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Complete Woodland I

Discussion in 'Map Submissions' started by Larh, Nov 29, 2019.

?

Would you like this map to be accepted?

  1. Yes

    4 vote(s)
    80.0%
  2. No, because...

    1 vote(s)
    20.0%
Thread Status:
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  1. Larh

    Larh Active Member

    Joined:
    Oct 26, 2015
    Messages:
    109
    Ratings:
    +43
    CTF Map Submission

    Map Name: Woodland I
    Map ID: 433586
    Style: Woodlands, Ruins
    Creator(s): Larh, LeUniCow, Bath_Maintenance, tri
    Time of Day: Evening
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    • Like Like x 5
  2. Northernlreland

    Northernlreland Well-Known Member

    Joined:
    Dec 27, 2016
    Messages:
    229
    Ratings:
    +86
    Always been a fan of Woodland, especially because I got my first official win on it with TBF. The map is nice, however the problem stands that the spawn is literally 10-15 blocks away from the flag post. I'm not against this, however the map size's length is large so the positives of fast action gameplay is removed. The large map length and short distance between flag post and spawn will result in easy roaming defence and poor offence gamplay. Not much has changed, other than it being easier to cross the river, spawn, and sponges at bridges. I think the map at the minute would be ok, however I personally feel the mid should be shorter in the length (not by much, but slighly), and I was really hoping for some form of underground tunnel. Even from -35, -96. Or even -20, -80. An underground tunnel would also help with the archer-bias that the map already has. One archer can cover so much area. A good job has been done decorating, however gameplay seems as if it would be poor. At the moment it would be ok for casual, however I would not enjoy this on competitive. So, yes to casual, and a no for competitive gameplay for the reasons I have stated above. Not bad. 6.5/10.
     
  3. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    Here are my thoughts:
    Map looks like a solid improvement from the original version. Another way to enter the flagroom is great and the flagroom itself looks good. The spawn is not as awkward as before, though it might cause some camping issues in stalemates.
    2020-01-12_01.41.45.png
    I think the map is a bit flat and could use a bit of dip terrain just to help with archer cover.
    2020-01-12_01.44.55.png
    Also for the river I think one more lilypad would be better for traversing that section. I also noticed some stacked grass blocks of your corner hill so your choice if you want to fix that, it obviously wont affect gameplay.
     
    • Like Like x 1
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