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Idea Engineer Tweak

Discussion in 'Capture the Flag' started by ExtremeEvoboost, Sep 12, 2019.

?

Good idea?

  1. Yes

    100.0%
  2. No

    0 vote(s)
    0.0%
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  1. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    i do not like the new Regenerator, its not very useful to the team, its recharge time is rather long, and its outshined by other classes (elf, mage, chemist).

    Suggestion: change the Regenerator so that when it is held out, it gives a constant regen I (0:01) to the engineer & Regen I or II (0:01) to all surrounding allies in the same way it works now, just reapplying for as long as the regenerator is held out.
    Why?: This would give the engineer a better way to heal weakened players on demand, and also make it more useful as a support class (its original purpose), but sacrificing the Engineer’s other abilities in this time to do so.
     
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  2. Exeadra

    Exeadra Member

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    Maybe have it where the regen doesn’t apply for itself so it’s more leaned towards a support class. Besides, engineer already has steak
     
  3. ExtremeEvoboost

    ExtremeEvoboost CTF Media Man

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    I had considered it, & if Staff do find that too op, more than happy to change anything in this idea. My thought was just because its only regen I & you have to hold out the cake the whole time, it wouldn’t be too problematic but if thats not the case than so be it.
     
  4. EmperorTrump45

    EmperorTrump45 Dank Memer

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    regen 1 is so damn bad i wonder why it's there in the first place
     
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  5. Cardonation

    Cardonation CTF JMOD | CMS Leader

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    Numbers would need to be ran to balance it out, but I could see this working out. My only concern is the unique ability to remove Death Tag being in effect the whole time under this change. This could be fixed by allowing the Regenerator to have a boost period (EXP bar function) of a few seconds that provides stronger healing and Death Tag removal. I don't see a problem with the Engineer being able to regenerate itself (especially with Regen I), and it sounds better to me than active Regeneration III during combat vs classes such as Ninja.

    This feels like a better change than adjusting the current setup to be stronger / last longer because it mimics an aura better and gives Engineer's heal niche compared to things such as Regeneration Potion and Water Element.
     
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