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Idea Special Kills and the Bounty System

Discussion in 'Capture the Flag' started by JaxonCA12, Mar 24, 2019.

?

What do you think?

  1. I like it!

  2. I like Special Kills, but not Bounties.

  3. I like Bounties, but not Special Kills.

  4. I hate everything about this post.

  5. I think it needs a couple tweaks.

  6. potato

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  1. JaxonCA12

    JaxonCA12 Member

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    Basically, the idea here is to add special types of kills that happen under some circumstances. They are all announced to the entire server and give different amounts of credits.

    FIRST BLOOD: First Kill of the Match. Gives an 8-Credit Bonus.

    DOMINATION: If somebody kills another player 5 Times in one match without that player killing them back, it's called a domination. It gives them 3 Bonus Credits for every subsequent time they kill that player without being killed by them. Subsequent kills after reaching 5 aren't announced.

    REVENGE: Killing someone who is dominating you. It gives you a 6-Credit Bonus.

    BOUNTY SYSTEM

    Basically, you can use /bounty [player] [credits] to put a bounty on a player's head. The amount of credits you put in the command will be deducted from your account and given to the next player to kill whoever's name is in the command.

    /bounty list would be able to be used to see all current bounties on a player's head.
     
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  2. StormNox

    StormNox Active Member

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  3. JaxonCA12

    JaxonCA12 Member

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    If you're saying no to all my threads because we don't need more classes, why'd you say no to this one? It's not a new class.
     
  4. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

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    auromelt#4560
    Interesting ideas!! But I think right now with earning credits centered around the objective (eg. Capturing, recovering, defending) incentivises players to play the objective so idk abt this idea (where it's basically rewarding people who spawn camp or target)
     
  5. StormNox

    StormNox Active Member

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    I thought i made it clear that the introduction of scout and engineer2 is all that ctf needs right now. By the way, if you're going to propose ideas, don't propose them 5 at a time. And also i said no to this because the credit system is perfectly fine, it encourages people to capture the flag which is the purpose of the game and etc. I am sorry if i am rejecting all of your ideas, but after the addition of 2 new classes, i feel that ctf is very complex at this time and we don't need more complexity right now.
    Maybe spend your time on making 1 organised class idea? I will probably say yes to it.
     
  6. JaxonCA12

    JaxonCA12 Member

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    No, you didn't.

    Also, if you want to play that way, we don't need any changes to the game, including Scout or Engie2, because CTF is a completely flawless game as is. It's not like changing a game is what keeps it fresh and fun or anything.

    Also, I just happened to think of 2 classes with different themes and purposes, so I posted them both. Is having two ideas at the same time a crime now?

    Yeah, fair point. I guess I just kinda wish it was a little bit easier to unlock things.
     
  7. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Jul13n#9311
    I really like the idea for "First blood" to give extra credits. Would be fun and cool to compete for that xD

    Everything else however would encourage targeting...which we are trying to step away from and even warn/ban for extreme and clear recurrent cases of it based on the new protocol. So -1 for the rest, but good ideas nonetheless
     
  8. StormNox

    StormNox Active Member

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    I said that we don't need any more classes. I thought that you would understand that i said that because we already have 2 more classes.

    Sarcasm i think lol. With 2 new classes, even if you proposed a perfect class idea, it would not get implemented immediately because we have to deal with scout and engineer2. CTF has its flaws, but i think that you know as well as i do that the flaws are numerous so complaining won't help.

    There's nothing wrong with making multiple classes. Since you wish to really argue i shall tell you a secret.
    The only reason why i am rejecting your posts is cause we have 2 new classes. I think you probably saw my post in auromelt's post about treeman. No offense but i said no to all your classes because in my opinion, they weren't thought out as well as they could be but auromelt's post had high potential.
    I would suggest spending an hour or two on refining one of your ideas probably a few weeks after right now. Your ideas also have good potential but i think that you spent not very long on the ideas.
     
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