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Complete Medieval Strike

Discussion in 'Map Submissions' started by tri, Jan 31, 2020.

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  1. tri

    tri Member

    Joined:
    Sep 2, 2018
    Messages:
    10
    Ratings:
    +26
    CTF Map Submission

    Map Name: Medieval Strike
    Map ID: 434429
    Style: Rework / Castles / River / Bridges / idk
    Creator(s): puhdgy, woolctf & tri
    Time of Day: Noon
    Configured (yes/no): Yes
    Number of Caps: 3
    Video:

    Please visit the map yourself & have a look too!

    We greatly appreciate any feedback you have, so please do let us know what you do & don't like. :smile:

    - Rebuilt the entire flag building & flagroom.
    - Added sponges outside the flagroom rather than having them inside.
    - Kept the drop down holes to spawn on the layer under the flag.
    - Added a glass window in the ceiling for offense to see in, defense to see out.
    - Added sponges outside the main building, making it easier for offense and recovery to get to the hill/up layers of the flag area.

    - Moved spawn backward by a small amount & added an entrance in the lower back wall of the flagroom making it slightly easier for defence to get back quicker.
    - Added two 1x4 areas of water above spawn to avoid pyros.
    - Removed the sponges above spawn that sent you directly to middle.
    - Removed suicide sponge behind spawn.
    - Rebuilt the underground from spawn to middle.

    - Added another way up to the top of the hill on the side, through a small cave, there is also access to the cave via a small waterfall - just another way to go.
    - Added a small building on the towers either side of the flag building to provide more archer cover.
    - Added two sponges either side of lower mid to provide easier access getting back up to the top, these are in place of the singular sponge that was in the very middle.
    - Raised the pit in lower middle & added a small pond with lily-pads and shrubs/bushes around the outside.
    - Rebuilt the two bridges in middle, adding cover to the main one, there are fence gates on all the big bridges now so you are able to jump off quicker if needed.
    - Replaced the wall that ran in front of the main building with smaller segments of wall for archer cover.
    - Rebuilt the two tunnels that lead into lower mid, they now join up and have one exit/entrance in middle, and one exit on the grass outside the flagbuilding & an abandoned mineshaft style cave that leads into one of the side towers.
    - Removed the small archer hut in front of the two towers next to the flag building.
    - Removed the deepest underground tunnel and the sponge directly under middle.
    - Removed the towers that were actually outside of the map on the sides.
     
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  2. xAsh

    xAsh TC Leader | LGBT Leader

    Joined:
    May 17, 2015
    Messages:
    326
    Ratings:
    +226
    clearly the best version of this map
     
    • Optimistic Optimistic x 6
    • Funny Funny x 1
  3. Ringwrather

    Ringwrather Active Member

    Joined:
    Apr 8, 2016
    Messages:
    35
    Ratings:
    +21
    Agreed
     
    • Friendly Friendly x 3
  4. LeUniCow

    LeUniCow Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    91
    Ratings:
    +92
    Firstly, nice music. Secondly GJ, i think this literally improves every bad aspect of DS3. Although would like to see how the flagroom does in testing, seems like it might be more pyro op than the previous map.
    It may be that there are too many good stalemate spots on this.
    upload_2020-2-3_15-42-50.png
    This directly beneath the flag could perhaps be too much. Again would have to see in testing.
     
    • Like Like x 1
  5. tri

    tri Member

    Joined:
    Sep 2, 2018
    Messages:
    10
    Ratings:
    +26
    we did actually do a little bit of testing how archer would work in a stalemate situation and there are a few spots that can avoid archer yeah, we'll have to find out how it plays out during testing like you said though, can get better results during a proper game, thanks tho!
     
  6. muudiwydnI

    muudiwydnI Member

    Joined:
    Oct 22, 2019
    Messages:
    3
    Ratings:
    +1
    Great rework!
     
    • Friendly Friendly x 2
  7. bar1234

    bar1234 Well-Known Member

    Joined:
    Jun 13, 2018
    Messages:
    136
    Ratings:
    +53
    this map looks very good and if you ask me i prefer this map from that normal map (desert strike III)
     
    • Like Like x 2
  8. tri

    tri Member

    Joined:
    Sep 2, 2018
    Messages:
    10
    Ratings:
    +26
    thank you :grinning:
     
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