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Idea Ninja Evaluation: Just Nerf Ninja already

Discussion in 'Capture the Flag' started by plat03, Sep 15, 2018.

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  1. plat03

    plat03 Member

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    For a really long time I've been a fan of CTF as after finishing my work or during my break I would hop on to play CTF when ever I can. However the thing that ruins my fun the most is ninja and a lot of people do agree on this but, ninja lovers are pretty much protecting it and say "It's balance". In term of which I'm going to evaluate ninja today after evaluating it for a months now so yeah let's begin

    Before we start I'm gonna be discarding these following factors in this evaluation since it's pretty obvious
    - Should be leave alone because they decided to keep it the way it is
    - It does has limited resources


    I'm gonna start off by telling why I think ninja is broken. So first let's see its class details.
    - Golden Sword (Sharpness V, that hit as hard as diamond sword)
    - Teleportation Sphere (aka the Ender Pearl which is pretty much unlimited except you take damage)
    - 10 Flashbombs (Blind people and gives them nausea)
    - 64 Invisibility Powder (You think invis isn't broken? Well, I'll explain)
    - No Armor but, it's pretty pointless since it still doesn't make ninja any less broken
    - Self regen upon shift+right click sword
    - Speed 2 (Gives it reach)

    So, why is it broken? I mean the sword itself is pretty broken along with the speed that gives it slightly more reach. Teleportation Sphere that has no cooldown but damage, which self regen defeats that cons in 2-3 seconds. Flashbombs which just blind and make your reach in attack slgihtly less which makes it even harder to kill a ninja. Invisible powder which is limited and runs out quick and can't be use if you hit your enemy which would be balance if only the recharge for that would be slightly more because currently that recharge is around 2-3 seconds, and also they don't appear from invisibility even if they take damage, the only time they would is either their invisible powder runs out, or they decides to show up again or they die that's it.

    But, I mean all class is broken in its own way but, ninja is more broken than the others. Why? I've compare the number do cons ninja has, and compare to the other ninja cons pretty much did nothing to it. Some of it cons even boost it in a way.

    As we all know all class has a con, which make it balance except for ninja *ahem* and I'm gonna be listing out all the current class up to date cons (so if any class changes is made in the future of the date this thread was made, it will be invalid against the argument made up to this date) and how they'll do against ninja.

    Before I list the following cons and Versus I will be deregarding these following cons and Versus factors since it applies to all the classes anyway
    - Limited supplies (defeat thanks for medic)
    - Skills, Im gonna be using the standard

    - No skills, pretty basic and bad for noob pvper

    Vs. Ninja
    - Pretty much a stalemate, but still the ninja would likely win since Heavy will have a hard time retaliating ninjas reach and flashbomb. Even if Heavy won the fight, ninja can still comeback and finish off the Heavy easily


    - Recharge on climb (EXP BAR)
    - Must have a block to click on

    Vs. Ninja
    - If the soldier gets hit by them eggs, the clsss can easily hop up to avoid being attack in the dark, but however it would give ninja the time to regenerate and go invis to attack the soldier from the dark again

    - Recharge on them snowballs
    - Loses to heavy hitter
    - Needs to be around teammate to be useful
    - Will be target in a fire fight if people are not stupid to realize that Medic is gonna play the most part in helping the opponent team

    Vs. Ninja
    - Will probably loses because Medic will have a hard time atleast trapping ninjas in them webs.
    - Loses to hard hitter aka. Ninja the speedy, blinding, self regen and invisible Heavy

    - Must be over 30 blocks to 1 hit KO
    - Stone sword, pretty bad melee comparing to other classes that have ateast Iron Sword decency (except for Elf but, that's a different story)
    - Bow charge time to 1 hit KO (arrow needs to travel far)
    - Decent armor but, pretty bad while fighting classes with melee

    Vs. Ninja
    - Archer won't be able to use its best traits in the combat against ninja since ninja are basically melee
    - Very dependent on aim, blinding archer can easily take care of them
    - Bad Armor to protect against Ninja's sword (Diamond sword damage on chain armor, think about it)

    - Recharge on Assassinate
    - Bad Protection (Gold Boots duh)
    - Lose to block
    - Side effect of Assassinate (1 hit by anything no matter what, medic web can even kill it, but not by fire for some reason)

    Vs. Ninja
    - Attempt assassinate will fail since you can already assume that Assassin will use Assassinate the moment then run at you, even if they just there to hit Ninja, Ninja can easily go invisible and strafe and if Assassin would use Assassinate, it can just go invisible and hit Assassin with its invis powder, and that is all it takes

    - Recharge on juice to use pot (EXP bar)
    - Each potions use different amount of EXP, very situational and must be experience to use each potions efficiently
    - Pots can hit the user or teammates
    - Buff pots such as Heal or Regen in a fight can also buff the person you're fighting

    Vs. Ninja
    - Pretty equal since both can last as long around each other. Chemist have that amazing Heal while Ninja have that self heal and ability to run away and recover. It's pretty much all down to how fast one of them can kill each other
    - Chemist can use splash damage or poison to damage invisible ninja in the area but, still can run away and come back to finish off the fight

    - Must hold shift + block to get buff (as if it's not slow enough)
    - Slowness.....
    - Only useful for defense (wouldn't survive longer than a minute out in the field, especially archer)
    - Some map flag room is big, making it hard for Dwarf to keep close when getting knock around
    - Without medic, it'll eventually die and have to regain all that buff again

    Vs. Ninja
    - Dwarf would win the fight thanks to it being able to 1 hit the ninja (It can already do massive damage to Heavy if it have good buffs)
    - If the fight is at the flag and the ninja's intention of being there is the flag well, the Dwarf will technically loses because 1 egg is enough to knock and blind to keep the Dwarf busy enough to give time for the Ninja to quickly grab and go (imagine egg spam.....). Dwarf will technically lose because it fails to do its job

    - Got nerfed boisssssssssssss
    - Lose it's Earth Element thanks to nerf (now combine with Pure Element)
    - Bow pull time
    - Air Elements using 2 arrows and recharge
    - Water Element high recharge time
    - Air Element left click uses 2 arrow
    - Decent but, worse than others melee Weapons

    Vs. Ninja
    - Elf would get destroy since it's strong point is it's Element, which would be pretty hard to aim with a ninja constantly hitting you.
    - Leather armor makes Elf really vulnerable to Ninja's sword (7 DMG that's Diamond Sword!?!?!!!!!!!)

    - Without it's cake it's dead
    - *RESTRICTED AREA* IN PLACES THAT WOULD BE USEFUL
    - Targetted by practically the whole team (I have lots of experience from this)
    - Pretty much useless at this point since it can't achieve much
    - Easily kill by archer from far since it had to stay near its sentry

    Vs. Ninja
    - The only thing I find Engineer useful for is for killing Ninja since 3 shots from the turret kills a Ninja, even better it auto aim even if they're invisible which is GUDDDDDDDDD. However simultaneous attack from Ninja will eventually cut out the cake supply and turret isn't unlimited. Also you would become a thread and be target by the majority of enemy teams, but if it's a head on head Engineer would do a pretty good job killing ninja.
    - Still turret can't be build everywhere, Ninja will just go around or go beyond the turret range and you're pretty much useless now

    - Each spell recharge time
    - No melee (vulnerable to sneak attack from Assassin since can't block)
    - Bad Armor (vulnerable to high damage attack)

    Vs Ninja
    - No doubt normal skill Mage will definitely lose to Ninja because of ninja's high damage and melee, forcing Mage to not be able to use much of its spell
    - If playing with lots of people, 70% will use Ninja especially now and you would do a really bad job out there

    - *RESTRICTED AREA* IN PLACE THAT WOULD BE USEFUL
    - Retarded Minions
    - Depends on Killstreak and long living
    - Low Damage, depends on the Retarded Minions
    - Needs to do Damage to buff, which is hard

    Vs. Ninja
    - Necro would be fish out of water against Ninja because of its low damage, however Minions can detect invis Ninja but, if Ninja move out of range of your Retarded Minion then you would likely lose the fight

    - Enemy needs to be on fire to do high damage
    - Fire Bow needs full charge to set fire on enemy
    - No sword (Vulnerable to assassin)

    Vs Ninja
    - Pyro for some reason should've been the counter for ninjas invis, yet they won't reveal once on fire
    - Pyro needs to pull back its bow if it's gonna have more chance to hit Ninja with it, this makes Pyro really vulnerable

    - Damage from Teleportation Sphere (Self regen defeats the point of Teleportation sphere recoil)
    - 2-3 Seconds invis recharge if you hits someone (which doesn't really change much since ninja can swiftly run away)

    Vs Ninja
    - Who's more skill just wins this one basically

    So why is Ninja so OP? Its condition doesn't even change a thing about it since it's condition can easily be ignore or get rid of. Every other class have conditions that makes it vulnerable and open for attacks except for Ninja. Ninja basically has no cons and any vulnerable weaknesses, this is unfair since all premium class have its condition to make it balance, except for Ninja which has no condition at all

    I am very dissapointed in the choice made by developer and especially admins and mod since I was heard that most of them are protecting ninja. Most ninja user is doing the same and called it "not broken" and should not be nerf so they can enjoy using a broken class. I'm very disappointed in this selfish desire and I hope you can agree with my reasoning. Like there's just a little changes that need to be made to make Ninja balance but, still keep its trait like
    - Lower sword sharpness to be equivalent to Iron
    - Invis powder can't be use when getting damage by enemy
    - Reveal invis when is damage or hit

    Thank you for your time, this took me like 45 minutes and hope it's worth

    Thank you and have a good day

    I'm gonna be expecting lots of hate :smile:
     
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  2. Avivox

    Avivox Well-Known Member

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    Ninja can be op, but any class can really be op if the player is good at that class. There are many counters to it (because ninja has no armour), such as heavy, who can 2-3 shot a ninja depending on health and buffs. You could honestly make this argument with any class because it really depends on the user if the class is good or not.
     
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    #2 Avivox, Sep 15, 2018
    Last edited: Sep 15, 2018
  3. Recovs

    Recovs Unknown Member

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    Uhh
     
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  4. Magnificent

    Magnificent Dallas Fuel

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    >nerf ninja
    >no armour class that gets 2-3 shot based off health and buffs, skill-based class that requires the player to be good at pvp to be effective with it
    >people in casual matches have next to no concept of how to play it other than eggspam
    >Redstone/Invis is entirely pingbased and most of the time just gets the ninja killed
    >just remove blindness from the player affected by it when the ninja dies lol
     
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  5. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    Ninja is already nerfed.
    Sharpness 6 is gone.
    The class needs to be buffed.

    You might as well remove the class with the suggestions you've put forth. You're changing the mechanics of the class entirely without paying attention to the functionality of the class within the gamemode as a whole.

    Ninja by far is the most played and purchased class of this gamemode. That being said, the ratio of skill-to-use with ninja is super low. Many people play the class while few know how to play it properly. The average individual with little to no PVP skill can kill an average ninja. This statistic increases due to the bulkiness of the defenders class.

    The class itself becomes more of a threat in proportion to the user's skill. Incorporating game mechanic sense and actual PVP skill into a relatively weak class severely increases the effectiveness of the class itself, while supporting the aforementioned conclusion on statistical use and skill.

    In short, the user makes the class negative or positive in regards to each situation.

    As for personal use, I have no problem engaging any class whether it be a heavy or elf. My PVP and game sense skills are confident enough where I have no problem dealing with most players on the server.

    - 1

    Are you kidding right? Ninja is an easy well-placed hits. Even the most poorly skilled players can severely damage a ninja if not outright kill them. Lets not even factor in buffs.

    Most of these situations don't even make sense mechanically. As a soldier, your goal is to steal, and yes this is one possible situation but there are many outcomes.

    A soldier can easily time it properly to crit out the ninja and it's over.

    This sounds like a personal problem to me. I never play medic and have no problems trapping ninjas. If you know how to simply steak you can outlast 75-80% of the ninjas you come across in the game. Perish the thought if there's medic teaming.

    I'm not an archer main, so I don't experience this a lot. I do know that when I play archer, this is as simple as watching where the pearl lands, firing a quick potshot and comboing the ninja when the reappear. EZPZ.

    ok?? Literally, the problem that every other class faces with assassin. If you die to an assassin as a ninja, you're a bad ninja.

    Pretty equal LOL . This depends on skill, not class makeup. Chemist, if used correctly, is literally made for farming ninjas.

    If you let a ninja steal and you're dwarf, you're a bad dwarf.

    (PS I can still combo and kill a level 11 dwarf and win as ninja)

    I kill ninja's all the time as elf???

    Leather armor got buffed, and although, I would have prefered a sharper sword, it's still quite functional against ninjas if used properly (See @915)

    If you camp as engineer, yeah, I'm going to target you. Obviously. Ninja is designed for quick removal of enemy establishments.

    see @aefrogdog

    Necro is literally designed to farm off of ninjas. If you die to a ninja as necro you're a bad necro.

    If the ninja is buffed pryo can take some serious damage. If the pyro is smart, and knows when and where to look for the average ninja, they shouldn't have a problem.

    yep.

    Your reasoning is extremely biased. Not only do you fail to account for the factor of skill of players of all of the other classes, you make the assumption that the ninja attacking you is always going to be someone who's plays nothing but ninja. I can name numerous people who play a multitude of the classes you just listed who can easily defeat any average ninja with their specific class. It would seem this post is more biased towards your ability to deal with ninja.

    For example, I can play chemist and steal the flag. I know pretty much without fault, where and when most ninjas can attack or will attack me. Predictability and patterns are key if PVP skill is not.
     
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  6. FraXicor

    FraXicor Member

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    I will do this very short. ANY CLASS IS OP. All of them have their strenghts and weakneses as you said, but the kits potentials will heavily depends on the skill and playstyle of the player. Let me explain:
    The ninja is very good class for it's dps, but, heavy can easily tank a lot.of damage due the food and full diamond, the soldier has a decent armor+claim ability, the medic can trap the ninja and go water so the ninja's speed will turn useless, the archer can bow spam in water, the mage can slow down and kill easily with his/her wands due it's a class based in a point and click adventure, the engeneer (probably one of the most useless class, the only thing that can be used is the turret and the tps) and so on. The point is that you can be a godly heavy and outplay the enemy team, or even been a engeneer. The only thing that could be broken are the eggs, but they are good in case you are in the border, so you get nocked. I don't think you are right, and the fact it got nerfed doesn't help. -1
     
  7. plat03

    plat03 Member

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    I've mentioned that I'm gonna be using a regular player as a base in this evaluation, would they be able to predict that much like a pro?

    Okay I might've been using the wrong wording abit bad in the end because I started using the word "OP" when I shouldn't have been

    The correct word here would be unbalance. Like sure, you can 2-3 shots a ninja but, if we look at the class performance throughout the whole game, it's pretty much is unbalance.

    Okay you kill a ninja, cool and you almost die and you won but, still that just gives the ninja more advantage because it can just pearl back and finish you off with its full stock now. Like it doesn't even matter how easy it is to kill, it will still easily come back and with full power and you're just put in a more disadvantage position because you've already used up your resource, buying time to make it longer for the other team to get the flag, but ninja that defeats that purpose and now your defense is weaker and when you know it, ninja cap or it's teammate cap

    What gives ninja so much of the advantage is their travel time in a distance. Most class walks and ninja can teleport. Even if Ninja walk, it'll still be faster than the other class.

    You've mention ninja lose it's Sharpness 6, like, that is Diamond Sword Sharpness 1, which if we look at Ninja alone, it isn't unbalance, but if we compare it with the other classes, then Ninja is unbalanced.

    Half of the classes out there have a pretty weak Armor if going against the ninja's sword, classes like Mage, Pyro, Assasin and Elf are basically dead in 2-3 hits, same as the hit it takes to kill a ninja but that is worse because they have to take time to travel back to where they were, unlike ninja which is done in an instant.

    I used to be okay with ninja costing 10k because a class at that much power and capability should be hard to get but, low and behold they make it 2k which I am happy with this update since we nons can get classes now, except for ninja.

    It just makes other class seems priceless because, which class are you gonna get, the more powerful one for a cheap price, or the less powerful one for a cheap price. And of course most beginner would go with a pretty powerful broken one and when you know it, there's like 5 ninjas running around the map and you can't do anything because you can't see them and they attack as a group.

    Ninjas take 2-3 hits to kill, TRY DOING THAT WHEN YOURE FIGHTING AGAINST 3 or atleast 1 of any class and Ninja sneak attack you. They're janitor they are good for finishing off busy people
     
    #7 plat03, Sep 15, 2018
    Last edited: Sep 15, 2018
  8. Salty_Ivan

    Salty_Ivan Well-Known Member

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    You are blindly assuming that the player being attacked is your average player while the Ninja has 0ms ping, gets 20cps and is a god.

    Okay, maybe that is an exaggeration but you are assuming the player is average while the Ninja is pro.

    Average [any class] shouldn't have too much trouble with an average Ninja. If you find the class annoying (which is part of its job; harassing is necessary imo), then you should perhaps get better at PvP, steaking/potting, and reaction times.

    As a Chemist/Elf main, Ninjas always do a lot of damage to me, however, the average Ninja is quite easy to kill, but more experienced ones won't just take you out every single time. A good player can beat a good Ninja easily.
     
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  9. plat03

    plat03 Member

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    Then what after you kill it? It comes back easily to finish you off and you didn't make any progress because you made it even more powerful even
     
  10. Salty_Ivan

    Salty_Ivan Well-Known Member

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    A majority of the classes are able to survive a ninja at least twice.

    Yes, it comes back, but you can go back too. If you're complaining that it takes you a long time to walk across the map only to be killed by a Ninja who came after you twice, well, you're on offence, they're on defence, it makes sense. If you want less Ninjas after you, play defence.

    How do you make it more powerful? That makes no sense.
     
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  11. iFlaze

    iFlaze Well-Known Member

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    I agree with the fact that ninja is a bit overpowered compared to the other classes. However, there are many things which I do not agree with in your post. In my opinion you exaggerate too much and seem to think that we can't do anything against any ninja and that it is almost impossible to beat them. Your comparison with the other classes contains a lot of false statements because most of the classes, like heavy, soldier or chemist should always kill a ninja quite easily if they have similar PvP skills.

    According to me, there are 2 things that make ninja unbalanced.

    First, classes always have a lot of advantages, and a big enough downside in a particular aspect of the game that makes the class balanced. For example, dwarf has high damage output, high protection but is very slow. Elf has high mobility, ranged abilities that deal high damage, but has low protection. Heavy has high damage and high protection but is slow, not mobile and doesn't have ranged attack. Then, ninja has very high damage, very high mobility but very slow protection. However, the problem with it is that its downside doesn't matter a lot because it is can protect itself with invisibility, which is basically invincibility. Therefore, the only time you can hit a ninja is when they start comboing you (yes because most of the time it is just impossible to react fast enough to hit them before they hit you twice), and so, you have to stop their combo, which is a bit difficult knowing that they also have speed II, in order to hit them just once. If the ninja is bad, they can even just hit you 3 times, throw an egg at you and go invisible again before you can't even do anything, and repeat. A bad ninja that knows this technique can destroy bad players, of the same level, who play other classes, and deal some serious damage (not a LOT of damage, but too much) to any player even if the player is way better than them.
    If the ninja is good, then they can combo you quite a lot before you kill them, and if you hit them once they could even just run and go invisible again and try another combo if they time it well. Therefore, a bad player stands literally no chance and the player of the same level as the ninja still struggles a bit most of the time and take a lot of HP. Does dwarf have an ability that removes its slowness for a certain period of time? Does elf have any temporarily resistance effect? No. Does heavy have abilities that allow it to be mobile or to attack people from a long distance? No. So, if we want ninja to be balanced but keep the invisibility, it needs to be less powerful in the aspects of the game it's good at to be at the same level as the other classes.

    Secondly, they can come back to the player they just died to in a few seconds, and can die around 2-3 times before someone steals, and 2-3 times too after someone steals. Therefore, if they target a specific player of the same level as them during all these times, that player will almost always die because they would have to kill the ninja around 5 times, and if they don't have to kill them around 5 times, it's because they outplayed the ninja by hiding from them and taking a route they didn't look at or because they chose a class like elf, which gets killed after fighting 3 ninjas max (if they have the same PvP level). So in my opinion, ninja is a hugehuge pro against solo cappers. But it's also an important issue if it is overused. Indeed, in big games, the fact that the ninja can come back in just a few seconds just leads to the offense constantly having to fight a ninja because there would be 4 or 5 ninjas in defence. Therefore, even an organized offense would not even be able to move forward or would take a very very high amount of time to reach the flag.

    However, I do not think ninja is ridiculously OP but I think we should rather buff other classes by giving them more solutions to counter ninja (speed, abilities, a way to hit an invisible ninja as you suggested, etc.) and by making them more powerful so that ninja becomes less powerful than how powerful it was before. I don't feel like giving a list of suggestions because it always results in nothing.


    By the way, there is no real "counter" to ninja. They can come back every time. Therefore, even if they have been killed, they can come back multiple times before their target reaches their objective (can be the flagroom or flag carrier in stalemate), and so, once you have killed them, you didn't "counter" them. Moreover, they can reach and attack any target without being hurt by anyone before that. Therefore, they can choose their target, and so, they can target only the classes they counter, giving them the capacity to "escape", that is to say bypass, their counters.
     
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    #11 iFlaze, Sep 16, 2018
    Last edited: Sep 16, 2018
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