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Complete CTF Map - Mushroom Grove

Discussion in 'Map Submissions' started by fept, May 19, 2019.

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  1. fept

    fept New Member

    Joined:
    May 19, 2019
    Messages:
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    CTF Map Submission

    Map Name: Mushroom Grove
    Map ID: 426165
    Style:
    Creator(s): fept, Fireminer9, RyDog099
    Structure Restricted Areas:
    Configured (yes/no): Yes
    Number of Caps: 3 to win
    Pictures: 2019-05-19_19.40.28.png 2019-05-19_19.40.52.png 2019-05-19_19.41.43.png 2019-05-19_19.42.18.png 2019-05-19_19.42.46.png 2019-05-19_19.43.07.png
     
    • Like Like x 1
  2. Shawn_

    Shawn_ Playing CTF and making maps since 2012

    Joined:
    May 17, 2015
    Messages:
    901
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    +436
    Discord:
    Shawn the Sheep #0146
    Can you make the map public so people could visit it?
     
  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
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    The map looks really cool and I love the theme, but there are a few gameplay issues which need to be addressed.

    The biggest issue is the map isn't symmetrical. It doesn't have to be perfect, but there are some instances which will have large effects on gameplay.

    Blue side:

    [​IMG]

    Red side:
    [​IMG]

    It's much easier to climb up blue's side than red's side, and it's a route which will probably be used a lot since it leads directly to the flag.

    Red side:

    [​IMG]

    The only easy way to get onto this mushroom is by wall-climbing or using a wind element. Ninja can get up there but they'd have to go to a higher place and pearl down. There's no tall mushrooms on blue's side of the map in the gorge in the middle. This mushroom could be used as a relatively safe place for a flag carrier to wait for a medic to get to them if they're low on health. Since there's no tall mushrooms on blue's side, this strategy can't be used as well.

    Same issue with the red mushroom on the left of the screenshot.

    The next example is hard to get a screenshot of, but on red's side of the map, there are 5 ladders which lead to a sponge mushroom in the gorge, and they're evenly distributed. On blue's side, there are only 2 ladders, both are all the way to the right.

    There are some other instances of asymmetry such as the plants over the 2 bridges, but they don't effect gameplay much so it's not a big deal. Ideally, it should be fixed as well.

    The flagroom has some issues as well. Firstly, the flagroom can be sniped fairly easily by standing on the hill in the middle:

    [​IMG]

    The entrance which'll probably be used the most (since it's so close to the flag) isn't very easy to navigate, you'd be better off having a sponge or a staircase leading up (not a ladder, since they are very hard to use if you're fighting other people):

    [​IMG]

    Also, the other entrances to the flagroom are too complicated. Any entrance other than the one screenshotted above involves having to go up the stairs (which is walking away from the actual flag) and then walking around a tight platform around the room, where there is too much opportunity for defenders to attack people trying to cap, and too many places where defenders can trap cappers in a corner, which will usually end up in the cappers dying.

    Easiest way to fix this would be turning the staircase screenshotted below the other direction, so the staircase is going towards the flag rather than away from it:

    upload_2019-5-19_22-9-24.png

    Finally, while not a huge issue, the flagroom is ghost cappable and it is slightly too close to spawn.

    There are some other places which could do with some improvement. The pathways to the top of the hill in the middle are quite tight and would be hard to go through quickly especially if you have the flag and people are hitting you around. They should be widened up a bit:

    upload_2019-5-19_22-11-6.png

    The bridges on either side of the map will also likely pose issues. They provide a really powerful place for archers to stand and snipe people - you can see almost the whole map, and there's not much archer cover stopping this from happening. Either the bridges should be lowered, more archer cover should be added, or (ideally), both.

    Also, on both sides of the map, there's a strip of "dead space" which doesn't seem to serve much purpose. A bit of space for flag carriers to run down so they can use the bridge as cover from archers would be useful but there doesn't need to be this much. This space should be halved:

    upload_2019-5-19_22-34-15.png

    Finally, while the map overall looks great aesthetically, there are some things which could do with improvements:

    upload_2019-5-19_22-34-52.png

    All the logs here should be replaced with logs with bark on all sides (block 17:13). Could also do with better shaping.

    upload_2019-5-19_22-37-19.png

    The mushroom looks quite obviously world edited - it needs to be smoothened out a bit.
     
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