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Complete Woodcastle Arena II

Discussion in 'Map Submissions' started by LeUniCow, Jul 14, 2019.

?

Should this map be added to rotation?

  1. Yes

    50.0%
  2. Yes, but...

    16.7%
  3. No, because...

    33.3%
Thread Status:
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  1. LeUniCow

    LeUniCow Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    91
    Ratings:
    +92
    CTF Map Submission

    Map Name: Woodcastle Arena II
    Map ID: 427314
    Style: Wood castley
    Creator(s): LeUniCow, Larh, Redslime
    Structure Restricted Areas: Yep
    Configured (yes/no): Yep
    Number of Caps: 3

    Please view the map in game as the pictures do not show everything

    Wood 1.png
    Wood 2.png
    Wood 3.png
    Wood 4.png

    Wood 5.png
     
  2. Shawn_

    Shawn_ Playing CTF and making maps since 2012

    Joined:
    May 17, 2015
    Messages:
    901
    Ratings:
    +436
    Discord:
    Shawn the Sheep #0146
    This map has some potential, but it could use a lot of improvement. The old flag room is now just converted into a completely pointless room. I would suggest just turning that room into a hallway or completely removing that area. My other main issue with the map is that the sponge that you can take when you walk straight out of spawn skips 2/3 of the map. I would suggest at least having the sponge stop at midfield.
     
  3. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    Here are my thoughts:
    Map is generally too long and there are sponges that launch players about 90 blocks, which is too excessive. It makes the middle section of the map feel pointless when those sponges take you through most of one side and through mid. I'm not a fan that this map has mirror symmetry as opposed to rotated symmetry and would prefer the map have rotated symmetry as in the previous versions.
    2020-01-11_02.23.13.png
    2020-01-11_02.23.27.png
    Colors are also inconsistent and those should be fixed as well.
    2020-01-11_02.23.36.png
    Also the ying yang is a bit off and the stair ways that follow that ying yang is awkward. I also did not enjoy that the flagroom switched location and the original spot now doesn't serve much purpose. I would attempt to make the map much shorter and eliminate sponges and make more use of the rooms/tunnels.
     
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    • Useful Useful x 1
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