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Complete WorldWar2

Discussion in 'Map Submissions' started by LashingWind477, Jun 18, 2019.

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  1. LashingWind477

    LashingWind477 New Member

    Joined:
    Jun 17, 2019
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    CTF Map Submission

    Map Name: WorldWar2
    Map ID:427239
    Style: Rugged and wartorn
    Creator(s): FrostmourneBlade , ProjectFox
    Structure Restricted Areas: None
    Configured (yes/no):no (there is a glitch that won't let me properly)
    Number of Caps: 3
    Pictures: None
     
    #1 LashingWind477, Jun 18, 2019
    Last edited: Jun 20, 2019
  2. Foodcourt

    Foodcourt CTF MOD

    Joined:
    Dec 8, 2015
    Messages:
    141
    Ratings:
    +189
    Discord:
    Foodcourt#6408
    Unique map - Here are the improvements I would make:

    Map as a whole is pretty large. Also, when I was looking around, I saw no sponges to increase mobility around the map. Considering it is listed as a four capture map, I would decrease the overall size of the map and add sponges:

    [​IMG]

    With spawn, you are in a helicopter and jump down into the water. Here, players would be especially prone to being headshot from Archers given that it would take a few seconds to make it onto the land. I would suggest reworking the water aspect, perhaps by replacing it with soul sand:

    [​IMG]

    The map is extremely wide open and there is minimal cover throughout. Aside from the trenches in the center, almost everywhere on the map susceptible to headshots. I think adding more cover would be beneficial:

    [​IMG]

    The flagroom is also able to be headshot, and although not a problem, is easily ghost cappable. I think providing cover in front of the flag would help greatly:

    [​IMG]

    I disagree with the use of webs and fire throughout the map. Players can easily be lit on fire and stuck in webs which would make them take unnecessary damage or slow them down. Consider removing the webs and fire:

    [​IMG]

    Lastly, in the event of a stalemate, the very high-up planes could provide a place for flag carriers to go without being touched or giving the opposing team a chance to recover the flag. I would suggest the addition of sponges, as well as lowering the altitude of the planes:

    [​IMG]
     
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  3. LashingWind477

    LashingWind477 New Member

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    Thank you for the suggestions, i will go back and add more cover, and reduce the amount of fire and webs (although some is needed to keep the look), as far as the size, i believe once i make the changes that it would not be an issue. as far as those planes go. they are really just there for decoration, i will go back and see the best places for sponges and fix the spawn. Thank you for suggesting this as it is my first time trying to make a ctf map!

    Edit:
    I got rid of the majority of the fire so it wont be too much of an issue, i kept the webs however, i figured some obstacles are good in a map
    I added a couple more places to take cover
    I added more exits to the spawn so that an archer wont go to the same spot every time, spawn camping by archers has happened in every map, so by having this spawn i hope at least other classes will not be able to camp, i also reduced the size of the water pool (it is still almost impossible to miss don't worry) i think soul sand would be even slower than water and bring a bigger disadvantage to dwarves.
    And finally I added a few more sponges and small details on the map for easier travel
     
    #3 LashingWind477, Jun 19, 2019
    Last edited: Jun 19, 2019
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