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Ideas for the upcoming CTF Map Wave

Discussion in 'Capture the Flag' started by Ducksfan101, Apr 3, 2019.

?

Do you agree with some/any of the ideas in this thread?

  1. Yes

  2. No

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  1. Ducksfan101

    Ducksfan101 Well-Known Member

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    This thread presents ideas I’ve had for some time regarding how CTF maps should be tested and properly voted on: I will attempt to keep these thoughts concise and not a wall of text. (And somehow this isn't another thread dedicated to a random ****post)

    1. Maps that plan to be in the testing phase of the next wave, in this case Wave XV, should be tested via PPMs (Player Pool Matches). Though PPMs are mainly organized for competitive purposes, I believe it’s an opportunity for map creators to present a map and receive instant feedback regarding the state of that current version. In other words, when certain maps get played in PPMs, which seemed to common throughout the weeks, it gives map creator more time and ability to receive necessary feedback and proper time to make corrections before the actual testing phase. In addition, PPMs present a good alternative to prevent common trends in casual games such as “neutrals” or “friendlies”. The /comment idea could also be used with this idea.


    2. Maps that are the category of “Reworks” should be voted in a different manner. Original maps are easier to vote for, due to that they have never been seen before; the voting system for that is clear that it should be /y /n and/or abstain.

    Despite this, this method of voting is not sufficient enough to judge reworks. To give an example, in the last wave testing, Wave XIV, there were three reworks of Beaver Creek. While testing them, I believed that any of them were a lot better for gameplay regarding that style of map; however, those respective maps did not receive enough votes to get into the wave. Seemed like a wasted effort for those that made those maps b/c I truly believe that the original Beaver Creek is actual garbage and that any of the reworks in that testing would be much better to play on. The same could be said for Metro possibly.

    The point I’m attempting to make at is the “question” regarding reworks is whether the rework is better/more enjoyable to play compared to the version in current rotation (or map in general). People can still vote no if they do not enjoy the map in general; but, it is still critical that its a less painful experience for them to play. Just a yes/no vote won’t do much good for voting on reworks.


    3. This next idea seems a bit greedy, but I believe it would provide motivation for more maps to be presented/tested. There should be rewards for having a successful map(s) getting into the rotation. Though it could possibly be abused with player biased voting, which potentially is another problem itself, it gives players better opportunities to create maps and for more maps to be in testing since we had a low quantity of maps for testing last wave. Yes, this could result in a wave of unplayable maps, but keep in mind, the reward would be presented if it’s successful in testing.


    4. This idea may seem odd, but why should we have a rotation? (and with a rather small variety of maps in that rotation?). The number of maps in a rotation should max at amount 100 or so maps, there have been good and bad maps, but I think that some maps that are now out of rotation deserve to come back into the rotation to again provide more variety. Just to provide my not-so-popular opinion, Woodcastle Arena I and Tanks were decent maps to play on and definitely more tangible than bEAVer CreEK (and I still don’t understand how Beaver Creek is not a low-rated map yet).
    Should new maps be tested individually rather than having to sit around awaiting approval?

    The 3rd and 4th idea are not the most developed but more of just to get the concept out. Please leave feedback for these ideas.
     
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  2. Versions

    Versions CTF Moderator

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    This particular idea has been brought up and we have discussed it recently. We also thought that testing new maps in PPMs were a great idea, especially for competitive gameplay. However, we also thought that we should not just limit the testing phase to PPMs (the competitive side of CTF) because not everyone plays in PPMs or enjoys PPMs, so testing new maps both in casual and competitive gameplay would be a good idea. This is so map makers can gain feedback from both casual and competitive players. Overall, I like this idea a lot, but we shouldn't limit the testing phase to just PPMs.

    From reading this, you are suggesting that we should do a different method of voting for reworks, which would provide a different insight of how a map will be voted, such as 'Comparing this rework to the original version of the map, do you prefer this rework or the original version?' (two options). I completely agree that the current method of voting for reworks does not work well, and it only works well with original maps. But what do you think of this different approach for map reworks? This will obviously require the person voting to know the original version of the rotation to be able to judge properly, but if you have a different suggestion for a method of voting, fire away. Overall, +1 for this idea.

    Another idea in regards to reworks is that we only allow one rework of a map to be in the testing phase of the map, which proved to be a problem in the previous wave as there were three reworks of Metro (if I recall) and Beaver Creek, as you have mentioned.

    I also like this idea; perhaps an in-game tag can be awarded to the map creators of the maps that successfully got into the rotation for each map wave. The mention of player biased voting can be a problem, but could you expand in what you mean by that? This could possibly be solved by hiding names of map creators during the testing phase, which was an idea mentioned in this recent thread, so players do not spam /y or /n because they do not like the creator or whatever reason. However, this idea may not be viable either, as players are able to view the map creators in the Map Submissions section on the forums. Overall, +0 on this idea, as it may have an issue in regards to player bias.

    I'm not too sure on this idea personally. If I recall, there are 48 maps in the current map rotation, and I would say that having more maps (100 or so) would introduce more variety, which is good. The problem in this is that during the testing phase of a map wave, we remove some map submissions from the list as they are extremely unviable for gameplay. Furthermore, more maps get removed later on before the map wave rolls out, due to the popularity of them during the testing phase. As a result, we get a reduced number of maps in the rotation. I believe that your suggestion to fix this is to add maps that are no longer in rotation, such as Woodcastle Arena I and Tank. While I do like this, I don't believe it would be favoured much as those maps were removed for a reason (e.g. popularity, aesthetics or whatever reason in why they were removed from rotation). Overall, +0 on this idea.

    I am assuming newer players like Beaver Creek for whatever reason, which may be why Beaver Creek is not a low-rated map.

    Why should we test new maps individually? I am curious as to what benefits that will bring as I can't think of anything at the moment.
     
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    #2 Versions, Apr 3, 2019
    Last edited: Apr 3, 2019
  3. Nohox

    Nohox [MCPVP]

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    1. Has been discussed and we might be trying out something in that direction, yeah (check out reds new thread if you haven't already). It is crucial though that it does not involve any direct voting, as we would lose the casual player vote which usually differs greatly from the regular players vote.

    2. The two Beaver Creek maps that were tested last testing phase (307394 and 404518) received 53.7% and 58.3% of the votes, while the cutoff was set to 63%. The cutoff was chosen based on how many maps would make it into rotation and we are already accomodating the difference in favorability by giving reworks and new maps different cutoffs (63% and 58%). That way there isn't a majority of reworks added to the wave. It is indeed disappointing for the mapmakers, though adding a Beaver Creek regardless would seem unfair to the other map makers who got better voting results but were still below cutoff. Additionally, Beaver Creek somehow was still one of the top rated maps, looking only at the month before wave release. It's understandable you feel differently about original beaver creek as do many others, but I currently cannot see a better way of telling favorability using a combination of ingame votes and forum votes, other than picking them ourselves, which was done before but led to accusations of bias.

    3. Agreed with a better incentive to create maps. We already have such a forum medal that is awarded to anyone submitting a map that gets put into rotation. An ingame tag could also be done. We had a reward of giving out ranks for a limited time before, perhaps we can pick up on that again.

    4. We are currently at around 45 maps in rotation and we did bring back some old maps a while ago, so we could do something like that again, sure.
     
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    #3 Nohox, Apr 3, 2019
    Last edited: Apr 3, 2019
  4. Ducksfan101

    Ducksfan101 Well-Known Member

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    I'm not necessarily saying that we should only limit testing via PPMs. I'm suggesting that before the wave testing begins, we should use PPMs as a way for map creators to receive feedback so that they have time to make necessary changes before that wave testing begins.



    There can always be an option such as "I don't know the original map structure, but I like/dislike the map." For Nohox, I was only giving the example of Beaver Creek bc I feel that either of the ones for the testing were far better compared to the one in current rotation. And for those specific maps, it was only a /y /n voting. Though they were really low, which I can understand, theres no evidence whether or not the voters think the reworks were better than the original. Despite any of this, I still find it strange that the votings determine that Beaver Creek is not a low rated map compared to maps such as Woodcastle Arena I or Tanks.



    Regarding actual rewards, just a reward/medal on forums seems a bit dull; however, a tag ingame seems more interesting. Also maybe a week/month of a certain rank or just coupons to the Brawl store (just to list ideas). You could even host contests to see who can turn really old (and somewhat unplayable) maps into good reworks, i.e. Canyon or Slums.

    What I mean about player bias is people voting against or for a certain map due to who specifically built that map. I only mention this problem bc that specific player could produce a potentially good map but bias voting will go against it. Similarly, a potentially bad map could be voted in due to player bias. Though I have no clear idea on how to exactly prevent this, it was just something to mention.
    Suggestions, however, could include just listing the maps (w/o creator names) on the official forum thread, when that comes around, and/or locking the sub-forum for map submissions for a certain interval (though this seems unlikely).



    I only suggest this idea bc sometimes maps could get repeated in casual games. For example, CTF server 1 map 3 was Clocktower IV and then the server ends and we move to CTF server 2 and map 2 would be Clocktower IV. I understand that some maps were removed due to less popularity; but, I think some people will appreciate more variety in the long-run (if there is the possibility of adding more maps into the total rotation).
    I only suggested testing maps individually because if someone finished a map right as a wave testing closed, they would have to wait a significant amount of time to get it tested. Again we could implement this in PPMs; but if people maybe start to enjoy it more, maybe we can just add it into the rotation and see how it does (like temporarily adding something in and looking at peoples opinions).
     
  5. Lceman502

    Lceman502 Active Member

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    I think map testing should be incorporated into PPMs. It's a great way to see how the map works with competitive aspects. Map makers will get better feedback on how to improve the maps to tailor to the competitive scene, and perhaps we'll shift away from Blackout, OCV, and Airlock I :wink:

    A poll sent through the CTF community discord should take place in addition to the in-game voting system. I don't think the in-game voting system is used very much, and only a handful of members check the forums regularly. A poll similar to what happened with chemist/pyro/scout/engineer2 testing is a more accurate way to see how the community actually feels about the reworks/new maps.


    I'm glad somebody said it. The "current rotation" seems to be limited to the same 6-7 maps. It gets monotonous, and I see no reason why maps that were in rotations previously should be excluded.
     
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  6. Paddishly

    Paddishly The Australian

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    I was actually going to suggest this but having it include all the maps that are being tested and the ones in the current rotation to help get further opinions on each map. The problem with the /y & /n votes are that not many people use them and you have to be on that particular map to vote for or against it, you can't vote on it if you aren't there. If a poll is created it should be posted to the discord as well as a link in game so that community members outside of discord and some newer players can have an input on every map up for consideration rather than the few that they may happen to play whilst online.
     
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