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CTF Map Wave XV - Process initiated - Looking for ideas!

Discussion in 'Capture the Flag' started by redslime, Apr 2, 2019.

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  1. redslime

    redslime Lead Developer

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    Hi CTFers,

    It's been a while since the last map wave, and while new map submissions are piling up, we have been discussing within the staff team how we could best test and present the maps in-game before going into a full release. We figured that this is something that could be done in many creative ways and it's totally something which we can ask you for ideas for, so here we are!

    Let me quickly explain how a map wave runs down:
    1. People submit maps (We are here right now!)
    2. We make a list of maps that we want to go into public testing.
      This usually contains all maps that have been submitted, only those that are not suitable for gameplay at all get kicked out :wink:
    3. Maps are tested on casual servers in-game and we gather feedback
    4. Map creators are given some time to make changes
    5. We evalute the feedback and compile a final list
    6. Based on feedback, maps get added and removed - it's a new map wave!
    Step 3 is what we need help with.

    What are we looking for?
    We're looking for the best possible way of testing maps with the entire community on casual servers publicly, while giving map creators useful feedback and time to make adjustments.

    How we have done it last time:
    All selected maps were going into rotation along regular maps for a week. Feedback was gathered from in-game votes, discord polls, and an online form. We also encouraged people to post feedback on the map threads. Making changes to the map during the testing week was not allowed.

    A few ideas we came up with:
    • "Spotlight Saturday": Every Saturday we set a few completed maps from here on the server so people can test them and give feedback. Since this is a weekly "event", map creators can respond to feedback and make changes accordingly. A few weeks later, the map gets played again and receives feedback again. This could also be a nice event kind of thing aside from our Free Play Friday
    • Hide names of map creators in-game to avoid /y or /n spamming just because you don't like somebody
    • Quality of life upgrades such as linking the map thread in-game for those that do want to give feedback
    • Adding /comment in-game where everybody can comment/submit feedback on the map

    It is very likely that we will still be doing a week of testing all maps in one rotation for gathering feedback in a fair way for all map submissions, but there's a lot of room for improvement for the entire process.

    We're looking forward to your ideas!

    CTF Staff Team :flag:
    Love and waffles!
     
    • Like Like x 9
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  2. EmperorTrump45

    EmperorTrump45 Dank Memer

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    here's my idea:

    Bring :clap: Back :clap: Air :clap: Balloons :clap:
     
    • Agree x 3
    • Informative x 2
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  3. Shawn_

    Shawn_ Playing CTF and making maps since 2012

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    I see no point in hiding names if you're going to provide a link to the map submission anyways. I do like that you aren't placing map testing under the power of RNG anymore.
     
  4. TTD3

    TTD3 Well-Known Member

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    That's honestly a really great idea since often when making feedback afterwards some things (especially details) won't be as fresh in the head as they were while playing.

    To extend that even further I'd suggest (optionally) also adding the coordinates of the place where the comment was made, making it clearer than trying to explain the location in plain text in some cases.
     
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  5. StormNox

    StormNox Active Member

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    Probably best to remove the bad maps like beaver creek before creating and test some new ones.
    But apart from that, i like the idea [the current maps are boring and have no color].
     
  6. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    Woot!
    Quick suggestion, maybe you should specify if map restrictions should be designed with Engineer or Engineer2 in mind, since engineer2 is going to suffer a lot more from the current (rather overbearing on some maps) restrictions
     
    • Agree Agree x 1
  7. redslime

    redslime Lead Developer

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    Don't worry about map restrictions
     
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  8. Dequoy

    Dequoy Active Member

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    ...overall? As in "Don't worry about NECRO map restrictions neither?" ...because engineer and necro map restrictions were a huge hangup in me putting more efforts into my map design that first started off over 2 years ago. :smiley:
     
  9. PastelVox

    PastelVox Active Member

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    How does the /comment command actually work?
    Can I get onto build and view them there? Do they end up getting pmd to me on forums (similar to how /register interacts with the website)? Do I get notifications in-game? And does it matter if I’m not the “owner” of the map itself on build (i.e. Lceman502 is the owner of Petra, so does he get the messages instead)?

    This is all really great! I only had so many questions at once because I wanted to avoid making more than one post, so I came up with that many.
     
  10. ItalianPenguin

    ItalianPenguin Well-Known Member

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    For my map, I got no notifications while playing it.
    Later when I went to /build and visited my map, I did /comments, and a list of them appear in chat. Clicking on the message teleports you to where it was said. You can also delete comments.

    I know when I was 'Manager' on a friends map, I could see the comments.
     
    • Agree Agree x 1
  11. Nohox

    Nohox [MCPVP]

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    Exactly what Italian said, /comment for leaving a comment, /comments for viewing them on build, open to all roles Member+. :thumbsup:
     
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