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I made this in the same amount of time it takes to gain =~14400 credits

Discussion in 'Capture the Flag' started by lnformative, Aug 7, 2018.

?

discount marshmello

  1. yes

  2. no

  3. why do you still go on the forums?

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  1. lnformative

    lnformative Well-Known Member

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    math:
    average game lasts like what, 15 minutes? I spent atleast 24 hours in total working on this track so that's 1440 minutes / 15 minutes = 96 games would have passed in the same amount of time.

    200 to 100 credits average per game, we'll say 150. 96 * 150 = 14400 credits in total made in the same 24 hour period

    if you still think the credits are valuable, you need to put down the bong.
     
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  2. Icarus_82

    Icarus_82 Well-Known Member

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    Nice song!
     
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  3. Vexillologe

    Vexillologe Member

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    Well normally there's only 2 or 3 people per game who get that amount(and they're most likely using premium classes)
    So yeah, not really.
     
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

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    looks over at my 400k credits
    ****.
     
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  5. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    dope bru, keep it up tbh


    (maybe we can collab in the future X DD fr doe, when i learn how)
     
  6. Deppuccino

    Deppuccino Well-Known Member

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    I heard a lot of "Ah"s, "Eek"s and "Oh"s. As a track, it's good. As a <retracted to not get forum banned> remix, it's even better.
     
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  7. lnformative

    lnformative Well-Known Member

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    The vocals chops are actual orgasms that I pitched up an octave and made a melody out of
     
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  8. Kayrex

    Kayrex Ex JMOD

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    Nice song! what type of music is this? I assume it's like electro / EDM?
     
  9. lnformative

    lnformative Well-Known Member

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    Future bass/trap.
     
  10. Kayrex

    Kayrex Ex JMOD

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    uh aight
     
  11. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    Very nice suggestive song title. New beginnings - Something CTF will never see!
     
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  12. lnformative

    lnformative Well-Known Member

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    LMAOOOOOO
     
  13. redslime

    redslime Lead Developer

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    lol nice one haha
    Drop feels a bit out of nowhere with no real climax and the energy level feels about the same but erm let's not go too crazy here, that would just be stealing @TTD3's job.
    Make some hardstyle next haha thanks
     
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  14. lnformative

    lnformative Well-Known Member

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    Ahh yee I see what you mean, still pretty proud for being the 3rd piece I've ever written so gg
     
  15. monst3rman1ac

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    Damn, it sounds really nice. I think some of the verses are a bit repetitive, which, don't get me wrong, is what most songs do, but like, identical repetitive. Definitely going on my playlist!
     
  16. TTD3

    TTD3 Well-Known Member

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    Very early response by me!!!
    At first I thought that you only wanted to mock me for my songs which have even less energy... I mean... Don't steal my job making low-energy songs... But then I realised it was about feedback which I am sometimes rather enthusiastic to give (and sometimes I seem to think for feedback: quantity > quality, I like to say too much haha)
    But I can't really say much (yet) which is a good thing!
    Only listened with some rather low-quality headphones, so... If you want my highly unprofessional over-detailed opinion, just hmu @lnformative
     
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  17. lnformative

    lnformative Well-Known Member

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    Thanks brother. I'll have to send you the final master once I finish it cause this is technically still ****ty rough mix I did before I had to go camping lol (if you notice the sub bass is rather quiet lol)
     
  18. TTD3

    TTD3 Well-Known Member

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    Ok, I think I'll start with some general things first, move on to the good things and then to the stuff I think there's still room to improve on.

    General stuff:
    Neihter my own mixing, producing, sounddesign, arrangment, mastering and whatever there is is even close to good (pretty sure it's actually quite a bit worse than yours), nor do I think that I'm a good judge of it, but I still like to give criticism anyway.
    Furthermore, Trap/Future Bass isn't really my genre and I don't like vocal chops a lot tbh, so just keep this general stuff in mind while reading all of this. (also I have no studio monitors, only some ATH-M50x Headphones, guess they'll still do the job though)

    Good things:
    What I really like about this song is its percussion/drums (especially compared to my own songs LMAO).
    Also the whole vibe which comes with it (its rhythm outside of percussion/drums is quite catchy too)... I think I can totally get along with that!
    I also really like the synth change in the second part of the drop (just put some synths up an octave or was there much more to it?)
    Then the whole mixing (which you pointed out yourself isn't perfect and called it by even ****ty) is GOOD.
    Yes there's room to improve on (as there almost always is with mixing) but there was like nothing so obvious that I noticed it directly when listening to it on bad headphones and even after, there's not really an immediate fix which absolutely needs to be there.

    Things to improve: (no there's still positive stuff in here, don't worry hahaha)
    It's really... a bit repetitive, and I'll show you what I mean in just a second.
    I allowed myself to rip it off soundcloud and import it into my DAW to better be able to show some stuff.
    I labelled it for myself, so sorry if you disagree with some naming decisions haha
    lnformative_structure.PNG
    When listening to all the parts of it for the first time, I noticed close to no variation between the first and the second verse, but actually, there is! But it's so subtle that the two parts almost feel completely the same. (let me know if I haven't gotten all the differences but as far as I could tell, the synth in the first verse was quieter than in the 2nd and in the 2nd verse instrumental the synth changed chords before the piano [which is btw a thing I liked]. Then the drum fill going from 1st verse to 1st verse instrumental which got changed in the 2nd verse. Maybe I didn't catch some other percussion changes). Point is: it's too little variation. If the 'drops' don't have some variation, that's fine imo but there's really more obvious variation missing in the first and the second verse (maybe add another instrument).
    Now to the general music idea of this piece...
    I think you're not gonna be suprised (and hopefully not too angry either) when I say that at least the chords for this are quite simple.
    Correct me if I'm wrong, but I think it's IV (D# major) , I (A# major), VIIm (G minor), V (F major) [all not inverted]? I'm well aware that good music doesn't have to be complex or anything, but it's kind of sad that through the whole song, these four chords always stay and never change. (didn't even hear any inversions tbh) Even the rhythm or order doesn't change (rhythm in the drop and in the bridge is an exception, for the piano at least, the synth had some more as mentioned before). To avoid that it doesn't even have to be really complex, just change some more stuff, maybe add a suspended chord somewhere, mix up the order, just something to make it less repetitive.
    I know it's genre specific, but I feel like the sidechain might sometimes be a little bit too much (e.g. the 'drum roll' before the 1st verse). I can't really tell if you sidechained it with a multiband compressor but maybe lower the compression amount on high end and the mids.
    The only thing from keeping your track being as enjoyable in mono as in stereo is the piano. I honestly have the same frikkin problem everytime (and don't even know a fix to it). It just sounds too weak. Also idk if it's just my taste but the piano feels almost over-compressed (yes I know it's quite common in future bass/trap, but still a little too much imo)
    While I like almost all the compression, the little fill before the drop feels almost out of place, the percussion sounds almost hollow, 'too tuned'.
    idk if intentional but in the 2nd part of the 2nd drop (about the 4th bar) there's a filter going down unusually compared to the rest of the filters, it's only very small so idk.
    soo heck I had so many things I wanted to write but forgot half of it.
    some little mixing stuff/sounddesign: the synth in the first part of the drop... idk, I feel like there might be a little too much detune on it, I'd be quite curious how it sounds with a little less on. Also I know it's the whole point of the 2nd part of the drop to bring out much more high end (and 'energy') but the first part feels almost too dull compared to the second. maybe add a little bit of high end to the synth (either EQ or another oscillator at low volume?) .
    As for mastering (/mixing) I really know nothing about it, but maybe try to match the levels of the first and second part of the drop, or at least bring up the first part a bit, I think that's about what DEVSLIME could've meant. and yes, I hope we both dislike loudness wars but I think you can still bring the levels up for the drop a little more if you wanted (maybe reduce the percussion a bit).
    sorry my ears are now too tired. Overall it's definitely not my style of music but I like it.
     
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  19. lnformative

    lnformative Well-Known Member

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    MASSSIVE EDIT @TTD3
    you nailed the labelling on the piece btw, thats literally how I would have labeled it. I'd do the same thing you did in FL but i'm too lazy to teach myself how tf scenes work in Live 10 since i'm kinda new to live and it's, funky ways shall we say

    First, the massively over repetitive stuff, agree. I'll try your suggestions to add some inversions and stuff here and there, gonna post some screenshots here so you can see just how repetitive this thing actually is lol

    [​IMG]
    just the basses
    [​IMG]
    this is how I sidechained btw, just used an operator patch that plays a 25ms blast of a sine wave at C7 everytime kick or snare hits. and then into the compressor
    [​IMG] its hard to catch but the chops actually are a tad vocoded in certain spots.
    [​IMG]
    The saws part 1, anything labled low is the "normal" chords shall we say, mid is octave higher than low. High is well, an octave higher than mid. So 2nd bar of the drop is just an extra layer that comes in an octave up from everything else. those automation envelopes also control another layer that have a long release time on them and they gradually come in for each bar.
    [​IMG]
    The saws part 2
    [​IMG]
    end of the saws lol
    [​IMG]
    overal pic of the track, blue and yellow tracks all percussion. Blue is drums and yellow is hats or other clangy objects

    I'll play with the compression on the piano a little more but I get what you mean about mono pianos sucking ass. idk what it is but you just can't really do it with out recording the piano mono by hand in the first place, atleast from my personal experience (even with Kontakt I still haven't found a way).

    i'll end off saying massive sucks, please buy serum instead
     
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    #19 lnformative, Aug 12, 2018
    Last edited: Aug 13, 2018
  20. BAWSS5

    BAWSS5 Well-Known Member

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    Nice beat, I'm gonna use it for my fortnite kills montage
     
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