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Idea Medic Web

Discussion in 'Capture the Flag' started by Versions, Jul 30, 2018.

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  1. Versions

    Versions CTF Moderator

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    Credit to @paladinknight for this idea:

    Change the web count to 1 web only and add regeneration of 2.5 seconds. Once you use the web, it will take 2.5 seconds for the web to regenerate. It will only regenerate once you use the web, so this isn't a "cooldown" idea.

    As the assassin changes were made to prevent respawn abuse, this idea would prevent webspam, which will benefit the competitive side of CTF a lot.

    Thoughts on this idea?

    Changes:
    - 1 web to 3 webs only in medic inventory.
     
    • Like Like x 8
    #1 Versions, Jul 30, 2018
    Last edited: Jul 31, 2018
  2. Kayrex

    Kayrex Ex JMOD

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    WOOO! Finally someone who made a thread about this. (was too scared to create it myself lol)

    Definitily want to see this be added, as webspamming occurs not only on the competetive side of CTF but also in casual games. +1!
     
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    • Agree Agree x 1
  3. Foodcourt

    Foodcourt CTF MOD

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    I would love to see this added, not so much for casual CTF, but It would definitely benefit the competitive side of CTF because the match referee would not have to worry/watch for webspam.

    Maybe the duration that the web stays on the ground could be increased as a result of only having one web at one time?
     
    • Agree Agree x 2
    #3 Foodcourt, Jul 30, 2018
    Last edited: Jul 30, 2018
  4. paladinknight

    paladinknight Member

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    Basicly when someone without speed runs at you when there is a web in the way they will go past it then it will despawn and when the snowball is already regened the web is still on the ground so no point on increasing the duration of that
     
  5. Icarus_82

    Icarus_82 Well-Known Member

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    I think restricting web use is a good idea, but restricting it all the way to 1 seems a bit harsh. I'm all for stopping webspam, but a lot of the time medic is trying to not die to a ninja in competitive CTF. With this change, a medic would have one chance to hit a web on a ninja with speed II before having to wait for the regen and be almost defenceless against the ninja.

    For this alone, alongside webspam only really being super annoying when it was 3+ webs, I think I'd prefer a similar concept but with a max of 2-3 webs to offer a bit more protection to medics, perhaps with a higher regeneration time.
     
    • Agree Agree x 5
  6. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

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    1 web is not viable in this meta, I feel 3 would be sustainable as @Keelb00 said, but imagine you have multiple ninjas on you as a medic. One web might not even hit one of the ninjas because of their speed and the way web placement works. Then there would be the other ninja anyways to fight the medic. Ninjas already can do a lot to medic, ninja vs medic combat is a very popular thing, and webs are used to help fight ninjas. I don’t think this is the right way to go against webspam.
    It’s may be an odd alternative, but I wouldn’t mind if webs weren’t able to be placed adjacent to webs(so you couldn’t close off an entire exit with 5 webs), or maybe even adjusting the cooldown of this idea.. but the exact idea is too harsh because of ninja being a huge part of the meta imo.
     
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  7. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I think if the maximum amount of webs at a time was changed to 2 or 3 and the regeneration timer decreased to 1.5 or 2 seconds, I think it'd be fine. If you weren't allowed to place webs adjacently that could cause medic to be less effective in other areas such as capping or defending as you wouldn't be able to block up tunnels as easily. This also fixes webspam and would stop referees from having to watch for webspam (even if all they do is give a warning and the player receives no punishment whatsoever).
     
    • Agree Agree x 2
    • Useful Useful x 1
  8. Paddishly

    Paddishly The Australian

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    I agree with @Keelb00 and @puhdgy, down to 1 web is way too harsh, medic needs more than one web, especially if they’re fighting against more than 1 person. Plus, as annoying as web spam is, you gotta appreciate those people who throw webs perfectly.
     
  9. Versions

    Versions CTF Moderator

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    I realise now that 1 web would be too harsh, yes, thank you guys for pointing that out. As for the removal of adjacent web placing, I'm not a big fan of that mainly because of what @Daveeeeeeeee said. 3 webs is a much better option and I don't think the regeneration time needs a reduction or gain as 2.5 seconds is fine, in my opinion. I tested yesterday that the normal regeneration time for a web currently is 3 seconds so the reduction to 2.5 seconds would suit this change.
     
  10. paladinknight

    paladinknight Member

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    I agree with what @Daveeeeeeeee said and think 2 or 3 would be very suitable and but I don't agree with lowering the regen timer to 1.5 because with that amount you can have the same result as the current medic of having 5 webs and 3 sec regen. In my opinion, lowering the regen timer by like half a second is fair for lowering the amount of webs to have like 2 webs or even 3
     
  11. EmperorTrump45

    EmperorTrump45 Dank Memer

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    nvm
     
    #11 EmperorTrump45, Jul 31, 2018
    Last edited: Jul 31, 2018
  12. paladinknight

    paladinknight Member

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    right now the regen is 3 sec so having it at like 1.5 is basically regening 2 webs instead of 1 in the current medic and if we lower the amount to 3 webs with 1.5 regen that means in the same amount of using the current amount of webs in the current medic the new medic will use even more webs and the purpose of this was to webspam so having in the same time even more webs can make the webspam even more annoying.
     
  13. EmperorTrump45

    EmperorTrump45 Dank Memer

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    ya I misunderstood the OP.
     
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