1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Complete Pottery Hall

Discussion in 'Map Submissions' started by ProjectFox, Jun 15, 2019.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. ProjectFox

    ProjectFox That one archer who just. wont. stop.

    Joined:
    Jun 9, 2016
    Messages:
    55
    Ratings:
    +119
    CTF Map Submission

    Map Name: Pottery Hall
    Map ID:333893
    Style: New
    Creator(s): ProjectFox
    Structure Restricted Areas: Ne
    Configured (yes/no): Ye
    Number of Caps:3
    Pictures:
    2019-06-14_15.23.14.png 2019-06-14_15.28.43.png 2019-06-14_15.29.24.png 2019-06-14_15.32.38.png 2019-06-14_15.32.47.png 2019-06-15_15.51.20.png 2019-06-15_15.51.56.png 2019-06-15_15.52.44.png

    Summary: Pottery Hall is a new map that I made using feedback from the community. It was the layout was made in zones, depending on where you go you'll have to fight in different ways. I made the map into a few zones to give player different experiences in each the zones are a small village, The Center Building, open area(in front of base),Mountains, Mountain Tunnel, River, And The Main Base. The is also a side tower and a Trench/stream that aren't shown here.
    I also added in things to stop a few problems a lot of maps have.
    Prevents Spawn Camping
    : 3 ways to exit the spawn and a highly protected tower in front of the base if a archer is sniping from the mountain.
    Targeting: I made it so you can easily get from you spawn to areas where you will probably run into people from your team to help you if your getting targeted.
    "Friendly's" For the people who like to just stand around in the enemy's base. I made you a little play area outside of spawn. The you can have fun and not risk fighting:thumbsup:.
    One Concern I heard is that archers can easily snip people in and outside the main base. To keep the mountains in and balance that out I made it very difficult for archers to have cover while in the mountains.
    Most of the ideas that went into this were made after talking to well know CTF players and builders of past maps. With all the feed back I am confident that players will enjoy this map.

    -------------------------------------------------------------------------------------------------------------------------------------
    Other Things:
    Special thanks to TNTMadness22 for his help around the map, also Thanks to Bath_Maintenance and everyone else who gave feedback on what they wanted to see in the new map.
    ---------------------------------------------------------------------------------------------------------------------------------------
    Take Note That:
    +Not the final Map: I made pottery Hall on a old map. It Still needs to be copied over to a void map
    +Picture 7:the glass you see in the picture will not be there in CTF, its just there so you can go over to the other CTF map that may or may not be being built at the moment.
    +A few areas were not mentioned, you can see them in the map
    +I may change a FEW things before the map is tested, this will be based on mistakes I find and/or feedback on this post.
    --------------------------------------------------------------------------------------------------------------------------------------------
    I think that's it, I will be away starting June the 19th.If you have a question or idea for the map im open to opinions.

    If you would be willing to lend me a Void map the would be much appreciated


     
    • Like Like x 1
    • Creative Creative x 1
  2. Shawn_

    Shawn_ Playing CTF and making maps since 2012

    Joined:
    May 17, 2015
    Messages:
    901
    Ratings:
    +436
    Discord:
    Shawn the Sheep #0146
    Interesting map! It has some potential, although it could use some major improvement.

    The one major flaw I'm concerned with is the size of the map. It is absolutely huge. It takes over 40 seconds travel from spawn to the enemy's flag. I would suggest either decreasing the overall size of the map or adding more sponges around the map to make it more easily navigable.

    That is my one main concern with the map, but here are some minor flaws:

    This one room across the building from spawn is likely going to be a spot where flag carriers will camp. Either add at least another entrance to this room or block it off completely.
    [​IMG]

    These little chandeliers can easily be broken in-game. If you expect these to be broken in-game, make sure there are other backup light sources in the area.
    [​IMG]

    Speaking of lighting, many areas could use more lighting such as this one.
    [​IMG]

    That's all the feedback I've got. Hope this helps!
     
    • Like Like x 1
  3. ProjectFox

    ProjectFox That one archer who just. wont. stop.

    Joined:
    Jun 9, 2016
    Messages:
    55
    Ratings:
    +119
    1). I would suggest either decreasing the overall size of the map or adding more sponges around the map to make it more easily navigable.

    2This one room across the building from spawn is likely going to be a spot where flag carriers will camp. Either add at least another entrance to this room or block it off completely.

    3)the little chandeliers can easily be broken in-game. If you expect these to be broken in-game, make sure there are other backup light sources in the area.


    4)speaking of lights, many areas could use more lighting such as this one.

    -----------------------------------------------------------
    1)Problem:To Big
    Solution: I made the map in zones to give the player different experiences with all the zones in I feel like trying to decrease the size would lessen that idea. So for the solutions I increased the sponges near the river that dropped it down to 30sec for me(going straight for the flag).Though the times will vary when adding in enemies, kits and Buffs.
    --
    2)Problem:Camping with flag in back room:
    Solution: I added a additional entrance coming from the tunnel under the wall. I also Extended the original Door to 3 blocks wide.
    ---
    3)Problem:Chandeliers breaking in game
    Solutions: You cant see it in the pictures but I put torches outside the windows in the Main Base corridor. So if all the chandeliers are broken the will still be sufficient lighting in the corridor
    ---
    4)Problem:Not enough lighting in the outer halls

    Solution: I added pairs of hanging lights around the outer walls (3pairs on each side,2pairs in front wall)
    I meant to have it dark originally but I agree it will look better lighted up.
    ------------
    Thanks for all you feedback, Im sure these changes will drawl even more players to push to add this map

     
    • Like Like x 1
Loading...
Similar Threads Forum Date
Complete Tranquiline Halls Map Submissions Dec 8, 2021
Up to 35% off! ☠️ Halloween Sale & Limited Items ☠️ News & Announcements Oct 22, 2021
Brawl Halloween Event Month! Sponsored Events Sep 29, 2021
Complete [Mini] Large Hall Map Submissions Jul 30, 2021
Up to 35% off! ☠️ Halloween Sale & Limited Items ☠️ News & Announcements Oct 18, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...