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Idea [Premium Support] Druid

Discussion in 'Capture the Flag' started by DeadRhos, Jul 17, 2018.

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  1. DeadRhos

    DeadRhos Minimum Brain Size

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    [​IMG]

    Armor: White Leather Armor with Iron Boots

    Wood Regen Sword
    * Gives ally 1 steak per hit, or 4 hearts if the class does not use steak
    * Does not work in combat
    * Adds 1 level to XP bar per hit
    3 Steak
    All of the following abilities consume 20 levels and cover a 5-block radius. Abilities that affect allies also affect the user. Everything is subject to change at any time, the main focus is the concept.
    Damage: Does 2.5 4.5 hearts of true damage to all enemies
    Knockback: Knocks enemies back 5 blocks
    Speed: Gives Speed I to all allies for 30s
    Restore: Restores health of all allies
    Regen: Gives Regen I to all allies for 30s

    Compass
     
    #1 DeadRhos, Jul 17, 2018
    Last edited: Jul 17, 2018
  2. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    There are a number of issues I see with this:
    1). 20 levels yet you only gain 1EXP per hit, that's going to take a long time to actually get anywhere (did you mean 20EXP?)
    2). Not all of those abilities are equally powerful, so why do they all cost the same amount
    3). this class is clearly built for support. How will it do that if the classes armour and health pool are so weak it's not going to last long enough to activate those support abilities?
    4). What is the point in using this class above medic or chemist. Medic regenerates better and chemist offers better buffs.
    5) 20 levels/exp for only 2.5 true damage in a 5*5 area is not worth it

    Overall, the class has a general direction. However, I think you need to go back to the drawing board. The idea of a druid isn't bad. With that said, these abilities don't make me think of a druid and even if they were appropriate they are not useful enough to fulfil a unique role in the game.
     
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  3. DeadRhos

    DeadRhos Minimum Brain Size

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    Yeah, it was 1 level per hit, and 20 levels per ability.

    Abilities, armor etc can obviously all be changed - I see now that it clearly needs more defense and potentially damage output, but I wanted to focus more on the overall concept. The idea is to incentivise item restoration - a problem that's been showing up a lot recently - by building the class's mechanics around it.

    A Druid (again, this was a last minute name idea - subject to change) would need to spend some time healing allies before being a truly viable support option. Knockback, for example, would help clear out the enemy flagroom; Restore, Speed and Regen would help allies escape (just as medic does), Knockback and Damage would help with defense alongside the core item restoration mechanic.

    This is what it's meant to be: a support class that's viable in a lot of different situations, as well as helping out a lot with items on the battlefield.

    Of course, we could always just put item restoring back on Engi's cake. ¯\_(ツ)_/¯
     
  4. Proterozoic

    Proterozoic Wiki Team is a Semi-Staff Rank

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    This bit here is where I think you're going wrong. You don't want to spend time in a fast paced gamemode like CTF. You want something fast to keep up with the pace of the game.
     
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  5. Claod

    Claod Well-Known Member

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    This class is too weak. Either it would need better base stats like in armor and sword or buffed abilities like needing 4 levels instead of 20. I say 4 because it’s like pyro’s frenzy but easier to get and less useful. There should also be a cap at like 12 or something so that people can’t just hit their teammates at the beginning of the game and then spam all their abilities later on.
     
  6. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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