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Complete Dusk

Discussion in 'Map Submissions' started by Scarpa_, Jul 8, 2018.

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  1. Scarpa_

    Scarpa_ Active Member

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    CTF Map Submission

    Map Name: Dusk
    Map ID: 414772
    Style: Asian
    Creator(s): Scerpa, Flavorous
    Structure Restricted Areas: Done
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    So I started this map a while back and submitted it, but it kinda sucked. So I went back and fixed a lot of the issues with it and I'm just looking for feedback. I know it says "Completed" but but I still want to add more to make the map more viable. Please tell me what needs to be fixed and what needs to be done. It's better to just go to the map ID, the screenshots kind of suck because I forgot to switch modes. Thanks.

     
    • Like Like x 1
    #1 Scarpa_, Jul 8, 2018
    Last edited: Jul 17, 2018
  2. pandanielxd

    pandanielxd its panda daniel

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    can you put the pictures on something else than mediafire, like imgur? it works a lot easier
     
    • Agree Agree x 3
  3. Scarpa_

    Scarpa_ Active Member

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    I made an album on imgur if that's easier. If it doesn't come up at first just click on it.
     
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  4. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    Isn't this basically that committed map called "Asia's"?
     
  5. Scarpa_

    Scarpa_ Active Member

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    Yeah, but I changed a lot of it since I submitted that map, like, ages ago. I mentioned in the description on the post that I made this map a while back and made changes to it. You could call it a re-submission I guess ¯\_(ツ)_/¯
     
    • Informative Informative x 1
  6. Flavorous

    Flavorous the help

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    oh hey i know this map
     
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  7. Roll0fSushi

    Roll0fSushi Well-Known Member

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    Discord:
    Roll0fSushi #9690
    Organization:
    I suggest adding some sort of indicators/directions to the flag such as placing a line of wool to the flag to help show players where to go. I like the idea of gravel, however, it's just that there is a lot of gravel going everywhere at once and I feel as though it would be a lot more descriptive and detailed with a line of wool to where the flag is located.

    Gameplay:
    As for gameplay, my only concern is that it's a bit large. It's not a huge problem but I suggest timing how long it takes for one team, from spawn to the other teams flag. Just to make sure the journey isn't that long. As for mid, I know there is a way to get up to the top of the building from the side- however, I suggest putting a way to get to the top from the front as well. I would also add sponges to the ladders in the flag room.

    Aesthetics:
    Regarding the big dirt hill behind the flag, I would suggest pushing that back so it's in line with the outside tunnels- I feel as though it throws the aesthetics off a bit. you can just bring ever thing back and squish the map a bit which would perhaps also fix the problem with it being a bit large. though this is all my opinion.

    Overall:
    I quite like the map and I would enjoy playing it! It's very well built and looks like you've spent a lot of time on it. I don't see any major concerns on it (though I haven't seen your original so I'm not sure how much you've fixed on it). I like the structure and layout of the map especially the landscape, however, the blocks you used aren't exactly my favorite but it works.

    The flag room is designed nicely and isn't too pyro strong or dwarf strong. There are many entrances and isn't straight up headshot-able.

    As for spawn, It's a bit confusing with the sponges that all go up. The only thing I would think about is taking out the sponge in the back that goes up. Though it's not necessary, I personally just find it pointless due to the fact that everyone is going to be going forward.

    Anyways, I like it! Well done! Hopefully, this helps a bit (I only really took a brief look at it). If you want any other advice feel free to pm me!
     
    • Useful Useful x 1
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