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Complete Lighthouse Cove

Discussion in 'Map Submissions' started by ItalianPenguin, Jul 12, 2019.

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  1. ItalianPenguin

    ItalianPenguin Well-Known Member

    Joined:
    Aug 6, 2015
    Messages:
    94
    Ratings:
    +155
    CTF Map Submission

    Map Name: Lighthouse Cove
    Map ID: 428123
    Style: Rocky cove with Lighthouses and a Fishing supply store
    Creator(s): @ItalianPenguin
    Configured (yes/no): Yes
    Number of Caps: 4
    Pictures:

    NOTE that the map has been updated but the photos have not (map is now 10 wider and 20 longer)


    There are 2 caves on the coast
    [​IMG]

    [​IMG]

    Player spawn is at the bottom of the Lighthouse (The top is barriered)
    [​IMG]

    Top of flagroom
    [​IMG]

    Inside flagroom
    [​IMG]

     
    • Like Like x 7
    • Creative Creative x 1
    #1 ItalianPenguin, Jul 12, 2019
    Last edited: Oct 12, 2019
  2. Mnkynoodles

    Mnkynoodles ur mother

    Joined:
    Oct 22, 2019
    Messages:
    193
    Ratings:
    +38
    no water BlessRNG
     
    • Funny Funny x 1
  3. Swit2427

    Swit2427 Well-Known Member
    Retired Staff

    Joined:
    May 1, 2016
    Messages:
    85
    Ratings:
    +122
    I like your map! At first I was scared that the middle would be too op for archer, but when I went on Build and I saw more clearly the rocks at middle and I think it will be fine. I like the building of the flagroom, I like the way you built it.

    I'm just worried about that little place in the flagroom:
    upload_2019-7-12_21-17-50.png
    I feel like it's too small. I think offense will struggle with the pyro and with the pvp classes. So maybe you could make that place a little bigger.

    I also think that this sponge is not necessary:
    upload_2019-7-12_21-21-38.png
    Your map is not too big, so I don't think it needs a sponge to go at middle. Maybe you could remove the sponge and put instead some stairs to go down, and put some cover to make sure archers won't be able to hs too much the spawn.

    Those comments are only some suggestions! Overall I like a lot your map and it seems to be a nice map to play in it!
     
  4. Schokie

    Schokie Member

    Joined:
    Nov 1, 2013
    Messages:
    31
    Ratings:
    +16
    Looks like a weat dream of a Archer player. And like a 10 second elf capture map, i wonder why that is wink wink
     
  5. Carnotauros

    Carnotauros Raid & Events Manager

    Joined:
    Jun 13, 2015
    Messages:
    1,496
    Ratings:
    +595
    Discord:
    Leon#9397
    pro tip: replace the wool with stained glass, it looks better :wink:
     
    • Agree Agree x 1
  6. ItalianPenguin

    ItalianPenguin Well-Known Member

    Joined:
    Aug 6, 2015
    Messages:
    94
    Ratings:
    +155
    I made the flagroom 1 block wider. I'm going to keep the sponge for now to see how gameplay goes

    :thinking:


    Didn't really like the look of the stained glass when I tried it.
     
    • Like Like x 1
  7. Carnotauros

    Carnotauros Raid & Events Manager

    Joined:
    Jun 13, 2015
    Messages:
    1,496
    Ratings:
    +595
    Discord:
    Leon#9397
    I just did some quick testing and imo it looks better with glass:
    [​IMG]
    Note: I just made this really quickly, obviously there can be better changes
     
  8. Shawn_

    Shawn_ Playing CTF and making maps since 2012

    Joined:
    May 17, 2015
    Messages:
    901
    Ratings:
    +436
    Discord:
    Shawn the Sheep #0146
    Pretty nice map overall. My main issue with it, however, is that archers have a a view of the entire map right as they exit spawn. I would suggest maybe increasing the height and width of the hedge on the cliff so that archers can't start sniping the midfield from spawn.
     
    • Useful Useful x 1
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