricky to learn at first, but thats called practicing and actually getting better at the game. You wouldn't really want things to be absolutely brainless too easy to play where it gets boring after a while. Look at raid for example, tracking is hard to learn, but once you do get it down it's really fun and makes the server unique + skill oriented, which is healthy to some extend imo.
     
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  18. tallscot

    tallscot sceptiiiiiii

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    sorry but I'm not even going to bother reading this. I made my point and I'm not going to listen to somebody who doesn't even remotely understand warz. or understand how to make an argument in one message instead of spamming my alerts.
     
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  19. FETUSGOBBLER

    FETUSGOBBLER Member

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    FETUSGOBBLER says that this whole situation was mishandled from both the staff and players, most egregiously on the part of the staff for lack of transparency and understanding towards the WarZ community.
     
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  20. Inventing

    Inventing Active Member

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    Here’s my thoughts on this merge, as a dedicated old WarZ player (and someone who just ordered a brand new laptop and is interested in returning to Brawl)


    The reason why WarZ was hard to learn is because it took hours to get basic loot, and then you would instantly loose it to higher skilled players. The only people who joined the community either came from other brawl game modes, were very dedicated players, or found other servers to practice their comboing. In this situation you can change one of two things to be more friendly to new players.

    First, you can make it so fighting other players is easier, so new players don’t die in their first fight and quit. This would be changing combining and fast healing, making the game less skill based and more slow paced—fights relvove around luck rather than skill. However, this completely alienates WarZ players.
    Second, you can change how hard it is for players to get loot. Make rare items more common, and give the new players more ways to play the game—for example let’s say you mix WarZ with Wild West but you keep combos and fast healing. Then take some Wild West aspects like mining and drug farming. New players could mine, and cash in their earnings to buy weapons and armor to fight other players. Ideally, this wouldn’t be a process that takes very long, and new players could engage and practice fighting more and more. Or the new players could risk a drug run, more dangerous but more profitable. Or still yet they could search for chests and hope to get lucky.

    This gives new players many more ways to begin playing the game, and still includes the old WarZ community as well. If anything, the WarZ community should welcome this change as it gives them new, easier ways to obtain weapons and armor.
    As for the Wild West community, the core principles of the server remain intact—earning money through farming drugs or mining, and fighting each other to get access to drug fields or processors. The only change for the Wild West players would be the PvP aspect, and even for them, it wouldn’t be a overly complex change. It isn’t impossible to learn how to combo—a ton of WarZ players came from Mc-War, like myself, tallscot and striker__sly.

    Better yet, you could compromise even more. Keep some warz guns and combos, like Barrett spas, but then add more powerful guns from Wild West, that cannot be combo’d. And as for instant healing, you could increase the cool down on beans and pasta after being used, so people can’t tank as hard.

    These are just some suggestions from an old warZ player who doesn’t want to see the gamemode degrade completely. Staff, feel free to ignore these ideas at your leisure. When it comes to WarZ, your ignoring skills are unparalleled.

    Also, here’s some things to keep in mind throughout this transition:
    1. Most WarZ players played warZ before Wild West came out. When Wild West finally did drop, many warZ players tried playing for a little while. However, most quit after a couple months due to its slow paced game style.
    2. Historically, WarZ has been successful. It’s decline in popularity has mainly been due to a lack of new players. Rather than isolating all the old players, why not explore other ways to draw in new ones. /shrug
    3. Currently, removing comboing isolates almost every old WarZ player, as comboing, healing and the fast paced fights made WarZ unique from any other game brawl offered.

    Alright, I’m done now.
     
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    #120 Inventing, Jul 7, 2018
    Last edited: Jul 7, 2018
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