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Complete Starship Battle

Discussion in 'Map Submissions' started by cammanduh, Sep 3, 2018.

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  1. cammanduh

    cammanduh Well-Known Member

    Joined:
    Sep 3, 2015
    Messages:
    194
    Ratings:
    +184
    CTF Map Submission

    Map Name: Starship Battle
    Map ID: 415894
    Style: space, innovative ideas
    Creator(s): Snowbreak
    Structure Restricted Areas: SoonTM
    Configured (yes/no): yep
    Number of Caps: 3 probably
    Pictures:
    Red Side
    [​IMG]

    Midfield
    [​IMG]

    Flag
    [​IMG]

    This map was originally made by Nightowl but in September 2017 he decided to quit the gamemode, and wanted me to finish his map, you can see what he had made on the original, and what I've changed, on ID 378776. In his own words, it was "a rework of the controversial Ship Battle. This rework was meant to:
    1. Remove many of the poor gameplay imbalances
    2. Add an actually new look to the map after countless identical variants
    3. Make a radical space map B)"
    By now it has become an original map in my eyes, so it is not being submitted as a rework. When working on it I wanted to build outside the box, such as in the low gravity zone. Some of my goals were to not add a single tree to the map in order to prevent tree hopping wall spam, to have an interesting flagroom design, and to nullify any spots where stalemates could happen. All of these goals were achieved, at least in my eyes. While the flagroom may be headshottable for the stalemates, I feel as if that is not a bad thing as many maps have this option (ex. Blackout) and it opens up gameplay a bit more.

    As with most maps I make, there is a fun slime jump somewhere.
    And no, I did not repurpose any structures from other maps....

    Please give feedback as there are probably a multitude of issues with the map that I have probably not seen.
     
    • Like Like x 6
  2. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    the top is too open ngl - it's archer heaven, esp with no underground

    tbh just adding small structures (dont even need to be tree height/width, as long as its like 2-3 blocks high) so it's some archer cover... or add small dunes or fox/meteor holes

    other than that, looking good! very extraterrestrial, would be very interested to play on it :slight_smile:
     
    • Agree Agree x 1
  3. redslime

    redslime Lead Developer

    Joined:
    May 17, 2015
    Messages:
    1,123
    Ratings:
    +1,141
    Discord:
    redslime#8503
    recycled elements from airlock, divergent strike, ship battle, and divinity's reach, kinda cool to see haha
     
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    Don't forget about the floating blocks at the sides very reminiscent of Kingdom Islands... my worst nightmare
     
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