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Idea Dwarf Rework [Idea]

Discussion in 'Capture the Flag' started by TheFatalBest, Dec 2, 2019.

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  1. TheFatalBest

    TheFatalBest Member

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    If dwarf can be used in competitive play it can't be slow so here is an idea that i think may work

    Chain Helmet
    Diamond Chestplate
    Diamond Leggings
    Chain Boots

    Diamond sword
    Each time you get a kill you will gain another sharpness on your sword 1 kill streak = sharpness 1 and 5 kill streak will be sharpness 5 (no knockback or fire aspect)

    2 Steak (however cannot be regained by a medic so it can be killed easier)
    Cannot be healed by any type of regeneration

    This idea is supposed to be a high risk high reward for defence and i can see how it can be used for offence to but by the time it has 5 kills it will be too low to offend

    Yes this idea probably sounds like it wouldn't work but dwarf has to be manoeuvrable and i think a stronger heavy would be nice but with a risk
     
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  2. Spades_

    Spades_ Former CTF Mod

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    When I read this I almost just typed “this is too overpowered”. However, not being able to be healed makes this much more interesting. To clarify, would the sharpness be capped at level five? Would different aspects be added to the sword for higher kill streaks?
     
  3. TheFatalBest

    TheFatalBest Member

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    It would be capped at Sharpness 5 and no aspects just plain sharpness
    fire aspect pairs too well with pyro and would be op and knockback can be really op before someone steals however on recovery its useless (mainly)
     
  4. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

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    Imo, it isn't that this would be overpowered so much as it is that it wouldn't be too unique. It really does end up as a stronger heavy and I feel like Dwarf is a class that really needs some special ability. But I love that you sent in a suggestion, we love hearing dwarf suggestions and what you guys think we can do with it. It is just personally I feel like dwarf needs something special to differentiate it more from heavy.
     
  5. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    Oh I thought this was a thread about dwarf removal.
     
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  6. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

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    I agree with puhdgy, I would like dwarf to be centered around a core concept or ability that will be unique to its kit and this doesn't really hit the mark for what I'm personally looking for in a dwarf rework. Interesting idea with not being able to get healed or restored, though.
     
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