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Complete Big Fish (Old Maps 4/4)

Discussion in 'Map Submissions' started by ikemulti, Jan 9, 2020.

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  1. ikemulti

    ikemulti Former Build Mod

    Joined:
    May 17, 2015
    Messages:
    199
    Ratings:
    +200
    Hey there, hese 4 maps are pretty old - two of them are even dating back to 2013. They were never submitted (exception being Elvish Grove) because I did not feel like they were good enough for CTF. I recently configured them as they were part of an old/bad/never submitted/not accepted CTF map event pitch that I forwarded to Nohox a while back, but now I feel like I might as well just submit them for the next map wave and see how they will do.

    Map ID:
    88912
    Style: Asia, ships and temples no big fish
    Creator(s): Fawely & ikemulti
    Configured (yes/no): yes
    [​IMG]
    [​IMG]
     
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  2. Ducksfan101

    Ducksfan101 Well-Known Member

    Joined:
    May 19, 2015
    Messages:
    742
    Ratings:
    +578
    Discord:
    Draobrevoh#1361
    Here are my thoughts:
    The design of the map looks very interesting and looks awesome. The size is good as well it would suit well for a large player base. Some concerns I see are with flagroom and spawn.
    2020-01-13_15.25.43.png
    At certain angles the flagroom is headshotable which may cause some gameplay issues. Example here shown (zoomed for clarity) of a player standing right next to the flagpost but clearly there's some room to shoot.
    2020-01-13_15.21.20.png
    Also the water right by the flag will be an issue when thinking about pyro. Buffed heavies can just camp there and easily kill the pyros which can potentially make the defense fail to protect the flag. The other big question is whether spawn area will be abused with camping in stalemates but I do like there are side sponges in an attempt to counter this.
    2020-01-13_15.20.45.png
    The barriers here are also kinda awkward so maybe this could use some fixing.
     
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  3. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

    Joined:
    May 17, 2015
    Messages:
    324
    Ratings:
    +339
    Discord:
    pudgy#6136
    So, overall I think this is an interesting map and I'm very interested to see it tested in one of the upcoming Spotlight Saturdays, a few things I have noticed that I find problematic though are:
    Archers headshotting spawn will get old pretty fast, especially seeing as theres mostly only one way to walk off the spawn ship.
    [​IMG]
    [​IMG]
    I do think it should be an easy fix by just adding something like this to each side, just cover around spawn, make it fences or something probably:
    [​IMG]

    Second thing is, in that same building I was standing on top of headshotting spawn in the first screenie, it could make for a very solid camping spot which feels like it would be annoying:
    [​IMG]
    Just removing the water could fix it honestly.

    Also, I can't say I'm a fan of the water in the flagroom, considering it's not even close to a pyro op flagroom imo, could go without it.
    Everything else looks good, that's just my two cents :smile: Good luck with the maps ike! ♡
     
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