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Idea Masked | Class Idea

Discussion in 'Capture the Flag' started by yairster, Mar 29, 2019.

?

What do you think of the class?

  1. Sounds good +1

  2. Needs some work... +0

  3. Has no potential -1

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  1. yairster

    yairster Yes
    Retired Staff

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    The "Masked" class will have one of the best abilities in the game.
    Brief description:
    By right-clicking a leather helmet, symboling a mask, an invisibility potion will be applied on the user. The invisibility will last for about 7 seconds with a cooldown of 20 sec. But just to make this class a bit more unique/interesting, in order of resetting the ability you will not only have to wait for the 20 seconds but get at least 5 swings on the enemy players.
    The invisibility will not be applied while you have captured the enemy's flag yet will turn into a speed potion (if that makes sense).

    The class will contain the following:

    4 steak.

    Iron sword:
    • Sharpness 3
    • Fire Aspect
    Armour:
    No helmet because the ability gives you a leather helmet (line 3).
    • Black leathered chestplate
    • Black leathered leggings
    • Black leathered boots
    I get it if this class is complicated for some of you guys, question about the class if you are confused, I'll be sure to answer shortly.
    Feedback is appreciated.
     
  2. Kayrex

    Kayrex Ex JMOD

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    The idea reminds me somewhat of ninja due to it's huge damage output and invisibilty, but I like it a lot. There only thing which could be tweaked imo is the invisibility cooldown or how long the invisbility lasts. I'd say somewhere around 10 seconds would be better than 7 as it would make it more usable for recoveries or support, which I assume this class is for. Might also want to consider removing the Fire Aspect. Maybe the player could also have a constant of speed 1?
     
  3. yairster

    yairster Yes
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    Agreed

    Now, because ninja has 3 very powerful abilities, I wanted to add at least 2 different abilities to the class (different because I don't want Masked and Ninja to have the same exact roles and/or abilities). Suggestions?
     
  4. Kayrex

    Kayrex Ex JMOD

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    Maybe it could have like constant projectile protection buff?
     
  5. Dequoy

    Dequoy Active Member

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    If an injured Masked is about to die, can they immediately activate the mask and become invisible, or are there combat restrictions like "silly powder" for Ninjas? While invisible, are they also invulnerable to swings like the Ninja, or would they be subject to being hit from "sword spammers" that happen to be swinging in the right direction within melee range? Would being hit disable the current invisibility cycle and activate the cooldown delay or would they suffer damage but remain invisible until the time runs out?

    One way the mask use might be interesting is if 3 seconds of invisibility are allowed after cooldown no matter what, but for every successful sword-based attack against an enemy an XP meter climbs up to a maximum of 10 seconds (after landing 7 hits). After use, the cooldown would be the only restriction before the base 3 seconds of invisibility returns (I agree with a shorter 10 second cooldown - which can be a VERY LONG TIME in the heat of combat). If done this way instead, the Masked might have a better chance at boosting a longer invisibility later, after another cooldown, if they choose to use 3 seconds of invisibility to surprise an opponent and escape after landing a handful of good strikes.

    As for suggestions that may fit the name of the class for additional special abilities, how about resistance or even immunity to fire and poison (as if they're wearing a fire-and-bio-protective suit/mask)? This can give a mild invisibility advantage to the area-of-effect anti-invisibility tactics of the enemy IF AND ONLY IF swords can hit an invisible Masked... Ninjas would then have immunity to swings but be subject to damage from poison and area-of-effect fire while Maskeds would have immunity to poison and area-of-effect fire but be subject to damage from swings...and neither would be immune to arrows (so a pyro directly hitting a Masked would still cause injury and hear the "Ding" from a hit, but a fully-drawn nearby or landed shot just wouldn't catch the Masked on fire).

    Another suggestion for a special ability is to have a Speed I boost only while holding the mask whether or not it's activated, and regardless of whether or not it's still on a cooldown delay. Abusing it in combat would be tough because a Masked would need to first catch up to an opponent, then switch to their weapon, then wait for the power meter to fill up enough, then finally swing.

    Yet another idea for a special ability for the Masked is to heal 1/2 heart each time they "punch" an opponent while holding their mask...but if this is considered, I'd have the total reduced down to 3 steaks instead of 4, and these hits would NOT count toward the attacks required to gain invisibility from activating the mask. So, if a Masked is hurt, they can choose to wield the mask (to possibly gain a speed boost if that's included) and they can swing at enemies that they approach to gain a bit of life. Or when a Masked chooses to be more offensive than defensive, they can arm their sword and attack to build up their invisibility potential.

    I'd also suggest that the sword be a Diamond Sword rather than a beefed up Iron Sword, and to balance this a bit (and allow more chances to survive long enough to take advantage of multiple invisibility cycles) add some Protection levels to the armor. Certainly no Fire Aspect on the weapon if any of my suggestions above are added to the class ability repertoire.
     
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    #5 Dequoy, Mar 29, 2019
    Last edited: Mar 29, 2019
  6. yairster

    yairster Yes
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    Imo, yes

    Hmm, how about while invisible, they can hit enemies, but they become visible for 2 seconds (wasting their invisibility time).

    Same idea as before, if during invisibility a Masked gets hit, he will be shown to all for 2 seconds, wasting the valuable invisibility time.

    That's a great idea!

    Hmm, agreed. Although maybe 12 seconds?

    The class wears the mask while invisible, so it will be immune to poison and fire only then?

    Yeah, I love this idea!

    Yeah okay, it's just that I thought an iron sword "fits" better with the class.

    Also a good idea, but I think Dequoy's ideas fit better with the class.
     
  7. StormNox

    StormNox Active Member

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    The class is called 'Masked' so i assume that the you can't get hit while the invisibility is on.

    It is similar to ninja because it deals more damage than heavy and has invisibility. I'm not trying to criticise your idea but it just seems a weaker version of ninja in most aspects.

    I'd suggest probably giving it perpetual invisibility length [means forever] but you can still get hit but keep all of your original ideas the same so it seems less underpowered.
    Other than that, the class is pretty simple, but it just seems as weak as scout because invis won't really do much against projectiles and other stuff.
     
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  8. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    Ya, it'd def need to be differentiated from ninja invis....so being able to be hit while invis and being able to see the invis potion and sprint particles when running would be cool

    if it's going to be sneaky, maybe give it an ability like in TF2 where it can change into a player on the other team ... but maybe if u look close u would notice something off?
    would make playing the game super intense o-o always having to be on guard
     
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  9. Dequoy

    Dequoy Active Member

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    Or perhaps holding and right-clicking the mask item would cycle through the other (non-Fashionista) classes, allowing the Masked to look like a different class even though they'd still be recognized as an enemy player. This way opponents might block like crazy when they see a Masked appearing to be an assassin which would slow them down a lot, or an opposing Medic might run in close if a Masked appears to be a Pyro for example. The mask item would transform to look like fitting items too, such as a Heavy's diamond sword, or a Mage's damage spell hoe, etc. (but the item and apparent armor would gain no combat benefits or special abilities...it would still behave the same way the mask item and armor behaves but would just APPEAR different). Not sure how possible/easy this would be to program in though (especially counteracting things like the base diamond armor benefits and base diamond sword damage benefits in the case of appearing like a Heavy).
     
    #9 Dequoy, Apr 13, 2019
    Last edited: Apr 13, 2019
  10. JaxonCA12

    JaxonCA12 Member

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    It's basically Ninja. And we don't need more Ninja.
     
  11. StormNox

    StormNox Active Member

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    I don't know why you hate ninja so much. Archer and mage are both more annoying and difficult to deal with than ninja. Ninja caps won't work if you have multiple people in the flagroom (unlike some chemist or heavy captures with people aiding them). You should rethink your opinion on ninja, unless of course you were targeted by ninjas, and then you should improve your pvp skills to deal with them.
     
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