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Idea Projectile Barriers

Discussion in 'Capture the Flag' started by notfleb, Dec 28, 2019.

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  1. notfleb

    notfleb Well-Known Member

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    I would first like to mention that this idea comes from @_Pai , and has already been discussed somewhat in #suggestions in the CTF Community Discord server.

    As I mentioned in a previous thread about Mage's bug, each team's spawn has blocks that are coded to prevent players that stand on them from taking damage or being affected by other abilities (i.e. wind element, tnt, etc.). While this is a great way of protecting afk players from getting killed, there still lies a problem just beyond spawn, where you are immediately susceptible to any and all forms of damage/involuntary movement.

    The idea is that there can be invisible barriers that guard a defined area (using blocks or signs, similar to {{Restrict}} and its blocks) from projectiles. The main intent is to protect players within this area, but it would have to restrict projectiles both ways to prevent "safe spots" for classes that would otherwise be able to simply sit there until disturbed by a melee force. There are two main reasons this new system would become an improvement to the quality of CTF, for casuals or tryhards:
    1) Prevents spawn-shooting
    2) Prevents flag-shooting
    Plenty of maps in the current rotation are victims of one of, if not both of these common annoyances. Please give your thoughts on how this idea could be implemented into CTF or what you would do to combat these issues.
     
  2. Northernlreland

    Northernlreland Well-Known Member

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    I dislike the idea of projectile barriers, as it takes away the strength of specific classes and will increase the duration of stalemates. Ive never seen flagshooting as a problem on CTF anyway. The only benefit I see from projectile barriers around a flagroom would be allowing map creators to build more open flagrooms. Projectile barriers would more - hurt classes, than make classes easier to play.
     
  3. dxtron

    dxtron New Member

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    I think that projectile barriers could be useful in certain situations inside maps where Mage or similar classes can just attack a chokepoint with ranged weapons right outside of spawn and catch people as they leave the safe zone. There's very few situations like that though
     
  4. ACE_BLUE2

    ACE_BLUE2 Sup'

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    Projectile barriers around spawn seem fine, but around the flagroom seems like it would cause more harm than good, like for both pyro and mage would suffer inside the flagroom because of this change.
     
  5. Dequoy

    Dequoy Active Member

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    I like it for spawn shooting prevention, but I'm not a fan of it restricting flag room defense and offense. Just as Dwarves and Pyros can be menacing for most classes when they are defending a flag room, arrows can be menacing for Ninja stealth flag runners. I also suggest that if an idea like this were to prevent arrows from being shot near spawn then it should also prevent things like spells, potions, pearl tosses, etc. for balancing the class restrictions near spawn. Another thread touched on spawn restrictions too, and my thoughts on it are a bit more in depth about how it would restrict different classes for different amounts of time to prevent spawn immunity exploitation.
     
  6. Crashable

    Crashable Crashable

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    Agreed.
     
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