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Idea Necro rework idea

Discussion in 'Capture the Flag' started by roketson, Sep 2, 2019.

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  1. roketson

    roketson New Member

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    Hello!

    i recently came back to this server only to find out that my favorite class has become broken with no fix in sight.
    the main problem is that the mob AI has been messed with and it broke.

    the solution? remove mobs!

    so the idea for a necro rework will keep the idea of an area control mage while removing the need for mobs. however it will change him into a support based "siege mage".

    his items would be a diamond pick, golden sword, mob beacon, and a wand.

    the pick would be his main combat tool, also used to break his mob beacon if needed.

    the mob beacon would instead create a large aura around it, visible to ally and enemy players (using minimal particle effects to reduce lag). whenever an ally that isnt the necro dies within this range, they are instead "revived". their hp is set to half, they are given a powerful wither, they are slowed, and they gain a strength buff (and a zombie head on their head). this is to imply that the ally was reincarnated as a short living zombie.
    as the players score kills in this state the ob beacon upgrades, allowing higher hp caps, reduced slows (eventually speed buffs), and stronger strength buffs.(this is to keep the feel of the necro's power ramping up)
    this is where i came up with the term "siege mage". its a mage like support class that aids your team in prolonged assaults.

    the golden sword would be the reason for the necro to stay on the battlefield. it would be able to prolong the life of his fallen allies, giving the more time to live as a zombie (which can help them secure a kill)

    the wand would be the necro's main way of supporting his team beyond revival. it would shoot a projectile that creates a medium radius aoe that slows and withers enemies caught in it, putting them on an even playing field as your zombies. (while staying weak enough to not completely decide a fight). this would have a fairly long cooldown.

    now.. the problems with this type of approach?
    there are many ways you can look at this approach. you can say that it would be he would be healthy to a team based game such as this, offering loads of utility to a well coordinated team, and rewarding good team play by snowballing out of control off of coordinated teamwork.
    you can also say that he would be a weak class since he is too reliant on his team for power, since he lack the real tools to defend himself on the frontlines. the contrary can be claimed that he would become the anchor of the team too quickly and become such a high priority target that if he doesnt die you lose.

    this idea is in no way perfect but i would love to see it slightly refined and created into a playable class that would shake up the game's flow.

    that is all i have to say.. suggestions and criticism are more than welcome

    PS: i know that buildings are clunky, so instead, maybe making his necromantic aura a toggle that surrounds him. this would also be a good way to encourage aggressive frontline-y play with him.
     
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  2. Ninsanity

    Ninsanity Yoshi Legend and Medic Main

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    This... is an actual rework that could actually work and still fits the necro theme. That would make both defense and especially offense more interesting, since you could still make an impact after you die.

    I have a concern, but also a fix to the concern: you could troll new players by getting them to be a zombie, then always healing them, and if they don't know how to do /class, and they want to respawn, that could be a problem. I say add an item to the zombie players inventory that automatically kills them/makes them respawn.

    Also, a question: how would the mob beacon affect flag carriers? Do they keep the flag as a zombie player? Do they drop it when they die? Can zombie players hold flags at all? I would imagine this could have a significant impact on stalemates based on how these questions are answered.
     
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  3. 19Cameron91

    19Cameron91 Well-Known Member

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    What do you mean by this?
    We wouldn't want this aura to be in the flag room. So, the structure would make it easy to prevent this from being in the flag room.

    This looks like a good remake of necro, but it doesn't seem like something that would be allowed in team matches and PPMs. I would like to see necro allowed in these things, just as the new engineer is allowed. I could be wrong, though

    He didn't say anything about it replacing the player's items when they become zombies.

    They could drop the flag and can't carry it anymore when they become zombies.
     
  4. roketson

    roketson New Member

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    just some sort of DOT that kills the player in a timely manner. wither is the only one that can kill you too. (edit: removed talk about poison since it doesnt kill you)
    it was my assumption that zombie players would be able to carry the flag a little further, but you need to keep in mind that unless the necro has multiple kills, they will be slowed and they decay, so they wont make it very far with the flag
    unless this is a reply to my "option B", why would it not be allowed in team play?
    while it greatly impacts the flow of the game, its would reward good coordination of a team who is able to locate the necro and kill him or his beacon
    the sword is intended to prolong their life, not heal them, so they will still die when youre hitting them with the sword, just slower
     
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  5. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

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    cool idea! thanks for sharing!
     
  6. 1379ryan

    1379ryan Member

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    I’ve seen several cool reworks like this one, but unfortunately it doesn’t seem like the devs care about fixing necro at all :// sorry to tell ya this but I don’t think necro will ever be fixed or reworked
     
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  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    that's interesting because I've got some news for you:

    HMM.PNG
     
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  8. 1379ryan

    1379ryan Member

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    Lies, I won’t believe it until I see it
     
  9. 19Cameron91

    19Cameron91 Well-Known Member

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    Well, you're not going to see it until it's out for testing.
     
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