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Idea Why isn't archer nerfed yet?

Discussion in 'Capture the Flag' started by StormNox, Mar 5, 2019.

?

How should archer be nerfed

  1. Archer should be nerfed

    7 vote(s)
    33.3%
  2. Archer should be buffed

    1 vote(s)
    4.8%
  3. Archer should remain the same

    15 vote(s)
    71.4%
Multiple votes are allowed.
Thread Status:
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  1. BrandinoB

    BrandinoB Well-Known Member

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    If you made it for no purpose then why did you make it at all lmfao pretty contradictory. I mean if you don’t want people to make an argument about something you supposedly don’t actually care about since it’s just a “5 minute thread” then don’t post it.

    I dunno, maybe you’re just upset that I made an actual logical argument as to what could be done with archer instead of nerfing it into the ground so you try to make fun of how long my post was? XD like why does it matter how long it is if the argument is sound?

    Honestly though, the amount of time I spent actually replying to your post and not the idea as a whole was about 2 seconds. I literally just said it was garbage.
     
    #21 BrandinoB, Mar 12, 2019
    Last edited: Mar 12, 2019
  2. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Discord:
    Jul13n#9311
    over time and as the game developed, ive changed my opinion regarding how OP archer is (bc it is OP)....but i agree with @BrandinoB 's point(s) a ton

    (and let's not turn this into a flame war – whether intended or not, it's all useful feedback!!)
     
  3. StormNox

    StormNox Active Member

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    I didn't make the thread to inform people about archer, I made it to provoke conversation about archer.
    I cant just have a thread saying 'archer is bad'.
    I honestly don't care if archer is nerfed or not because i still get credits either way. Sometimes i like having a archer headshot me, sometimes i don't.
    My ideas are garbage, they're supposed to be. I made it so that they are garbage.
    I also made it so that you would make a 2 hour thread about garbage.
    So yeah, im laughing for another hour.
     
  4. Dequoy

    Dequoy Active Member

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    To all those who wish archers could instakill with a headshot, archers cannot. For some goofy reason SNIPES used to be called "headshots", but believe me, hitting opponents in the head with arrows does nothing more against them unless they're far enough away to successfully score a SNIPE shot. The lingo has changed...long ago...


    On this note, StormNox, it is VERY difficult to knock a charging opponent to more than 30 blocks away as archer. Mages can spam their shots, but archers need to nearly (or completely) fully draw their bow pretty much in place AND land a successfully aimed (and dodge-predicted) shot multiple times. Often in the time it takes to go from a hit to firing the next shot, the opponent already rushed forward enough to make the previous punch I shot gain no larger gap.

    I would love to agree if archers were given a sword but instead archers wield a killer bow and an inflatable stone sword balloon. I prefer to use the bow when I'm facing up against a surprise ninja, because that's my only chance as archer to possibly make the ninja regret instigating all the archers when aiming and predicting enemy paths already makes the class a bit tricky to do well with.

    If archers are being annoying, a friendly archer can take care of them even if no other class can. That seems to be the best argument against mages and why they never seem to be nerfed when the class (once mastered) easily has the potential to take on multiple other classes that other players have mastered and regain all health and combat abilities without requiring the help of a medic.
     
  5. abrakadabrax

    abrakadabrax Active Member

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    What if Archer snipes dealt 8 or 9.5 hearts of true damage and prevented any way of healing for 5 to 10 seconds? It’s like you critically wound the enemy but they can still keep going for a while before your teammates clean up. And if they don’t clean up, the medic will heal them back up, giving the enemy a second life/chance.
    Could be applied to assassin as well, though assa would need more tweaks to compensate.

    The rest of Brandon’s rework sounds good to me. It’s worth testing.
    “Nerf the armor, take punch off the bow and put knockback on the sword. It takes a lot of survivability off of the archer while still allowing archer to have a little bit of space. To counteract this a little bit, you can have Power I-II on the bow, maybe give passive speed I (or not), and/or scale the damage up as range increases from 15 to 30/35 blocks, 30 or 35 blocks being instakill range.“

    Since it wouldnt instakill with my solution, an enemy could perhaps be fatally wounded with a 25+ range?
     
    • Useful Useful x 1
    #25 abrakadabrax, Mar 25, 2019
    Last edited: Mar 25, 2019
  6. Dequoy

    Dequoy Active Member

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    I've looked over these notes again and posted a new recent collection of these Archer thoughts and ideas that may work well together with one additional tweak involved: allowing ALL players the chance to block and negate anticipated snipe instant kill shots (although they would still suffer the regular Power I shot damage).

    I agree that it's probably best to eliminate Punch effects from Archer bows. Rather than possibly granting Power II to the bow with Knockback I gained on the Archer's current sword, I've instead proposed Power I on the bow with Knockback II on a weaker wooden sword (Archers already wield a stone-colored sword-shaped pool noodle anyway, so it might as well be even weaker but at least effective enough at keeping others a bit farther away with each risk of getting close enough to be hit by their vastly superior melee weapons and combat tricks).

    I figured Power II would make each arrow hit a target TOO powerfully, and Archers who already got pretty good at defending against surprise Ninjas would give Ninjas no chance. At the same time, Knockback I wouldn't make using the sword worth keeping a nasty enemy at bay...an Archer would need at least Knockback II in order to have any chance at discouraging a heavy hitter from mindlessly charging in with their sword wildly swinging away, but as a counter the sword type would be nerfed down to being wooden. A bit of Power on a bow just might make it possible to defeat the occasional Mage without needing to surprise it with a snipe kill too.

    The details get a bit more complicated and wordy in my post, but the basic majority of the suggestion is on par with what BrandinoB mentioned just over a month ago in here.
     
    #26 Dequoy, Apr 17, 2019
    Last edited: Apr 17, 2019
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