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Idea Another One????? (class idea)

Discussion in 'Capture the Flag' started by auromelt, Mar 25, 2019.

?

Do you think this class is a good idea?

  1. Yea!

  2. Uhhh maybe?

  3. No :(

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  1. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

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    auromelt#4560
    Hello there! Here is another worthless CTF class idea which I have posted merely to get negative feedback on :smile:
    But I guess here it is.

    Druid !!!!!
    Command: /druid
    Name: For now it shall be called Druid :smile:
    Weapon: Wood sword with sharp 1 (stick) (TWIG)
    Armor: Iron helmet and boots, diamond chest and leggings (chest and legs have thorns 1 on them)
    Items: Other then the twig/stick, the druid also has 4 steak, and a snowball (this is for the injuring thorn ability)
    Type of class: Premium

    Abilities/Passives
    Aura of Restoration ; Unique Trait ; Passive Regeneration 2, this regeneration is also applied to people around him, in a 5x5 block radius, standing in the radius of the druid for 10 seconds will replenish a steak, to a maximum of 2 steaks. This cannot be applied to people above the druid or below the druid on the map, only those that are on the same level as the druid will receive the regen. This includes through walls.
    Speed Resistance ; Unique Trait ; The druid cannot have increased speed (includes new engi's speed pad, chemist pots and map effects)
    Injuring Thorn ; a throwable thingy (for now a snowball) that applies blindness for 2 seconds and does 3 hearts of true damage, cooldown is 6 seconds (also can be cleared by medic restore)
    Tangling Vines ; right click the twig (has a 3 second time window) and hit the enemy to root them for 3 seconds (they cannot WALLCLIMB or whatever out of it), giving them poison 1 that will last even after the duration of the root (for how long poisons normally last and because trees are brutal) (probably will be 8-10 seconds or thereabout), people who are caught in a 3x3 block radius of the root will receive slowness 2 for the duration of the root (3 seconds). Any of these status effects can be cleared by a medic restore :frowning: Cooldown is 15 seconds. A person that is hit by this in mid-air will be rooted to the block/spot directly below of them.

    Intended Role
    Meant to be strictly a flagroom defense class. The inability of having increased speed makes it unable to catch up to the flag carrier. Provides lots of sustain for the flagroom defense, so it is a replacement for medic defense. It has low healing output, but it has consistent healing, and the restoration of steaks over time could be crucial in winning a fight and stopping an offensive push.
    Meant to be a hard hitting person on the battlefield. The druid has mastered and harnessed the powers of nature, emitting an extraordinary healing aura of restoration to the people around them. This class is meant to do low damage and cc people like SOLDIERS AND ELVES so other people can kill them (please kill them) while also providing good sustain for the team defense, and a few extra hearts or steaks during battles. He's tanky because I don't want this class to be bullied by ninjas. The druid will mainly be played as a flagroom defense class, providing support for the other defenders (eg. Pyro). With the passive ability (immunity to speeds) this would prevent it from being used as a support, as the cc ability would be rather op when used as support. The druid would be a viable support class, but in a match setting it would take longer for it to reach the flagroom and will probably get targeted by the roaming defense as a result of it having extremely strong cc abilities (thus, not viable). However, I believe that druid might still be used as a support, so as to root the pyro or greatly injure the defense. The druid is easy to use and play but will have a high skill ceiling and would work better with coordination from teammates, while still having the ability to take down a flag carrier by itself or help out the defense in a casual ctf game setting. Also this is meant to replace the role of a medic defense as it has better rooting and cc abilities. Possibly replaces other defensive classes like assassin/soldier since it provides such a long root, which opens up for more sustained and prolonged damage over time.
    I found that there is a lack of sustain for the flagroom defense, and the only form of reliable sustain in matches or even a casual ctf match setting is to have another medic. Not having a medic to keep the flagroom alive would open up more possibilities of another medic on offense or even being a roaming support class. Druid is a direct counter to soldier/elf, and it is also really good at locking down offense, be it in or outside of the flagroom. As the druid can also target the support (medic) for the root, this might then lead to the opposing team requiring two medics on offense so as to clear the root from one of them. I think this class would definitely get medic out of being played as flagroom defense. This support/tank hybrid will NOT change how op medic, ninja or soldier is, but it is a step in the direction of changing the meta game. c:

    If you do not wish to post your opinions on this thread, feel free to pm me on discord at auromelt#4560. I'm more than welcome to hear feedback on my class idea! Don't feel shy to tell me what you think if wrong with the class or where you think it is weak in! Also I need help in finding a suitable name for this class. If you have one, please post it on this thread or pm it to me on discord. I would really appreciate it!! <3

    25/3/19 ~ THREAD POSTED!!!
    26/3/19 ~ Cleared up some parts of the thread and added the 'I'm a tree' passive. ADDED MORE COLORS!!!
    27/3/19 ~ Added some more stuff to the thread.
    28/3/19 ~ Clarified some parts of the thread, changed the name to Druid and went through the thread changing the descriptions and explanations. Added an elaboration. Added my rationale behind the idea of the class.
     
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    #1 auromelt, Mar 25, 2019
    Last edited: Jun 7, 2020
  2. abrakadabrax

    abrakadabrax Active Member

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    @auromelt

    really good idea!! it should be a 3 of in matches!!
     
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  3. StormNox

    StormNox Active Member

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    It seems good, although i think you should change a few things because trees are stationary and some of the ideas don't really correspond well with the idea of a 'tree'. I think that with the addition of 2 new classes, this idea may not get implemented............yet.
     
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  4. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

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    auromelt#4560
    I agree it doesn't correspond with what a tree does but I don't have a better name for it :frowning:

    And ya this class idea might not get implemented at all but I'm just throwing it out there for opinions c: it's just a random idea I thought abt hehe
     
  5. StormNox

    StormNox Active Member

    Joined:
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    The class idea is good, but i suggest making a post on it maybe a few weeks later, because people are still getting used to new classes. Other than that make your ideas better and this will be a winner.
     
  6. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

    Joined:
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    Ratings:
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    Discord:
    auromelt#4560
    O thanks! I'll try to improve the class idea c:
     
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